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181
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.d.ts
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181
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.d.ts
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import { ExtensionType } from '../../../../extensions/Extensions';
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import { type GpuPowerPreference } from '../../types';
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import type { ICanvas } from '../../../../environment/canvas/ICanvas';
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import type { System } from '../../shared/system/System';
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import type { WebGLRenderer } from '../WebGLRenderer';
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import type { WebGLExtensions } from './WebGLExtensions';
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/**
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* Options for the context system.
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* @memberof rendering
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* @property {WebGL2RenderingContext | null} [context=null] - User-provided WebGL rendering context object.
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* @property {GpuPowerPreference} [powerPreference='default'] - An optional hint indicating what configuration
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* of GPU is suitable for the WebGL context, can be `'high-performance'` or `'low-power'`. Setting to `'high-performance'`
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* will prioritize rendering performance over power consumption, while setting to `'low-power'` will prioritize power saving
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* over rendering performance.
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* @property {boolean} [premultipliedAlpha=true] - Whether the compositor will assume the drawing buffer contains
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* colors with premultiplied alpha.
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* @property {boolean} [preserveDrawingBuffer=false] - Whether to enable drawing buffer preservation.
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* If enabled, the drawing buffer will preserve
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* its value until cleared or overwritten. Enable this if you need to call `toDataUrl` on the WebGL context.
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* @property {boolean} [antialias] - Whether to enable antialiasing.
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* @property {1 | 2} [preferWebGLVersion=2] - The preferred WebGL version to use.
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*/
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export interface ContextSystemOptions {
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/**
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* User-provided WebGL rendering context object.
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* @default null
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* @memberof rendering.SharedRendererOptions
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*/
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context: WebGL2RenderingContext | null;
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/**
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* An optional hint indicating what configuration of GPU is suitable for the WebGL context,
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* can be `'high-performance'` or `'low-power'`.
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* Setting to `'high-performance'` will prioritize rendering performance over power consumption,
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* while setting to `'low-power'` will prioritize power saving over rendering performance.
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* @memberof rendering.SharedRendererOptions
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* @default undefined
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*/
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powerPreference?: GpuPowerPreference;
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/**
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* Whether the compositor will assume the drawing buffer contains colors with premultiplied alpha.
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* @default true
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* @memberof rendering.SharedRendererOptions
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*/
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premultipliedAlpha: boolean;
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/**
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* Whether to enable drawing buffer preservation. If enabled, the drawing buffer will preserve
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* its value until cleared or overwritten. Enable this if you need to call `toDataUrl` on the WebGL context.
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* @default false
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* @memberof rendering.SharedRendererOptions
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*/
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preserveDrawingBuffer: boolean;
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antialias?: boolean;
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/**
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* The preferred WebGL version to use.
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* @default 2
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* @memberof rendering.SharedRendererOptions
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*/
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preferWebGLVersion?: 1 | 2;
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/**
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* Whether to enable multi-view rendering. Set to true when rendering to multiple
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* canvases on the dom.
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* @default false
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* @memberof rendering.SharedRendererOptions
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*/
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multiView: boolean;
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}
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/**
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* System plugin to the renderer to manage the context
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* @memberof rendering
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*/
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export declare class GlContextSystem implements System<ContextSystemOptions> {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLSystem];
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readonly name: "context";
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};
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/** The default options for the system. */
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static defaultOptions: ContextSystemOptions;
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protected CONTEXT_UID: number;
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protected gl: WebGL2RenderingContext;
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/**
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* Features supported by current renderer.
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* @type {object}
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* @readonly
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*/
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supports: {
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/** Support for 32-bit indices buffer. */
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uint32Indices: boolean;
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/** Support for UniformBufferObjects */
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uniformBufferObject: boolean;
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/** Support for VertexArrayObjects */
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vertexArrayObject: boolean;
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||||
/** Support for SRGB texture format */
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srgbTextures: boolean;
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/** Support for wrapping modes if a texture is non-power of two */
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nonPowOf2wrapping: boolean;
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/** Support for MSAA (antialiasing of dynamic textures) */
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msaa: boolean;
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/** Support for mipmaps if a texture is non-power of two */
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nonPowOf2mipmaps: boolean;
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};
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/**
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* Extensions available.
