Files
diffvg/gradientmesh/gmtypes.py
2023-05-15 16:22:28 +02:00

383 lines
10 KiB
Python

#!/usr/bin/env ipython
from __future__ import annotations
import torch
from random import uniform
import math
import pydiffvg
from util import rgb2hex
class Point:
"""2D point, optionally with control points;
alternatively, 2-vector"""
def __init__(self, x: float, y: float,
controls: list[Point] = None,
round=False):
if isinstance(x, torch.Tensor):
# Convert from tensor
x = x.item()
y = y.item()
self.id = id(self)
self.x = x
self.y = y
self.controls = controls or []
if round:
self.round()
def add_control(self, control: Point):
self.controls.append(control)
def add_to_patch(self, patch: Patch):
self.patches.append(patch)
def as_xy(self):
return [self.x, self.y]
def round(self):
self.x = int(self.x * 100) / 100.0
self.y = int(self.y * 100) / 100.0
def replace(self, pt: Point):
""""Replace (x,y) coordinates of point while maintaining pointer."""
self.x = pt.x
self.y = pt.y
def add(self, pt: Point):
self.x += pt.x
self.y += pt.y
for cp in self.controls:
cp.x += pt.x
cp.y += pt.y
def mult(self, pt: Point):
self.x *= pt.x
self.y *= pt.y
for cp in self.controls:
cp.x *= pt.x
cp.y *= pt.y
def equalize(self, other):
self.id = other.id
@classmethod
def random(cls, rx=(0, 1), ry=(0, 1)):
# Clamp to (0, 1)
rx = (max(0, rx[0]), min(1, max(0, rx[1])))
ry = (max(0, ry[0]), min(1, max(0, ry[1])))
out = cls(uniform(*rx), uniform(*ry))
out.round()
return out
def __eq__(self, other):
return self.id == other.id
def __hash__(self):
return self.id
def __repr__(self):
return f"P<({self.x}, {self.y})[{len(self.controls)}]>"
def __str__(self):
return self.__repr__()
class Patch:
"""Cubic patch."""
def __init__(self, points: list[Point], color=(0.2, 0.5, 0.7, 1.0)):
self.points = points
self.color = color
def translate(self, pt: Point):
for p in self.points:
p.add(pt)
def scale(self, pt: Point):
for p in self.points:
p.mult(pt)
def as_path(self, width=256, height=256) -> pydiffvg.Path:
ppoints = []
for pt in self.points:
ppoints.append([pt.x * width, pt.y * height])
for cpt in pt.controls:
ppoints.append([cpt.x * width, cpt.y * height])
return pydiffvg.Path(
num_control_points=torch.tensor(
[len(p.controls) for p in self.points]
),
points=torch.tensor(ppoints, requires_grad=True),
is_closed=True
)
def as_shape_group(self, color=None) -> pydiffvg.ShapeGroup:
# TODO proper id handling
return pydiffvg.ShapeGroup(
shape_ids=torch.tensor([0]),
fill_color=torch.tensor(color or self.color, requires_grad=True)
)
def get_points(self):
out = []
for p in self.points:
out.append([p.x, p.y])
for cp in p.controls:
out.append([cp.x, cp.y])
return out
@classmethod
def random(cls, degree=4, num_control_points=2):
num_control_points = [num_control_points] * degree
# Random tweaks to regular polygon base
angle = 2 * math.pi / degree
angle = uniform(0.8 * angle, 1.2 * angle)
points = []
for i in range(degree):
pt = Point(
uniform(0.3, 0.7) + 0.5 * math.cos(i * angle),
uniform(0.3, 0.7) + 0.5 * math.sin(i * angle)
)
# Stochastically clamp to (0,1)
for c in ['x', 'y']:
if (v := getattr(pt, c)) > 1:
diff = v - 1
setattr(pt, c, v - uniform(diff, 2 * diff))
elif v < 0:
diff = -v
setattr(pt, c, v + uniform(diff, 2 * diff))
points.append(pt)
for i in range(len(num_control_points)):
pt = points[i]
npt = points[i+1 if i+1 < degree else 0]
ncp = num_control_points[i]
dx = (npt.x - pt.x) / (ncp + 1)
dy = (npt.y - pt.y) / (ncp + 1)
for j in range(1, ncp+1):
midpoint = Point(
pt.x + j * dx * uniform(0.8, 1.2) + uniform(0, 0.2),
pt.y + j * dy * uniform(0.8, 1.2) + uniform(0, 0.2)
)
pt.add_control(midpoint)
out = cls(points)
out.color = (
uniform(0, 1),
uniform(0, 1),
uniform(0, 1),
0.7
)
return out
def __repr__(self):
out = f"F<({rgb2hex(*self.color)})"
out += f"[{', '.join([str(x) for x in self.points])}]>"
return out
class Quad(Patch):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.top, self.right, self.bottom, self.left = self.points
