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271
node_modules/pixi.js/lib/maths/shapes/Rectangle.js
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271
node_modules/pixi.js/lib/maths/shapes/Rectangle.js
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'use strict';
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var Point = require('../point/Point.js');
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"use strict";
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const tempPoints = [new Point.Point(), new Point.Point(), new Point.Point(), new Point.Point()];
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class Rectangle {
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/**
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* @param x - The X coordinate of the upper-left corner of the rectangle
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* @param y - The Y coordinate of the upper-left corner of the rectangle
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* @param width - The overall width of the rectangle
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* @param height - The overall height of the rectangle
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*/
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constructor(x = 0, y = 0, width = 0, height = 0) {
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/**
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* The type of the object, mainly used to avoid `instanceof` checks
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* @default 'rectangle'
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*/
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this.type = "rectangle";
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this.x = Number(x);
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this.y = Number(y);
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this.width = Number(width);
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this.height = Number(height);
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}
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/** Returns the left edge of the rectangle. */
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get left() {
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return this.x;
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}
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/** Returns the right edge of the rectangle. */
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get right() {
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return this.x + this.width;
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}
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/** Returns the top edge of the rectangle. */
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get top() {
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return this.y;
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}
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/** Returns the bottom edge of the rectangle. */
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get bottom() {
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return this.y + this.height;
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}
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/** Determines whether the Rectangle is empty. */
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isEmpty() {
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return this.left === this.right || this.top === this.bottom;
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}
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/** A constant empty rectangle. This is a new object every time the property is accessed */
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static get EMPTY() {
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return new Rectangle(0, 0, 0, 0);
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}
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/**
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* Creates a clone of this Rectangle
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* @returns a copy of the rectangle
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*/
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clone() {
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return new Rectangle(this.x, this.y, this.width, this.height);
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}
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/**
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* Converts a Bounds object to a Rectangle object.
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* @param bounds - The bounds to copy and convert to a rectangle.
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* @returns Returns itself.
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*/
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copyFromBounds(bounds) {
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this.x = bounds.minX;
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this.y = bounds.minY;
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this.width = bounds.maxX - bounds.minX;
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this.height = bounds.maxY - bounds.minY;
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return this;
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}
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/**
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* Copies another rectangle to this one.
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* @param rectangle - The rectangle to copy from.
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* @returns Returns itself.
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*/
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copyFrom(rectangle) {
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this.x = rectangle.x;
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this.y = rectangle.y;
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this.width = rectangle.width;
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this.height = rectangle.height;
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return this;
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}
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/**
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* Copies this rectangle to another one.
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* @param rectangle - The rectangle to copy to.
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* @returns Returns given parameter.
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*/
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copyTo(rectangle) {
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rectangle.copyFrom(this);
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return rectangle;
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}
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/**
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* Checks whether the x and y coordinates given are contained within this Rectangle
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* @param x - The X coordinate of the point to test
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* @param y - The Y coordinate of the point to test
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* @returns Whether the x/y coordinates are within this Rectangle
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*/
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contains(x, y) {
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if (this.width <= 0 || this.height <= 0) {
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return false;
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}
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if (x >= this.x && x < this.x + this.width) {
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if (y >= this.y && y < this.y + this.height) {
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return true;
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}
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}
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return false;
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}
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/**
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* Checks whether the x and y coordinates given are contained within this rectangle including the stroke.
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* @param x - The X coordinate of the point to test
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* @param y - The Y coordinate of the point to test
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* @param strokeWidth - The width of the line to check
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* @returns Whether the x/y coordinates are within this rectangle
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*/
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strokeContains(x, y, strokeWidth) {
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const { width, height } = this;
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if (width <= 0 || height <= 0)
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return false;
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const _x = this.x;
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const _y = this.y;
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const outerLeft = _x - strokeWidth / 2;
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const outerRight = _x + width + strokeWidth / 2;
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const outerTop = _y - strokeWidth / 2;
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const outerBottom = _y + height + strokeWidth / 2;
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const innerLeft = _x + strokeWidth / 2;
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const innerRight = _x + width - strokeWidth / 2;
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const innerTop = _y + strokeWidth / 2;
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const innerBottom = _y + height - strokeWidth / 2;
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return x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom);
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}
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/**
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* Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
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* Returns true only if the area of the intersection is >0, this means that Rectangles
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* sharing a side are not overlapping. Another side effect is that an arealess rectangle
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* (width or height equal to zero) can't intersect any other rectangle.
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* @param {Rectangle} other - The Rectangle to intersect with `this`.
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* @param {Matrix} transform - The transformation matrix of `other`.