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* @type {object}
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* @readonly
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* @property {WEBGL_draw_buffers} drawBuffers - WebGL v1 extension
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* @property {WEBGL_depth_texture} depthTexture - WebGL v1 extension
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* @property {OES_texture_float} floatTexture - WebGL v1 extension
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* @property {WEBGL_lose_context} loseContext - WebGL v1 extension
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* @property {OES_vertex_array_object} vertexArrayObject - WebGL v1 extension
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* @property {EXT_texture_filter_anisotropic} anisotropicFiltering - WebGL v1 and v2 extension
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*/
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extensions: WebGLExtensions;
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webGLVersion: 1 | 2;
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/**
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* Whether to enable multi-view rendering. Set to true when rendering to multiple
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* canvases on the dom.
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* @default false
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*/
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multiView: boolean;
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/**
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* The canvas that the WebGL Context is rendering to.
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* This will be the view canvas. But if multiView is enabled, this canvas will not be attached to the DOM.
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* It will be rendered to and then copied to the target canvas.
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* @readonly
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*/
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canvas: ICanvas;
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private _renderer;
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private _contextLossForced;
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/** @param renderer - The renderer this System works for. */
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constructor(renderer: WebGLRenderer);
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/**
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* `true` if the context is lost
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* @readonly
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*/
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get isLost(): boolean;
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/**
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* Handles the context change event.
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* @param {WebGLRenderingContext} gl - New WebGL context.
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*/
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protected contextChange(gl: WebGL2RenderingContext): void;
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init(options: ContextSystemOptions): void;
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ensureCanvasSize(targetCanvas: ICanvas): void;
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/**
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* Initializes the context.
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* @protected
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* @param {WebGLRenderingContext} gl - WebGL context
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*/
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protected initFromContext(gl: WebGL2RenderingContext): void;
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/**
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* Initialize from context options
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* @protected
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* @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
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* @param preferWebGLVersion
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* @param {object} options - context attributes
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*/
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protected createContext(preferWebGLVersion: 1 | 2, options: WebGLContextAttributes): void;
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/** Auto-populate the {@link GlContextSystem.extensions extensions}. */
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protected getExtensions(): void;
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/**
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* Handles a lost webgl context
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* @param {WebGLContextEvent} event - The context lost event.
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*/
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protected handleContextLost(event: WebGLContextEvent): void;
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/** Handles a restored webgl context. */
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protected handleContextRestored(): void;
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destroy(): void;
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/**
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* this function can be called to force a webGL context loss
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* this will release all resources on the GPU.
|
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* Useful if you need to put Pixi to sleep, and save some GPU memory
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*
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* As soon as render is called - all resources will be created again.
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*/
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forceContextLoss(): void;
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/**
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* Validate context.
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* @param {WebGLRenderingContext} gl - Render context.
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*/
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protected validateContext(gl: WebGL2RenderingContext): void;
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}
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279
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.js
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279
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.js
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@@ -0,0 +1,279 @@
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'use strict';
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var adapter = require('../../../../environment/adapter.js');
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var Extensions = require('../../../../extensions/Extensions.js');
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var warn = require('../../../../utils/logging/warn.js');
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"use strict";
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const _GlContextSystem = class _GlContextSystem {
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/** @param renderer - The renderer this System works for. */
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constructor(renderer) {
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/**
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* Features supported by current renderer.
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* @type {object}
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* @readonly
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*/
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this.supports = {
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/** Support for 32-bit indices buffer. */
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uint32Indices: true,
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/** Support for UniformBufferObjects */
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uniformBufferObject: true,
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/** Support for VertexArrayObjects */
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vertexArrayObject: true,
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/** Support for SRGB texture format */
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srgbTextures: true,
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/** Support for wrapping modes if a texture is non-power of two */
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nonPowOf2wrapping: true,
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/** Support for MSAA (antialiasing of dynamic textures) */
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msaa: true,
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/** Support for mipmaps if a texture is non-power of two */
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nonPowOf2mipmaps: true
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};
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this._renderer = renderer;
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this.extensions = /* @__PURE__ */ Object.create(null);
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this.handleContextLost = this.handleContextLost.bind(this);
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this.handleContextRestored = this.handleContextRestored.bind(this);
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}
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/**
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* `true` if the context is lost
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* @readonly
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*/
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get isLost() {
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return !this.gl || this.gl.isContextLost();
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}
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/**
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* Handles the context change event.
