This commit is contained in:
Akko
2025-08-04 18:57:35 +02:00
parent 8cf6e78a79
commit 9495868c2e
5030 changed files with 518594 additions and 17609 deletions

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import { addBits } from './utils/addBits.mjs';
import { compileHooks } from './utils/compileHooks.mjs';
import { compileInputs } from './utils/compileInputs.mjs';
import { compileOutputs } from './utils/compileOutputs.mjs';
import { injectBits } from './utils/injectBits.mjs';
"use strict";
const cacheMap = /* @__PURE__ */ Object.create(null);
const bitCacheMap = /* @__PURE__ */ new Map();
let CACHE_UID = 0;
function compileHighShader({
template,
bits
}) {
const cacheId = generateCacheId(template, bits);
if (cacheMap[cacheId])
return cacheMap[cacheId];
const { vertex, fragment } = compileInputsAndOutputs(template, bits);
cacheMap[cacheId] = compileBits(vertex, fragment, bits);
return cacheMap[cacheId];
}
function compileHighShaderGl({
template,
bits
}) {
const cacheId = generateCacheId(template, bits);
if (cacheMap[cacheId])
return cacheMap[cacheId];
cacheMap[cacheId] = compileBits(template.vertex, template.fragment, bits);
return cacheMap[cacheId];
}
function compileInputsAndOutputs(template, bits) {
const vertexFragments = bits.map((shaderBit) => shaderBit.vertex).filter((v) => !!v);
const fragmentFragments = bits.map((shaderBit) => shaderBit.fragment).filter((v) => !!v);
let compiledVertex = compileInputs(vertexFragments, template.vertex, true);
compiledVertex = compileOutputs(vertexFragments, compiledVertex);
const compiledFragment = compileInputs(fragmentFragments, template.fragment, true);
return {
vertex: compiledVertex,
fragment: compiledFragment
};
}
function generateCacheId(template, bits) {
return bits.map((highFragment) => {
if (!bitCacheMap.has(highFragment)) {
bitCacheMap.set(highFragment, CACHE_UID++);
}
return bitCacheMap.get(highFragment);
}).sort((a, b) => a - b).join("-") + template.vertex + template.fragment;
}
function compileBits(vertex, fragment, bits) {
const vertexParts = compileHooks(vertex);
const fragmentParts = compileHooks(fragment);
bits.forEach((shaderBit) => {
addBits(shaderBit.vertex, vertexParts, shaderBit.name);
addBits(shaderBit.fragment, fragmentParts, shaderBit.name);
});
return {
vertex: injectBits(vertex, vertexParts),
fragment: injectBits(fragment, fragmentParts)
};
}
export { compileHighShader, compileHighShaderGl };
//# sourceMappingURL=compileHighShader.mjs.map