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node_modules/pixi.js/lib/rendering/batcher/shared/BatcherPipe.d.ts
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46
node_modules/pixi.js/lib/rendering/batcher/shared/BatcherPipe.d.ts
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import { ExtensionType } from '../../../extensions/Extensions';
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import { State } from '../../renderers/shared/state/State';
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import type { Geometry } from '../../renderers/shared/geometry/Geometry';
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import type { InstructionSet } from '../../renderers/shared/instructions/InstructionSet';
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import type { BatchPipe, InstructionPipe } from '../../renderers/shared/instructions/RenderPipe';
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import type { Shader } from '../../renderers/shared/shader/Shader';
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import type { Renderer } from '../../renderers/types';
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import type { Batch, BatchableElement, Batcher } from './Batcher';
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export interface BatcherAdaptor {
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start(batchPipe: BatcherPipe, geometry: Geometry, shader: Shader): void;
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init?(batchPipe: BatcherPipe): void;
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execute(batchPipe: BatcherPipe, batch: Batch): void;
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contextChange?(): void;
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}
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/**
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* A pipe that batches elements into batches and sends them to the renderer.
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*
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* You can install new Batchers using ExtensionType.Batcher. Each render group will
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* have a default batcher and any required ones will be created on demand.
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* @memberof rendering
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*/
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export declare class BatcherPipe implements InstructionPipe<Batch>, BatchPipe {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes];
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readonly name: "batch";
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};
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state: State;
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renderer: Renderer;
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private readonly _batchersByInstructionSet;
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private _adaptor;
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/** A record of all active batchers, keyed by their names */
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private _activeBatches;
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/** The currently active batcher being used to batch elements */
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private _activeBatch;
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static _availableBatchers: Record<string, new () => Batcher>;
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static getBatcher(name: string): Batcher;
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constructor(renderer: Renderer, adaptor: BatcherAdaptor);
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buildStart(instructionSet: InstructionSet): void;
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addToBatch(batchableObject: BatchableElement, instructionSet: InstructionSet): void;
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break(instructionSet: InstructionSet): void;
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buildEnd(instructionSet: InstructionSet): void;
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upload(instructionSet: InstructionSet): void;
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execute(batch: Batch): void;
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destroy(): void;
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}
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