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* @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
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*/
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intersects(other, transform) {
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if (!transform) {
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const x02 = this.x < other.x ? other.x : this.x;
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const x12 = this.right > other.right ? other.right : this.right;
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if (x12 <= x02) {
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return false;
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}
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const y02 = this.y < other.y ? other.y : this.y;
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const y12 = this.bottom > other.bottom ? other.bottom : this.bottom;
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return y12 > y02;
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}
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const x0 = this.left;
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const x1 = this.right;
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const y0 = this.top;
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const y1 = this.bottom;
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if (x1 <= x0 || y1 <= y0) {
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return false;
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}
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const lt = tempPoints[0].set(other.left, other.top);
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const lb = tempPoints[1].set(other.left, other.bottom);
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const rt = tempPoints[2].set(other.right, other.top);
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const rb = tempPoints[3].set(other.right, other.bottom);
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if (rt.x <= lt.x || lb.y <= lt.y) {
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return false;
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}
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const s = Math.sign(transform.a * transform.d - transform.b * transform.c);
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if (s === 0) {
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return false;
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}
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transform.apply(lt, lt);
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transform.apply(lb, lb);
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transform.apply(rt, rt);
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transform.apply(rb, rb);
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if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0 || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1 || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0 || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1) {
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return false;
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}
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const nx = s * (lb.y - lt.y);
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const ny = s * (lt.x - lb.x);
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const n00 = nx * x0 + ny * y0;
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const n10 = nx * x1 + ny * y0;
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const n01 = nx * x0 + ny * y1;
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const n11 = nx * x1 + ny * y1;
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if (Math.max(n00, n10, n01, n11) <= nx * lt.x + ny * lt.y || Math.min(n00, n10, n01, n11) >= nx * rb.x + ny * rb.y) {
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return false;
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}
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const mx = s * (lt.y - rt.y);
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const my = s * (rt.x - lt.x);
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const m00 = mx * x0 + my * y0;
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const m10 = mx * x1 + my * y0;
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const m01 = mx * x0 + my * y1;
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const m11 = mx * x1 + my * y1;
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if (Math.max(m00, m10, m01, m11) <= mx * lt.x + my * lt.y || Math.min(m00, m10, m01, m11) >= mx * rb.x + my * rb.y) {
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return false;
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}
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return true;
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}
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/**
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* Pads the rectangle making it grow in all directions.
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* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
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* @param paddingX - The horizontal padding amount.
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* @param paddingY - The vertical padding amount.
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* @returns Returns itself.
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*/
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pad(paddingX = 0, paddingY = paddingX) {
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this.x -= paddingX;
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this.y -= paddingY;
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this.width += paddingX * 2;
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this.height += paddingY * 2;
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return this;
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}
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/**
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* Fits this rectangle around the passed one.
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* @param rectangle - The rectangle to fit.
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* @returns Returns itself.
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*/
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fit(rectangle) {
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const x1 = Math.max(this.x, rectangle.x);
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const x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);
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const y1 = Math.max(this.y, rectangle.y);
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const y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);
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this.x = x1;
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this.width = Math.max(x2 - x1, 0);
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this.y = y1;
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this.height = Math.max(y2 - y1, 0);
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return this;
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}
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/**
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* Enlarges rectangle that way its corners lie on grid
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* @param resolution - resolution
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* @param eps - precision
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* @returns Returns itself.
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*/
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ceil(resolution = 1, eps = 1e-3) {
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const x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;
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const y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;
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this.x = Math.floor((this.x + eps) * resolution) / resolution;
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this.y = Math.floor((this.y + eps) * resolution) / resolution;
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this.width = x2 - this.x;
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this.height = y2 - this.y;
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return this;
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}
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/**
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* Enlarges this rectangle to include the passed rectangle.
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* @param rectangle - The rectangle to include.
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* @returns Returns itself.
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*/
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enlarge(rectangle) {
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const x1 = Math.min(this.x, rectangle.x);
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const x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);
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const y1 = Math.min(this.y, rectangle.y);
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const y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);
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this.x = x1;
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this.width = x2 - x1;
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this.y = y1;
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this.height = y2 - y1;
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return this;
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}
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/**
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* Returns the framing rectangle of the rectangle as a Rectangle object
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* @param out - optional rectangle to store the result
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* @returns The framing rectangle
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*/
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getBounds(out) {
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out = out || new Rectangle();
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out.copyFrom(this);
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return out;
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}
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toString() {
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return `[pixi.js/math:Rectangle x=${this.x} y=${this.y} width=${this.width} height=${this.height}]`;
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}
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}
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exports.Rectangle = Rectangle;
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//# sourceMappingURL=Rectangle.js.map
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