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* @param {WebGLRenderingContext} gl - New WebGL context.
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*/
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contextChange(gl) {
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this.gl = gl;
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this._renderer.gl = gl;
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}
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init(options) {
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options = { ..._GlContextSystem.defaultOptions, ...options };
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let multiView = this.multiView = options.multiView;
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if (options.context && multiView) {
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warn.warn("Renderer created with both a context and multiview enabled. Disabling multiView as both cannot work together.");
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multiView = false;
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}
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if (multiView) {
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this.canvas = adapter.DOMAdapter.get().createCanvas(this._renderer.canvas.width, this._renderer.canvas.height);
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} else {
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this.canvas = this._renderer.view.canvas;
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}
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if (options.context) {
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this.initFromContext(options.context);
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} else {
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const alpha = this._renderer.background.alpha < 1;
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const premultipliedAlpha = options.premultipliedAlpha ?? true;
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const antialias = options.antialias && !this._renderer.backBuffer.useBackBuffer;
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this.createContext(options.preferWebGLVersion, {
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alpha,
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premultipliedAlpha,
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antialias,
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stencil: true,
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preserveDrawingBuffer: options.preserveDrawingBuffer,
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powerPreference: options.powerPreference ?? "default"
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});
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}
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}
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ensureCanvasSize(targetCanvas) {
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if (!this.multiView) {
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if (targetCanvas !== this.canvas) {
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warn.warn("multiView is disabled, but targetCanvas is not the main canvas");
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}
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return;
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}
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const { canvas } = this;
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if (canvas.width < targetCanvas.width || canvas.height < targetCanvas.height) {
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canvas.width = Math.max(targetCanvas.width, targetCanvas.width);
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canvas.height = Math.max(targetCanvas.height, targetCanvas.height);
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}
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}
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/**
|
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* Initializes the context.
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl - WebGL context
|
||||
*/
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initFromContext(gl) {
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this.gl = gl;
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this.webGLVersion = gl instanceof adapter.DOMAdapter.get().getWebGLRenderingContext() ? 1 : 2;
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this.getExtensions();
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this.validateContext(gl);
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this._renderer.runners.contextChange.emit(gl);
|
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const element = this._renderer.view.canvas;
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element.addEventListener("webglcontextlost", this.handleContextLost, false);
|
||||
element.addEventListener("webglcontextrestored", this.handleContextRestored, false);
|
||||
}
|
||||
/**
|
||||
* Initialize from context options
|
||||
* @protected
|
||||
