This commit is contained in:
Akko
2025-08-04 18:57:35 +02:00
parent 8cf6e78a79
commit 9495868c2e
5030 changed files with 518594 additions and 17609 deletions

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node_modules/pixi.js/lib/maths/shapes/Rectangle.mjs generated vendored Normal file
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import { Point } from '../point/Point.mjs';
"use strict";
const tempPoints = [new Point(), new Point(), new Point(), new Point()];
class Rectangle {
/**
* @param x - The X coordinate of the upper-left corner of the rectangle
* @param y - The Y coordinate of the upper-left corner of the rectangle
* @param width - The overall width of the rectangle
* @param height - The overall height of the rectangle
*/
constructor(x = 0, y = 0, width = 0, height = 0) {
/**
* The type of the object, mainly used to avoid `instanceof` checks
* @default 'rectangle'
*/
this.type = "rectangle";
this.x = Number(x);
this.y = Number(y);
this.width = Number(width);
this.height = Number(height);
}
/** Returns the left edge of the rectangle. */
get left() {
return this.x;
}
/** Returns the right edge of the rectangle. */
get right() {
return this.x + this.width;
}
/** Returns the top edge of the rectangle. */
get top() {
return this.y;
}
/** Returns the bottom edge of the rectangle. */
get bottom() {
return this.y + this.height;
}
/** Determines whether the Rectangle is empty. */
isEmpty() {
return this.left === this.right || this.top === this.bottom;
}
/** A constant empty rectangle. This is a new object every time the property is accessed */
static get EMPTY() {
return new Rectangle(0, 0, 0, 0);
}
/**
* Creates a clone of this Rectangle
* @returns a copy of the rectangle
*/
clone() {
return new Rectangle(this.x, this.y, this.width, this.height);
}
/**
* Converts a Bounds object to a Rectangle object.
* @param bounds - The bounds to copy and convert to a rectangle.
* @returns Returns itself.
*/
copyFromBounds(bounds) {
this.x = bounds.minX;
this.y = bounds.minY;
this.width = bounds.maxX - bounds.minX;
this.height = bounds.maxY - bounds.minY;
return this;
}
/**
* Copies another rectangle to this one.
* @param rectangle - The rectangle to copy from.
* @returns Returns itself.
*/
copyFrom(rectangle) {
this.x = rectangle.x;
this.y = rectangle.y;
this.width = rectangle.width;
this.height = rectangle.height;
return this;
}
/**
* Copies this rectangle to another one.
* @param rectangle - The rectangle to copy to.
* @returns Returns given parameter.
*/
copyTo(rectangle) {
rectangle.copyFrom(this);
return rectangle;
}
/**
* Checks whether the x and y coordinates given are contained within this Rectangle
* @param x - The X coordinate of the point to test
* @param y - The Y coordinate of the point to test
* @returns Whether the x/y coordinates are within this Rectangle
*/
contains(x, y) {
if (this.width <= 0 || this.height <= 0) {
return false;
}
if (x >= this.x && x < this.x + this.width) {
if (y >= this.y && y < this.y + this.height) {
return true;
}
}
return false;
}
/**
* Checks whether the x and y coordinates given are contained within this rectangle including the stroke.
* @param x - The X coordinate of the point to test
* @param y - The Y coordinate of the point to test
* @param strokeWidth - The width of the line to check
* @returns Whether the x/y coordinates are within this rectangle
*/
strokeContains(x, y, strokeWidth) {
const { width, height } = this;
if (width <= 0 || height <= 0)
return false;
const _x = this.x;
const _y = this.y;
const outerLeft = _x - strokeWidth / 2;
const outerRight = _x + width + strokeWidth / 2;
const outerTop = _y - strokeWidth / 2;
const outerBottom = _y + height + strokeWidth / 2;
const innerLeft = _x + strokeWidth / 2;
const innerRight = _x + width - strokeWidth / 2;
const innerTop = _y + strokeWidth / 2;
const innerBottom = _y + height - strokeWidth / 2;
return x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom);
}
/**
* Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
* Returns true only if the area of the intersection is >0, this means that Rectangles
* sharing a side are not overlapping. Another side effect is that an arealess rectangle
* (width or height equal to zero) can't intersect any other rectangle.
* @param {Rectangle} other - The Rectangle to intersect with `this`.
* @param {Matrix} transform - The transformation matrix of `other`.
