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node_modules/pixi.js/lib/maths/shapes/Rectangle.d.ts
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node_modules/pixi.js/lib/maths/shapes/Rectangle.d.ts
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import type { Bounds } from '../../scene/container/bounds/Bounds';
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import type { Matrix } from '../matrix/Matrix';
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import type { SHAPE_PRIMITIVE } from '../misc/const';
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import type { ShapePrimitive } from './ShapePrimitive';
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export interface Rectangle extends PixiMixins.Rectangle {
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}
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/**
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* The `Rectangle` object is an area defined by its position, as indicated by its top-left corner
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* point (`x`, `y`) and by its `width` and its `height`.
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*
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* It also provides convenience methods to get and set the position and size of the rectangle such as
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* {@link maths.Rectangle#bottom|bottom}, {@link maths.Rectangle#right|right} and {@link maths.Rectangle#isEmpty|isEmpty}.
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* @memberof maths
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*/
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export declare class Rectangle implements ShapePrimitive {
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/**
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* The type of the object, mainly used to avoid `instanceof` checks
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* @default 'rectangle'
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*/
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readonly type: SHAPE_PRIMITIVE;
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/**
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* The X coordinate of the upper-left corner of the rectangle
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* @default 0
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*/
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x: number;
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/**
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* The Y coordinate of the upper-left corner of the rectangle
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* @default 0
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*/
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y: number;
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/**
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* The overall width of this rectangle
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* @default 0
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*/
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width: number;
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/**
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* The overall height of this rectangle
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* @default 0
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*/
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height: number;
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/**
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* @param x - The X coordinate of the upper-left corner of the rectangle
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* @param y - The Y coordinate of the upper-left corner of the rectangle
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* @param width - The overall width of the rectangle
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* @param height - The overall height of the rectangle
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*/
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constructor(x?: string | number, y?: string | number, width?: string | number, height?: string | number);
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/** Returns the left edge of the rectangle. */
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get left(): number;
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/** Returns the right edge of the rectangle. */
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get right(): number;
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/** Returns the top edge of the rectangle. */
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get top(): number;
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/** Returns the bottom edge of the rectangle. */
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get bottom(): number;
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/** Determines whether the Rectangle is empty. */
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isEmpty(): boolean;
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/** A constant empty rectangle. This is a new object every time the property is accessed */
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static get EMPTY(): Rectangle;
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/**
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* Creates a clone of this Rectangle
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* @returns a copy of the rectangle
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*/
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clone(): Rectangle;
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/**
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* Converts a Bounds object to a Rectangle object.
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* @param bounds - The bounds to copy and convert to a rectangle.
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* @returns Returns itself.
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*/
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copyFromBounds(bounds: Bounds): this;
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/**
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* Copies another rectangle to this one.
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* @param rectangle - The rectangle to copy from.
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* @returns Returns itself.
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*/
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copyFrom(rectangle: Rectangle): Rectangle;
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/**
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* Copies this rectangle to another one.
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* @param rectangle - The rectangle to copy to.
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* @returns Returns given parameter.
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*/
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copyTo(rectangle: Rectangle): Rectangle;
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/**
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* Checks whether the x and y coordinates given are contained within this Rectangle
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* @param x - The X coordinate of the point to test
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* @param y - The Y coordinate of the point to test
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* @returns Whether the x/y coordinates are within this Rectangle
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*/
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contains(x: number, y: number): boolean;
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/**
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* Checks whether the x and y coordinates given are contained within this rectangle including the stroke.
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* @param x - The X coordinate of the point to test
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* @param y - The Y coordinate of the point to test
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* @param strokeWidth - The width of the line to check
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* @returns Whether the x/y coordinates are within this rectangle
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*/
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strokeContains(x: number, y: number, strokeWidth: number): boolean;
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/**
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* Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
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* Returns true only if the area of the intersection is >0, this means that Rectangles
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* sharing a side are not overlapping. Another side effect is that an arealess rectangle
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* (width or height equal to zero) can't intersect any other rectangle.
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* @param {Rectangle} other - The Rectangle to intersect with `this`.
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* @param {Matrix} transform - The transformation matrix of `other`.
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* @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
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*/
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intersects(other: Rectangle, transform?: Matrix): boolean;
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/**
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* Pads the rectangle making it grow in all directions.
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* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
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* @param paddingX - The horizontal padding amount.
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* @param paddingY - The vertical padding amount.
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* @returns Returns itself.
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*/
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pad(paddingX?: number, paddingY?: number): this;
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/**
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* Fits this rectangle around the passed one.
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* @param rectangle - The rectangle to fit.
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* @returns Returns itself.
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*/
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fit(rectangle: Rectangle): this;
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/**
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* Enlarges rectangle that way its corners lie on grid
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* @param resolution - resolution
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* @param eps - precision
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* @returns Returns itself.
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*/
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ceil(resolution?: number, eps?: number): this;
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/**
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* Enlarges this rectangle to include the passed rectangle.
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* @param rectangle - The rectangle to include.
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* @returns Returns itself.
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*/
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enlarge(rectangle: Rectangle): this;
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/**
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* Returns the framing rectangle of the rectangle as a Rectangle object
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* @param out - optional rectangle to store the result
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* @returns The framing rectangle
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*/
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getBounds(out?: Rectangle): Rectangle;
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toString(): string;
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}
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