* @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
|
||||
* @param preferWebGLVersion
|
||||
* @param {object} options - context attributes
|
||||
*/
|
||||
createContext(preferWebGLVersion, options) {
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let gl;
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||||
const canvas = this.canvas;
|
||||
if (preferWebGLVersion === 2) {
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||||
gl = canvas.getContext("webgl2", options);
|
||||
}
|
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if (!gl) {
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||||
gl = canvas.getContext("webgl", options);
|
||||
if (!gl) {
|
||||
throw new Error("This browser does not support WebGL. Try using the canvas renderer");
|
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}
|
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}
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this.gl = gl;
|
||||
this.initFromContext(this.gl);
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}
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||||
/** Auto-populate the {@link GlContextSystem.extensions extensions}. */
|
||||
getExtensions() {
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||||
const { gl } = this;
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const common = {
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anisotropicFiltering: gl.getExtension("EXT_texture_filter_anisotropic"),
|
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floatTextureLinear: gl.getExtension("OES_texture_float_linear"),
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s3tc: gl.getExtension("WEBGL_compressed_texture_s3tc"),
|
||||
s3tc_sRGB: gl.getExtension("WEBGL_compressed_texture_s3tc_srgb"),
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// eslint-disable-line camelcase
|
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etc: gl.getExtension("WEBGL_compressed_texture_etc"),
|
||||
etc1: gl.getExtension("WEBGL_compressed_texture_etc1"),
|
||||
pvrtc: gl.getExtension("WEBGL_compressed_texture_pvrtc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),
|
||||
atc: gl.getExtension("WEBGL_compressed_texture_atc"),
|
||||
astc: gl.getExtension("WEBGL_compressed_texture_astc"),
|
||||
bptc: gl.getExtension("EXT_texture_compression_bptc"),
|
||||
rgtc: gl.getExtension("EXT_texture_compression_rgtc"),
|
||||
loseContext: gl.getExtension("WEBGL_lose_context")
|
||||
};
|
||||
if (this.webGLVersion === 1) {
|
||||
this.extensions = {
|
||||
...common,
|
||||
drawBuffers: gl.getExtension("WEBGL_draw_buffers"),
|
||||
depthTexture: gl.getExtension("WEBGL_depth_texture"),
|
||||
vertexArrayObject: gl.getExtension("OES_vertex_array_object") || gl.getExtension("MOZ_OES_vertex_array_object") || gl.getExtension("WEBKIT_OES_vertex_array_object"),
|
||||
uint32ElementIndex: gl.getExtension("OES_element_index_uint"),
|
||||
// Floats and half-floats
|
||||
floatTexture: gl.getExtension("OES_texture_float"),
|
||||
floatTextureLinear: gl.getExtension("OES_texture_float_linear"),
|
||||
textureHalfFloat: gl.getExtension("OES_texture_half_float"),
|
||||
textureHalfFloatLinear: gl.getExtension("OES_texture_half_float_linear"),
|
||||
vertexAttribDivisorANGLE: gl.getExtension("ANGLE_instanced_arrays"),
|
||||
srgb: gl.getExtension("EXT_sRGB")
|
||||
};
|
||||
} else {
|
||||
this.extensions = {
|
||||
...common,
|
||||
colorBufferFloat: gl.getExtension("EXT_color_buffer_float")
|
||||
};
|
||||
const provokeExt = gl.getExtension("WEBGL_provoking_vertex");
|
||||
if (provokeExt) {
|
||||
provokeExt.provokingVertexWEBGL(provokeExt.FIRST_VERTEX_CONVENTION_WEBGL);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Handles a lost webgl context
|
||||
* @param {WebGLContextEvent} event - The context lost event.
|
||||
*/
|
||||
handleContextLost(event) {
|
||||
event.preventDefault();
|
||||
if (this._contextLossForced) {
|
||||
this._contextLossForced = false;
|
||||
setTimeout(() => {
|
||||
if (this.gl.isContextLost()) {
|
||||
this.extensions.loseContext?.restoreContext();
|
||||
}
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
/** Handles a restored webgl context. */
|
||||
handleContextRestored() {
|
||||
this._renderer.runners.contextChange.emit(this.gl);
|
||||
}
|
||||
destroy() {
|
||||
const element = this._renderer.view.canvas;
|
||||
this._renderer = null;
|
||||
element.removeEventListener("webglcontextlost", this.handleContextLost);
|
||||
element.removeEventListener("webglcontextrestored", this.handleContextRestored);
|
||||
this.gl.useProgram(null);
|
||||
this.extensions.loseContext?.loseContext();
|
||||
}
|
||||
/**
|
||||
* this function can be called to force a webGL context loss
|
||||
* this will release all resources on the GPU.
|
||||
* Useful if you need to put Pixi to sleep, and save some GPU memory
|
||||
*
|
||||
* As soon as render is called - all resources will be created again.
|
||||
*/
|
||||
forceContextLoss() {
|
||||
this.extensions.loseContext?.loseContext();
|
||||
this._contextLossForced = true;
|
||||
}
|
||||
/**
|
||||
* Validate context.
|
||||
* @param {WebGLRenderingContext} gl - Render context.
