'use strict';

"use strict";
var ShaderStage = /* @__PURE__ */ ((ShaderStage2) => {
  ShaderStage2[ShaderStage2["VERTEX"] = 1] = "VERTEX";
  ShaderStage2[ShaderStage2["FRAGMENT"] = 2] = "FRAGMENT";
  ShaderStage2[ShaderStage2["COMPUTE"] = 4] = "COMPUTE";
  return ShaderStage2;
})(ShaderStage || {});

exports.ShaderStage = ShaderStage;
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