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149
node_modules/pixi.js/lib/rendering/high-shader/defaultProgramTemplate.js
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149
node_modules/pixi.js/lib/rendering/high-shader/defaultProgramTemplate.js
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'use strict';
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"use strict";
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const vertexGPUTemplate = (
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/* wgsl */
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`
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@in aPosition: vec2<f32>;
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@in aUV: vec2<f32>;
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@out @builtin(position) vPosition: vec4<f32>;
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@out vUV : vec2<f32>;
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@out vColor : vec4<f32>;
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{{header}}
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struct VSOutput {
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{{struct}}
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};
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@vertex
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fn main( {{in}} ) -> VSOutput {
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var worldTransformMatrix = globalUniforms.uWorldTransformMatrix;
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var modelMatrix = mat3x3<f32>(
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1.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0
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);
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var position = aPosition;
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var uv = aUV;
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{{start}}
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vColor = vec4<f32>(1., 1., 1., 1.);
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{{main}}
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vUV = uv;
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var modelViewProjectionMatrix = globalUniforms.uProjectionMatrix * worldTransformMatrix * modelMatrix;
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vPosition = vec4<f32>((modelViewProjectionMatrix * vec3<f32>(position, 1.0)).xy, 0.0, 1.0);
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vColor *= globalUniforms.uWorldColorAlpha;
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{{end}}
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{{return}}
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};
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`
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);
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const fragmentGPUTemplate = (
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/* wgsl */
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`
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@in vUV : vec2<f32>;
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@in vColor : vec4<f32>;
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{{header}}
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@fragment
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fn main(
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{{in}}
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) -> @location(0) vec4<f32> {
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{{start}}
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var outColor:vec4<f32>;
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{{main}}
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var finalColor:vec4<f32> = outColor * vColor;
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{{end}}
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return finalColor;
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};
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`
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);
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const vertexGlTemplate = (
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/* glsl */
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`
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in vec2 aPosition;
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in vec2 aUV;
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out vec4 vColor;
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out vec2 vUV;
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{{header}}
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void main(void){
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mat3 worldTransformMatrix = uWorldTransformMatrix;
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mat3 modelMatrix = mat3(
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1.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0
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);
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vec2 position = aPosition;
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vec2 uv = aUV;
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{{start}}
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vColor = vec4(1.);
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{{main}}
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vUV = uv;
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mat3 modelViewProjectionMatrix = uProjectionMatrix * worldTransformMatrix * modelMatrix;
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gl_Position = vec4((modelViewProjectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);
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vColor *= uWorldColorAlpha;
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{{end}}
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}
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`
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);
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const fragmentGlTemplate = (
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/* glsl */
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`
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in vec4 vColor;
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in vec2 vUV;
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out vec4 finalColor;
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{{header}}
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void main(void) {
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{{start}}
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vec4 outColor;
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{{main}}
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finalColor = outColor * vColor;
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{{end}}
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}
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`
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);
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exports.fragmentGPUTemplate = fragmentGPUTemplate;
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exports.fragmentGlTemplate = fragmentGlTemplate;
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exports.vertexGPUTemplate = vertexGPUTemplate;
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exports.vertexGlTemplate = vertexGlTemplate;
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//# sourceMappingURL=defaultProgramTemplate.js.map
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