|
||||
*/
|
||||
validateContext(gl) {
|
||||
const attributes = gl.getContextAttributes();
|
||||
if (attributes && !attributes.stencil) {
|
||||
warn.warn("Provided WebGL context does not have a stencil buffer, masks may not render correctly");
|
||||
}
|
||||
const supports = this.supports;
|
||||
const isWebGl2 = this.webGLVersion === 2;
|
||||
const extensions = this.extensions;
|
||||
supports.uint32Indices = isWebGl2 || !!extensions.uint32ElementIndex;
|
||||
supports.uniformBufferObject = isWebGl2;
|
||||
supports.vertexArrayObject = isWebGl2 || !!extensions.vertexArrayObject;
|
||||
supports.srgbTextures = isWebGl2 || !!extensions.srgb;
|
||||
supports.nonPowOf2wrapping = isWebGl2;
|
||||
supports.nonPowOf2mipmaps = isWebGl2;
|
||||
supports.msaa = isWebGl2;
|
||||
if (!supports.uint32Indices) {
|
||||
warn.warn("Provided WebGL context does not support 32 index buffer, large scenes may not render correctly");
|
||||
}
|
||||
}
|
||||
};
|
||||
/** @ignore */
|
||||
_GlContextSystem.extension = {
|
||||
type: [
|
||||
Extensions.ExtensionType.WebGLSystem
|
||||
],
|
||||
name: "context"
|
||||
};
|
||||
/** The default options for the system. */
|
||||
_GlContextSystem.defaultOptions = {
|
||||
/**
|
||||
* {@link WebGLOptions.context}
|
||||
* @default null
|
||||
*/
|
||||
context: null,
|
||||
/**
|
||||
* {@link WebGLOptions.premultipliedAlpha}
|
||||
* @default true
|
||||
*/
|
||||
premultipliedAlpha: true,
|
||||
/**
|
||||
* {@link WebGLOptions.preserveDrawingBuffer}
|
||||
* @default false
|
||||
*/
|
||||
preserveDrawingBuffer: false,
|
||||
/**
|
||||
* {@link WebGLOptions.powerPreference}
|
||||
* @default default
|
||||
*/
|
||||
powerPreference: void 0,
|
||||
/**
|
||||
* {@link WebGLOptions.webGLVersion}
|
||||
* @default 2
|
||||
*/
|
||||
preferWebGLVersion: 2,
|
||||
/**
|
||||
* {@link WebGLOptions.multiView}
|
||||
* @default false
|
||||
*/
|
||||
multiView: false
|
||||
};
|
||||
let GlContextSystem = _GlContextSystem;
|
||||
|
||||
exports.GlContextSystem = GlContextSystem;
|
||||
//# sourceMappingURL=GlContextSystem.js.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.js.map
generated
vendored
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1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.js.map
generated
vendored
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277
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.mjs
generated
vendored
Normal file
277
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.mjs
generated
vendored
Normal file
@@ -0,0 +1,277 @@
|
||||
import { DOMAdapter } from '../../../../environment/adapter.mjs';
|
||||
import { ExtensionType } from '../../../../extensions/Extensions.mjs';
|
||||
import { warn } from '../../../../utils/logging/warn.mjs';
|
||||
|
||||
"use strict";
|
||||
const _GlContextSystem = class _GlContextSystem {
|
||||
/** @param renderer - The renderer this System works for. */
|
||||
constructor(renderer) {
|
||||
/**
|
||||
* Features supported by current renderer.
|
||||
* @type {object}
|
||||
* @readonly
|
||||
*/
|
||||
this.supports = {
|
||||
/** Support for 32-bit indices buffer. */
|
||||
uint32Indices: true,
|
||||
/** Support for UniformBufferObjects */
|
||||
uniformBufferObject: true,
|
||||
/** Support for VertexArrayObjects */
|
||||
vertexArrayObject: true,
|
||||
/** Support for SRGB texture format */
|
||||
srgbTextures: true,
|
||||
/** Support for wrapping modes if a texture is non-power of two */
|
||||
nonPowOf2wrapping: true,
|
||||
/** Support for MSAA (antialiasing of dynamic textures) */
|
||||
msaa: true,
|
||||
/** Support for mipmaps if a texture is non-power of two */
|
||||
nonPowOf2mipmaps: true
|
||||
};
|
||||
this._renderer = renderer;
|
||||
this.extensions = /* @__PURE__ */ Object.create(null);
|
||||
this.handleContextLost = this.handleContextLost.bind(this);
|
||||
this.handleContextRestored = this.handleContextRestored.bind(this);
|
||||
}
|
||||
/**
|
||||
* `true` if the context is lost
|
||||
* @readonly
|
||||
*/
|
||||
get isLost() {
|
||||
return !this.gl || this.gl.isContextLost();
|
||||
}
|
||||
/**
|
||||
* Handles the context change event.
|
||||
* @param {WebGLRenderingContext} gl - New WebGL context.
