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node_modules/pixi.js/lib/prepare/PrepareBase.d.ts
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node_modules/pixi.js/lib/prepare/PrepareBase.d.ts
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import { Container } from '../scene/container/Container';
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import type { TextureSource } from '../rendering/renderers/shared/texture/sources/TextureSource';
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import type { Texture } from '../rendering/renderers/shared/texture/Texture';
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import type { Renderer } from '../rendering/renderers/types';
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import type { GraphicsContext } from '../scene/graphics/shared/GraphicsContext';
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import type { Text } from '../scene/text/Text';
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/** The accepted types to pass to the prepare system */
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export type PrepareSourceItem = Container | TextureSource | Texture | GraphicsContext;
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/** The valid types resolved to the queue ready for upload */
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export type PrepareQueueItem = TextureSource | Text | GraphicsContext;
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/**
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* Part of the prepare system. Responsible for uploading all the items to the GPU.
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* This class provides the base functionality and handles processing the queue asynchronously.
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* @memberof rendering
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*/
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export declare abstract class PrepareBase {
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/** The number of uploads to process per frame */
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static uploadsPerFrame: number;
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/** Reference to the renderer */
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protected renderer: Renderer;
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/** The queue to process over a async timer */
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protected queue: PrepareQueueItem[];
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/** Collection of callbacks to call when the uploads are finished */
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protected resolves: ((value: void | PromiseLike<void>) => void)[];
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/** Timeout id for next processing call */
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protected timeout?: number;
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/**
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* @param {rendering.Renderer} renderer - A reference to the current renderer
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*/
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constructor(renderer: Renderer);
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/** Resolve the given resource type and return an item for the queue */
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protected abstract resolveQueueItem(source: PrepareSourceItem, queue: PrepareQueueItem[]): void;
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protected abstract uploadQueueItem(item: PrepareQueueItem): void;
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/**
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* Return a copy of the queue
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* @returns {PrepareQueueItem[]} The queue
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*/
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getQueue(): PrepareQueueItem[];
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/**
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* Add a textures or graphics resource to the queue
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* @param {PrepareSourceItem | PrepareSourceItem[]} resource
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*/
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add(resource: PrepareSourceItem | PrepareSourceItem[]): this;
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/**
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* Recursively add a container and its children to the queue
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* @param {Container} container - The container to add to the queue
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*/
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private _addContainer;
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/**
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* Upload all the textures and graphics to the GPU (optionally add more resources to the queue first)
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* @param {PrepareSourceItem | PrepareSourceItem[] | undefined} resource
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*/
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upload(resource?: PrepareSourceItem | PrepareSourceItem[]): Promise<void>;
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/** eliminate duplicates before processing */
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dedupeQueue(): void;
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/** called per frame by the ticker, defer processing to next tick */
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private readonly _tick;
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/** process the queue up to max item limit per frame */
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private readonly _processQueue;
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/** Call all the resolve callbacks */
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private _resolve;
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}
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