sdfsdfs
This commit is contained in:
68
node_modules/pixi.js/lib/rendering/high-shader/compiler/compileHighShader.js
generated
vendored
Normal file
68
node_modules/pixi.js/lib/rendering/high-shader/compiler/compileHighShader.js
generated
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
'use strict';
|
||||
|
||||
var addBits = require('./utils/addBits.js');
|
||||
var compileHooks = require('./utils/compileHooks.js');
|
||||
var compileInputs = require('./utils/compileInputs.js');
|
||||
var compileOutputs = require('./utils/compileOutputs.js');
|
||||
var injectBits = require('./utils/injectBits.js');
|
||||
|
||||
"use strict";
|
||||
const cacheMap = /* @__PURE__ */ Object.create(null);
|
||||
const bitCacheMap = /* @__PURE__ */ new Map();
|
||||
let CACHE_UID = 0;
|
||||
function compileHighShader({
|
||||
template,
|
||||
bits
|
||||
}) {
|
||||
const cacheId = generateCacheId(template, bits);
|
||||
if (cacheMap[cacheId])
|
||||
return cacheMap[cacheId];
|
||||
const { vertex, fragment } = compileInputsAndOutputs(template, bits);
|
||||
cacheMap[cacheId] = compileBits(vertex, fragment, bits);
|
||||
return cacheMap[cacheId];
|
||||
}
|
||||
function compileHighShaderGl({
|
||||
template,
|
||||
bits
|
||||
}) {
|
||||
const cacheId = generateCacheId(template, bits);
|
||||
if (cacheMap[cacheId])
|
||||
return cacheMap[cacheId];
|
||||
cacheMap[cacheId] = compileBits(template.vertex, template.fragment, bits);
|
||||
return cacheMap[cacheId];
|
||||
}
|
||||
function compileInputsAndOutputs(template, bits) {
|
||||
const vertexFragments = bits.map((shaderBit) => shaderBit.vertex).filter((v) => !!v);
|
||||
const fragmentFragments = bits.map((shaderBit) => shaderBit.fragment).filter((v) => !!v);
|
||||
let compiledVertex = compileInputs.compileInputs(vertexFragments, template.vertex, true);
|
||||
compiledVertex = compileOutputs.compileOutputs(vertexFragments, compiledVertex);
|
||||
const compiledFragment = compileInputs.compileInputs(fragmentFragments, template.fragment, true);
|
||||
return {
|
||||
vertex: compiledVertex,
|
||||
fragment: compiledFragment
|
||||
};
|
||||
}
|
||||
function generateCacheId(template, bits) {
|
||||
return bits.map((highFragment) => {
|
||||
if (!bitCacheMap.has(highFragment)) {
|
||||
bitCacheMap.set(highFragment, CACHE_UID++);
|
||||
}
|
||||
return bitCacheMap.get(highFragment);
|
||||
}).sort((a, b) => a - b).join("-") + template.vertex + template.fragment;
|
||||
}
|
||||
function compileBits(vertex, fragment, bits) {
|
||||
const vertexParts = compileHooks.compileHooks(vertex);
|
||||
const fragmentParts = compileHooks.compileHooks(fragment);
|
||||
bits.forEach((shaderBit) => {
|
||||
addBits.addBits(shaderBit.vertex, vertexParts, shaderBit.name);
|
||||
addBits.addBits(shaderBit.fragment, fragmentParts, shaderBit.name);
|
||||
});
|
||||
return {
|
||||
vertex: injectBits.injectBits(vertex, vertexParts),
|
||||
fragment: injectBits.injectBits(fragment, fragmentParts)
|
||||
};
|
||||
}
|
||||
|
||||
exports.compileHighShader = compileHighShader;
|
||||
exports.compileHighShaderGl = compileHighShaderGl;
|
||||
//# sourceMappingURL=compileHighShader.js.map
|
Reference in New Issue
Block a user