|
||||
*/
|
||||
contextChange(gl) {
|
||||
this.gl = gl;
|
||||
this._renderer.gl = gl;
|
||||
}
|
||||
init(options) {
|
||||
options = { ..._GlContextSystem.defaultOptions, ...options };
|
||||
let multiView = this.multiView = options.multiView;
|
||||
if (options.context && multiView) {
|
||||
warn("Renderer created with both a context and multiview enabled. Disabling multiView as both cannot work together.");
|
||||
multiView = false;
|
||||
}
|
||||
if (multiView) {
|
||||
this.canvas = DOMAdapter.get().createCanvas(this._renderer.canvas.width, this._renderer.canvas.height);
|
||||
} else {
|
||||
this.canvas = this._renderer.view.canvas;
|
||||
}
|
||||
if (options.context) {
|
||||
this.initFromContext(options.context);
|
||||
} else {
|
||||
const alpha = this._renderer.background.alpha < 1;
|
||||
const premultipliedAlpha = options.premultipliedAlpha ?? true;
|
||||
const antialias = options.antialias && !this._renderer.backBuffer.useBackBuffer;
|
||||
this.createContext(options.preferWebGLVersion, {
|
||||
alpha,
|
||||
premultipliedAlpha,
|
||||
antialias,
|
||||
stencil: true,
|
||||
preserveDrawingBuffer: options.preserveDrawingBuffer,
|
||||
powerPreference: options.powerPreference ?? "default"
|
||||
});
|
||||
}
|
||||
}
|
||||
ensureCanvasSize(targetCanvas) {
|
||||
if (!this.multiView) {
|
||||
if (targetCanvas !== this.canvas) {
|
||||
warn("multiView is disabled, but targetCanvas is not the main canvas");
|
||||
}
|
||||
return;
|
||||
}
|
||||
const { canvas } = this;
|
||||
if (canvas.width < targetCanvas.width || canvas.height < targetCanvas.height) {
|
||||
canvas.width = Math.max(targetCanvas.width, targetCanvas.width);
|
||||
canvas.height = Math.max(targetCanvas.height, targetCanvas.height);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Initializes the context.
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl - WebGL context
|
||||
*/
|
||||
initFromContext(gl) {
|
||||
this.gl = gl;
|
||||
this.webGLVersion = gl instanceof DOMAdapter.get().getWebGLRenderingContext() ? 1 : 2;
|
||||
this.getExtensions();
|
||||
this.validateContext(gl);
|
||||
this._renderer.runners.contextChange.emit(gl);
|
||||
const element = this._renderer.view.canvas;
|
||||
element.addEventListener("webglcontextlost", this.handleContextLost, false);
|
||||
element.addEventListener("webglcontextrestored", this.handleContextRestored, false);
|
||||
}
|
||||
/**
|
||||
* Initialize from context options
|
||||
* @protected
|
||||
* @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
|
||||
* @param preferWebGLVersion
|
||||
* @param {object} options - context attributes
|
||||
*/
|
||||
createContext(preferWebGLVersion, options) {
|
||||
let gl;
|
||||
const canvas = this.canvas;
|
||||
if (preferWebGLVersion === 2) {
|
||||
gl = canvas.getContext("webgl2", options);
|
||||
}
|
||||
if (!gl) {
|
||||
gl = canvas.getContext("webgl", options);
|
||||
if (!gl) {
|
||||
throw new Error("This browser does not support WebGL. Try using the canvas renderer");
|
||||
}
|
||||
}
|
||||
this.gl = gl;
|
||||
this.initFromContext(this.gl);
|
||||
}
|
||||
/** Auto-populate the {@link GlContextSystem.extensions extensions}. */
|
||||
getExtensions() {
|
||||
const { gl } = this;
|
||||
const common = {
|
||||
anisotropicFiltering: gl.getExtension("EXT_texture_filter_anisotropic"),
|
||||
floatTextureLinear: gl.getExtension("OES_texture_float_linear"),
|
||||