* @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
*/
intersects(other, transform) {
if (!transform) {
const x02 = this.x < other.x ? other.x : this.x;
const x12 = this.right > other.right ? other.right : this.right;
if (x12 <= x02) {
return false;
}
const y02 = this.y < other.y ? other.y : this.y;
const y12 = this.bottom > other.bottom ? other.bottom : this.bottom;
return y12 > y02;
}
const x0 = this.left;
const x1 = this.right;
const y0 = this.top;
const y1 = this.bottom;
if (x1 <= x0 || y1 <= y0) {
return false;
}
const lt = tempPoints[0].set(other.left, other.top);
const lb = tempPoints[1].set(other.left, other.bottom);
const rt = tempPoints[2].set(other.right, other.top);
const rb = tempPoints[3].set(other.right, other.bottom);
if (rt.x <= lt.x || lb.y <= lt.y) {
return false;
}
const s = Math.sign(transform.a * transform.d - transform.b * transform.c);
if (s === 0) {
return false;
}
transform.apply(lt, lt);
transform.apply(lb, lb);
transform.apply(rt, rt);
transform.apply(rb, rb);
if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0 || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1 || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0 || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1) {
return false;
}
const nx = s * (lb.y - lt.y);
const ny = s * (lt.x - lb.x);
const n00 = nx * x0 + ny * y0;
const n10 = nx * x1 + ny * y0;
const n01 = nx * x0 + ny * y1;
const n11 = nx * x1 + ny * y1;
if (Math.max(n00, n10, n01, n11) <= nx * lt.x + ny * lt.y || Math.min(n00, n10, n01, n11) >= nx * rb.x + ny * rb.y) {
return false;
}
const mx = s * (lt.y - rt.y);
const my = s * (rt.x - lt.x);
const m00 = mx * x0 + my * y0;
const m10 = mx * x1 + my * y0;
const m01 = mx * x0 + my * y1;
const m11 = mx * x1 + my * y1;
if (Math.max(m00, m10, m01, m11) <= mx * lt.x + my * lt.y || Math.min(m00, m10, m01, m11) >= mx * rb.x + my * rb.y) {
return false;
}
return true;
}
/**
* Pads the rectangle making it grow in all directions.
* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
* @param paddingX - The horizontal padding amount.
* @param paddingY - The vertical padding amount.
* @returns Returns itself.
*/
pad(paddingX = 0, paddingY = paddingX) {
this.x -= paddingX;
this.y -= paddingY;
this.width += paddingX * 2;
this.height += paddingY * 2;
return this;
}
/**
* Fits this rectangle around the passed one.
* @param rectangle - The rectangle to fit.
* @returns Returns itself.
*/
fit(rectangle) {
const x1 = Math.max(this.x, rectangle.x);
const x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);
const y1 = Math.max(this.y, rectangle.y);
const y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);
this.x = x1;
this.width = Math.max(x2 - x1, 0);
this.y = y1;
this.height = Math.max(y2 - y1, 0);
return this;
}
/**
* Enlarges rectangle that way its corners lie on grid
* @param resolution - resolution
* @param eps - precision
* @returns Returns itself.
*/
ceil(resolution = 1, eps = 1e-3) {
const x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;
const y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;
this.x = Math.floor((this.x + eps) * resolution) / resolution;
this.y = Math.floor((this.y + eps) * resolution) / resolution;
this.width = x2 - this.x;
this.height = y2 - this.y;
return this;
}
/**
* Enlarges this rectangle to include the passed rectangle.
* @param rectangle - The rectangle to include.
* @returns Returns itself.
*/
enlarge(rectangle) {
const x1 = Math.min(this.x, rectangle.x);
const x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);
const y1 = Math.min(this.y, rectangle.y);
const y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);
this.x = x1;
this.width = x2 - x1;
this.y = y1;
this.height = y2 - y1;
return this;
}
/**
* Returns the framing rectangle of the rectangle as a Rectangle object
* @param out - optional rectangle to store the result
* @returns The framing rectangle
*/
getBounds(out) {
out = out || new Rectangle();
out.copyFrom(this);
return out;
}
toString() {
return `[pixi.js/math:Rectangle x=${this.x} y=${this.y} width=${this.width} height=${this.height}]`;
}
}
export { Rectangle };
//# sourceMappingURL=Rectangle.mjs.map