by_y = sorted(self.points, key=lambda pt: pt.y)
self.top, self.bottom = by_y[0], by_y[-1]
by_x = sorted([pt for pt in self.points
if pt not in [self.top, self.bottom]],
key=lambda pt: pt.x)
self.left, self.right = by_x
for pt in by_y:
pt.round()
@classmethod
def from_path_points(cls, pp, color=None):
pt = None
points = []
for i in range(len(pp)):
if i % (len(pp) // 4) == 0:
if pt:
points.append(pt)
pt = Point(*pp[i])
else:
pt.add_control(Point(*pp[i]))
points.append(pt)
return cls(points, color)
def to_path_points(self):
out = []
for pt in self.points:
out.append(pt.as_xy())
for cp in pt.controls:
out.append(cp.as_xy())
return out
class GradientMesh:
def __init__(self, *quads: Quad):
self.quads = quads
def as_shape_groups(self):
sg = [quad.as_shape_group() for quad in self.quads]
for i in range(len(sg)):
sg[i].shape_ids = torch.tensor([i])
return sg
def as_shapes(self, width, height):
return [quad.as_path(width, height) for quad in self.quads]
def to_numbers(self):
points = []
controls = []
for quad in self.quads:
qp = []
qcp = []
for p in quad.points:
qp.append([p.x, p.y])
qcp.append([[cp.x, cp.y] for cp in p.controls])
points.append(qp)
controls.append(qcp)
return [points, controls, [q.color for q in self.quads]]
def from_numbers(self, numbers):
points, controls, colors = numbers
for q in range(4):
self.quads[q].color = colors[q]
pts = points[q]
ctrls = controls[q]
for p in range(4):
self.quads[q].points[p].replace(Point(*pts[p]))
for c in range(len(self.quads[q].points[p].controls)):
self.quads[q].points[p].controls[c].replace(
Point(*ctrls[p][c])
)
@classmethod
def from_path_points(cls, pp, colors):
a, b, c, d = [Quad.from_path_points(pp[x], colors[x])
for x in range(len(pp))]
join_quads(a, b, c, d, scale=False, translate=False)
return cls(a, b, c, d)
def to_path_points(self):
out = []
for q in self.quads:
out.append(q.to_path_points())
return out
def to_point_map(self):
# XXX this doesn't work
# because of control points
pts: list[Point] = []
template: list[list[int]] = []
for quad in self.quads:
for pt in quad.points:
pts.append(pt)
pts = list(dict.fromkeys(pts))
for idx in range(len(self.quads)):
template.append([
pts.index(pt) for pt in self.quads[idx].points
])
return (pts, template)
def from_point_map(self, pts, template):
# XXX this not either
mapped = []
for q in template:
mapped.append([
pts[x] for x in q
])
return mapped
def average_points(points: list[Point]) -> Point:
x = sum([pt.x for pt in points]) / len(points)
y = sum([pt.y for pt in points]) / len(points)
return Point(x, y)
def equalize_points(points: list[Point]):
first = points[0]
for pt in points:
pt.equalize(first)
def equalize_cp(points: list[Point]):
first = points[0].controls[0]
for pt in points:
for cp in pt.controls:
cp.equalize(first)
def merge_points(points: list[Point]):
merged = average_points(points)
for pt in points:
pt.replace(merged)
def merge_cp(points: list[Point]):
ct1 = points[0].controls
ct2 = points[1].controls[::-1]
for i in range(len(ct1)):
merged = average_points([ct1[i], ct2[i]])
ct1[i].replace(merged)
ct2[i].replace(merged)
def join_quads(a: Quad, b: Quad, c: Quad, d: Quad, scale=True, translate=True):
if translate:
b.translate(a.top)
c.translate(a.right)
d.translate(a.bottom)
merge_points([a.right, b.bottom, c.left, d.top])
merge_points([a.top, b.left])
merge_points([a.bottom, d.left])
merge_points([b.right, c.top])
merge_points([c.bottom, d.right])
if scale:
a.scale(Point(0.5, 0.5))
b.scale(Point(0.5, 0.5))
c.scale(Point(0.5, 0.5))
d.scale(Point(0.5, 0.5))
merge_cp([a.right, d.left])
merge_cp([a.top, b.bottom])
merge_cp([c.left, b.right])
merge_cp([c.bottom, d.top])
equalize_points([a.right, b.bottom, c.left, d.top])
equalize_points([a.top, b.left])
equalize_points([a.bottom, d.left])
equalize_points([b.right, c.top])
equalize_points([c.bottom, d.right])
equalize_cp([a.right, d.left])
equalize_cp([a.top, b.bottom])
equalize_cp([c.left, b.right])
equalize_cp([c.bottom, d.top])