s3tc: gl.getExtension("WEBGL_compressed_texture_s3tc"),
|
||||
s3tc_sRGB: gl.getExtension("WEBGL_compressed_texture_s3tc_srgb"),
|
||||
// eslint-disable-line camelcase
|
||||
etc: gl.getExtension("WEBGL_compressed_texture_etc"),
|
||||
etc1: gl.getExtension("WEBGL_compressed_texture_etc1"),
|
||||
pvrtc: gl.getExtension("WEBGL_compressed_texture_pvrtc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),
|
||||
atc: gl.getExtension("WEBGL_compressed_texture_atc"),
|
||||
astc: gl.getExtension("WEBGL_compressed_texture_astc"),
|
||||
bptc: gl.getExtension("EXT_texture_compression_bptc"),
|
||||
rgtc: gl.getExtension("EXT_texture_compression_rgtc"),
|
||||
loseContext: gl.getExtension("WEBGL_lose_context")
|
||||
};
|
||||
if (this.webGLVersion === 1) {
|
||||
this.extensions = {
|
||||
...common,
|
||||
drawBuffers: gl.getExtension("WEBGL_draw_buffers"),
|
||||
depthTexture: gl.getExtension("WEBGL_depth_texture"),
|
||||
vertexArrayObject: gl.getExtension("OES_vertex_array_object") || gl.getExtension("MOZ_OES_vertex_array_object") || gl.getExtension("WEBKIT_OES_vertex_array_object"),
|
||||
uint32ElementIndex: gl.getExtension("OES_element_index_uint"),
|
||||
// Floats and half-floats
|
||||
floatTexture: gl.getExtension("OES_texture_float"),
|
||||
floatTextureLinear: gl.getExtension("OES_texture_float_linear"),
|
||||
textureHalfFloat: gl.getExtension("OES_texture_half_float"),
|
||||
textureHalfFloatLinear: gl.getExtension("OES_texture_half_float_linear"),
|
||||
vertexAttribDivisorANGLE: gl.getExtension("ANGLE_instanced_arrays"),
|
||||
srgb: gl.getExtension("EXT_sRGB")
|
||||
};
|
||||
} else {
|
||||
this.extensions = {
|
||||
...common,
|
||||
colorBufferFloat: gl.getExtension("EXT_color_buffer_float")
|
||||
};
|
||||
const provokeExt = gl.getExtension("WEBGL_provoking_vertex");
|
||||
if (provokeExt) {
|
||||
provokeExt.provokingVertexWEBGL(provokeExt.FIRST_VERTEX_CONVENTION_WEBGL);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Handles a lost webgl context
|
||||
* @param {WebGLContextEvent} event - The context lost event.
|
||||
*/
|
||||
handleContextLost(event) {
|
||||
event.preventDefault();
|
||||
if (this._contextLossForced) {
|
||||
this._contextLossForced = false;
|
||||
setTimeout(() => {
|
||||
if (this.gl.isContextLost()) {
|
||||
this.extensions.loseContext?.restoreContext();
|
||||
}
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
/** Handles a restored webgl context. */
|
||||
handleContextRestored() {
|
||||
this._renderer.runners.contextChange.emit(this.gl);
|
||||
}
|
||||
destroy() {
|
||||
const element = this._renderer.view.canvas;
|
||||
this._renderer = null;
|
||||
element.removeEventListener("webglcontextlost", this.handleContextLost);
|
||||
element.removeEventListener("webglcontextrestored", this.handleContextRestored);
|
||||
this.gl.useProgram(null);
|
||||
this.extensions.loseContext?.loseContext();
|
||||
}
|
||||
/**
|
||||
* this function can be called to force a webGL context loss
|
||||
* this will release all resources on the GPU.
|
||||
* Useful if you need to put Pixi to sleep, and save some GPU memory
|
||||
*
|
||||
* As soon as render is called - all resources will be created again.
|
||||
*/
|
||||
forceContextLoss() {
|
||||
this.extensions.loseContext?.loseContext();
|
||||
this._contextLossForced = true;
|
||||
}
|
||||
/**
|
||||
* Validate context.
|
||||
* @param {WebGLRenderingContext} gl - Render context.
