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node_modules/pixi.js/lib/rendering/high-shader/shader-bits/localUniformBit.mjs
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76
node_modules/pixi.js/lib/rendering/high-shader/shader-bits/localUniformBit.mjs
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"use strict";
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const localUniformBit = {
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name: "local-uniform-bit",
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vertex: {
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header: (
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/* wgsl */
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`
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struct LocalUniforms {
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uTransformMatrix:mat3x3<f32>,
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uColor:vec4<f32>,
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uRound:f32,
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}
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@group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;
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`
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),
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main: (
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/* wgsl */
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`
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vColor *= localUniforms.uColor;
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modelMatrix *= localUniforms.uTransformMatrix;
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`
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),
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end: (
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/* wgsl */
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`
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if(localUniforms.uRound == 1)
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{
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vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
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}
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`
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)
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}
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};
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const localUniformBitGroup2 = {
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...localUniformBit,
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vertex: {
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...localUniformBit.vertex,
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// replace the group!
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header: localUniformBit.vertex.header.replace("group(1)", "group(2)")
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}
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};
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const localUniformBitGl = {
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name: "local-uniform-bit",
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vertex: {
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header: (
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/* glsl */
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`
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uniform mat3 uTransformMatrix;
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uniform vec4 uColor;
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uniform float uRound;
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`
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),
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main: (
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/* glsl */
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`
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vColor *= uColor;
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modelMatrix = uTransformMatrix;
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`
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),
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end: (
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/* glsl */
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`
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if(uRound == 1.)
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{
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gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
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}
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`
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)
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}
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};
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export { localUniformBit, localUniformBitGl, localUniformBitGroup2 };
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//# sourceMappingURL=localUniformBit.mjs.map
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