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118
node_modules/pixi.js/lib/maths/shapes/Triangle.js
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118
node_modules/pixi.js/lib/maths/shapes/Triangle.js
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'use strict';
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var squaredDistanceToLineSegment = require('../misc/squaredDistanceToLineSegment.js');
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var Rectangle = require('./Rectangle.js');
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"use strict";
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class Triangle {
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/**
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* @param x - The X coord of the first point.
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* @param y - The Y coord of the first point.
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* @param x2 - The X coord of the second point.
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* @param y2 - The Y coord of the second point.
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* @param x3 - The X coord of the third point.
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* @param y3 - The Y coord of the third point.
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*/
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constructor(x = 0, y = 0, x2 = 0, y2 = 0, x3 = 0, y3 = 0) {
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/**
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* The type of the object, mainly used to avoid `instanceof` checks
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* @default 'triangle'
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*/
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this.type = "triangle";
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this.x = x;
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this.y = y;
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this.x2 = x2;
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this.y2 = y2;
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this.x3 = x3;
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this.y3 = y3;
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}
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/**
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* Checks whether the x and y coordinates given are contained within this triangle
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* @param x - The X coordinate of the point to test
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* @param y - The Y coordinate of the point to test
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* @returns Whether the x/y coordinates are within this Triangle
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*/
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contains(x, y) {
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const s = (this.x - this.x3) * (y - this.y3) - (this.y - this.y3) * (x - this.x3);
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const t = (this.x2 - this.x) * (y - this.y) - (this.y2 - this.y) * (x - this.x);
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if (s < 0 !== t < 0 && s !== 0 && t !== 0) {
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return false;
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}
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const d = (this.x3 - this.x2) * (y - this.y2) - (this.y3 - this.y2) * (x - this.x2);
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return d === 0 || d < 0 === s + t <= 0;
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}
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/**
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* Checks whether the x and y coordinates given are contained within this triangle including the stroke.
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* @param pointX - The X coordinate of the point to test
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* @param pointY - The Y coordinate of the point to test
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* @param strokeWidth - The width of the line to check
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* @returns Whether the x/y coordinates are within this triangle
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*/
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strokeContains(pointX, pointY, strokeWidth) {
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const halfStrokeWidth = strokeWidth / 2;
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const halfStrokeWidthSquared = halfStrokeWidth * halfStrokeWidth;
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const { x, x2, x3, y, y2, y3 } = this;
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if (squaredDistanceToLineSegment.squaredDistanceToLineSegment(pointX, pointY, x, y, x2, y3) <= halfStrokeWidthSquared || squaredDistanceToLineSegment.squaredDistanceToLineSegment(pointX, pointY, x2, y2, x3, y3) <= halfStrokeWidthSquared || squaredDistanceToLineSegment.squaredDistanceToLineSegment(pointX, pointY, x3, y3, x, y) <= halfStrokeWidthSquared) {
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return true;
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}
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return false;
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}
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/**
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* Creates a clone of this Triangle
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* @returns a copy of the triangle
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*/
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clone() {
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const triangle = new Triangle(
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this.x,
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this.y,
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this.x2,
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this.y2,
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this.x3,
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this.y3
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);
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return triangle;
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}
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/**
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* Copies another triangle to this one.
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* @param triangle - The triangle to copy from.
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* @returns Returns itself.
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*/
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copyFrom(triangle) {
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this.x = triangle.x;
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this.y = triangle.y;
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this.x2 = triangle.x2;
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this.y2 = triangle.y2;
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this.x3 = triangle.x3;
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this.y3 = triangle.y3;
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return this;
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}
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/**
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* Copies this triangle to another one.
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* @param triangle - The triangle to copy to.
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* @returns Returns given parameter.
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*/
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copyTo(triangle) {
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triangle.copyFrom(this);
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return triangle;
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}
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/**
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* Returns the framing rectangle of the triangle as a Rectangle object
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* @param out - optional rectangle to store the result
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* @returns The framing rectangle
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*/
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getBounds(out) {
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out = out || new Rectangle.Rectangle();
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const minX = Math.min(this.x, this.x2, this.x3);
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const maxX = Math.max(this.x, this.x2, this.x3);
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const minY = Math.min(this.y, this.y2, this.y3);
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const maxY = Math.max(this.y, this.y2, this.y3);
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out.x = minX;
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out.y = minY;
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out.width = maxX - minX;
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out.height = maxY - minY;
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return out;
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}
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}
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exports.Triangle = Triangle;
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//# sourceMappingURL=Triangle.js.map
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