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node_modules/pixi.js/lib/accessibility/AccessibilitySystem.d.ts
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node_modules/pixi.js/lib/accessibility/AccessibilitySystem.d.ts
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import { ExtensionType } from '../extensions/Extensions';
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import type { System } from '../rendering/renderers/shared/system/System';
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import type { Renderer } from '../rendering/renderers/types';
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import type { isMobileResult } from '../utils/browser/isMobile';
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/** @ignore */
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export interface AccessibilityOptions {
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/** Setting this to true will visually show the divs. */
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debug?: boolean;
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}
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/**
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* The Accessibility system recreates the ability to tab and have content read by screen readers.
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* This is very important as it can possibly help people with disabilities access PixiJS content.
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*
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* A Container can be made accessible just like it can be made interactive. This manager will map the
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* events as if the mouse was being used, minimizing the effort required to implement.
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*
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* An instance of this class is automatically created by default, and can be found at `renderer.accessibility`
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* @memberof accessibility
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*/
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export declare class AccessibilitySystem implements System<AccessibilityOptions> {
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private readonly _mobileInfo;
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem];
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readonly name: "accessibility";
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};
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/** Setting this to true will visually show the divs. */
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debug: boolean;
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/**
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* The renderer this accessibility manager works for.
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* @type {WebGLRenderer|WebGPURenderer}
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*/
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private _renderer;
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/** Internal variable, see isActive getter. */
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private _isActive;
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/** Internal variable, see isMobileAccessibility getter. */
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private _isMobileAccessibility;
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/** Button element for handling touch hooks. */
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private _hookDiv;
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/** This is the dom element that will sit over the PixiJS element. This is where the div overlays will go. */
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private _div;
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/** A simple pool for storing divs. */
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private _pool;
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/** This is a tick used to check if an object is no longer being rendered. */
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private _renderId;
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/** The array of currently active accessible items. */
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private _children;
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/** Count to throttle div updates on android devices. */
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private _androidUpdateCount;
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/** The frequency to update the div elements. */
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private readonly _androidUpdateFrequency;
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/**
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* @param {WebGLRenderer|WebGPURenderer} renderer - A reference to the current renderer
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*/
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constructor(renderer: Renderer, _mobileInfo?: isMobileResult);
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/**
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* Value of `true` if accessibility is currently active and accessibility layers are showing.
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* @member {boolean}
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* @readonly
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*/
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get isActive(): boolean;
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/**
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* Value of `true` if accessibility is enabled for touch devices.
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* @member {boolean}
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* @readonly
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*/
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get isMobileAccessibility(): boolean;
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get hookDiv(): HTMLElement;
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/**
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* Creates the touch hooks.
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* @private
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*/
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private _createTouchHook;
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/**
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* Destroys the touch hooks.
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* @private
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*/
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private _destroyTouchHook;
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/**
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* Activating will cause the Accessibility layer to be shown.
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* This is called when a user presses the tab key.
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* @private
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*/
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private _activate;
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/**
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* Deactivating will cause the Accessibility layer to be hidden.
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* This is called when a user moves the mouse.
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* @private
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*/
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private _deactivate;
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/**
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* This recursive function will run through the scene graph and add any new accessible objects to the DOM layer.
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* @private
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* @param {Container} container - The Container to check.
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*/
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private _updateAccessibleObjects;
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/**
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* Runner init called, view is available at this point.
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* @ignore
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*/
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init(options?: AccessibilityOptions): void;
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/**
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* Runner postrender was called, ensure that all divs are mapped correctly to their Containers.
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* Only fires while active.
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* @ignore
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*/
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postrender(): void;
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/**
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* private function that will visually add the information to the
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* accessibility div
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* @param {HTMLElement} div -
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*/
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private _updateDebugHTML;
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/**
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* Adjust the hit area based on the bounds of a display object
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* @param {Rectangle} hitArea - Bounds of the child
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*/
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private _capHitArea;
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/**
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* Adds a Container to the accessibility manager
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* @private
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* @param {Container} container - The child to make accessible.
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*/
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private _addChild;
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/**
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* Dispatch events with the EventSystem.
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* @param e
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* @param type
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* @private
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*/
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private _dispatchEvent;
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/**
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* Maps the div button press to pixi's EventSystem (click)
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* @private
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* @param {MouseEvent} e - The click event.
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*/
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private _onClick;
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/**
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* Maps the div focus events to pixi's EventSystem (mouseover)
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* @private
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* @param {FocusEvent} e - The focus event.
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*/
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private _onFocus;
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/**
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* Maps the div focus events to pixi's EventSystem (mouseout)
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* @private
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* @param {FocusEvent} e - The focusout event.
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*/
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private _onFocusOut;
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/**
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* Is called when a key is pressed
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* @private
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* @param {KeyboardEvent} e - The keydown event.
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*/
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private _onKeyDown;
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/**
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* Is called when the mouse moves across the renderer element
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* @private
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* @param {MouseEvent} e - The mouse event.
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*/
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private _onMouseMove;
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/** Destroys the accessibility manager */
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destroy(): void;
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}
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