|
||||
*/
|
||||
validateContext(gl) {
|
||||
const attributes = gl.getContextAttributes();
|
||||
if (attributes && !attributes.stencil) {
|
||||
warn("Provided WebGL context does not have a stencil buffer, masks may not render correctly");
|
||||
}
|
||||
const supports = this.supports;
|
||||
const isWebGl2 = this.webGLVersion === 2;
|
||||
const extensions = this.extensions;
|
||||
supports.uint32Indices = isWebGl2 || !!extensions.uint32ElementIndex;
|
||||
supports.uniformBufferObject = isWebGl2;
|
||||
supports.vertexArrayObject = isWebGl2 || !!extensions.vertexArrayObject;
|
||||
supports.srgbTextures = isWebGl2 || !!extensions.srgb;
|
||||
supports.nonPowOf2wrapping = isWebGl2;
|
||||
supports.nonPowOf2mipmaps = isWebGl2;
|
||||
supports.msaa = isWebGl2;
|
||||
if (!supports.uint32Indices) {
|
||||
warn("Provided WebGL context does not support 32 index buffer, large scenes may not render correctly");
|
||||
}
|
||||
}
|
||||
};
|
||||
/** @ignore */
|
||||
_GlContextSystem.extension = {
|
||||
type: [
|
||||
ExtensionType.WebGLSystem
|
||||
],
|
||||
name: "context"
|
||||
};
|
||||
/** The default options for the system. */
|
||||
_GlContextSystem.defaultOptions = {
|
||||
/**
|
||||
* {@link WebGLOptions.context}
|
||||
* @default null
|
||||
*/
|
||||
context: null,
|
||||
/**
|
||||
* {@link WebGLOptions.premultipliedAlpha}
|
||||
* @default true
|
||||
*/
|
||||
premultipliedAlpha: true,
|
||||
/**
|
||||
* {@link WebGLOptions.preserveDrawingBuffer}
|
||||
* @default false
|
||||
*/
|
||||
preserveDrawingBuffer: false,
|
||||
/**
|
||||
* {@link WebGLOptions.powerPreference}
|
||||
* @default default
|
||||
*/
|
||||
powerPreference: void 0,
|
||||
/**
|
||||
* {@link WebGLOptions.webGLVersion}
|
||||
* @default 2
|
||||
*/
|
||||
preferWebGLVersion: 2,
|
||||
/**
|
||||
* {@link WebGLOptions.multiView}
|
||||
* @default false
|
||||
*/
|
||||
multiView: false
|
||||
};
|
||||
let GlContextSystem = _GlContextSystem;
|
||||
|
||||
export { GlContextSystem };
|
||||
//# sourceMappingURL=GlContextSystem.mjs.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.mjs.map
generated
vendored
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File diff suppressed because one or more lines are too long
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.d.ts
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.d.ts
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
export type GlRenderingContext = WebGL2RenderingContext;
|
4
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.js
generated
vendored
Normal file
4
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.js
generated
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
'use strict';
|
||||
|
||||
"use strict";
|
||||
//# sourceMappingURL=GlRenderingContext.js.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"GlRenderingContext.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|
2
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.mjs
generated
vendored
Normal file
2
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.mjs
generated
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
"use strict";
|
||||
//# sourceMappingURL=GlRenderingContext.mjs.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/GlRenderingContext.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"GlRenderingContext.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":""}
|
62
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.d.ts
generated
vendored
Normal file
62
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.d.ts
generated
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
export interface WEBGL_compressed_texture_pvrtc {
|
||||
COMPRESSED_RGB_PVRTC_4BPPV1_IMG: number;
|
||||
COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: number;
|
||||
COMPRESSED_RGB_PVRTC_2BPPV1_IMG: number;
|
||||
COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: number;
|
||||
}
|
||||
export interface WEBGL_compressed_texture_etc {
|
||||
COMPRESSED_R11_EAC: number;
|
||||
COMPRESSED_SIGNED_R11_EAC: number;
|
||||
COMPRESSED_RG11_EAC: number;
|
||||
COMPRESSED_SIGNED_RG11_EAC: number;
|
||||
COMPRESSED_RGB8_ETC2: number;
|
||||
COMPRESSED_RGBA8_ETC2_EAC: number;
|
||||
COMPRESSED_SRGB8_ETC2: number;
|
||||
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: number;
|
||||
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: number;
|
||||
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: number;
|
||||
}
|
||||
export interface WEBGL_compressed_texture_etc1 {
|
||||
COMPRESSED_RGB_ETC1_WEBGL: number;
|
||||
}
|
||||
export interface WEBGL_compressed_texture_atc {
|
||||
COMPRESSED_RGB_ATC_WEBGL: number;
|
||||
COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL: number;
|
||||
COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL: number;
|
||||
}
|
||||
export interface EXT_texture_compression_bptc {
|
||||
COMPRESSED_RGBA_BPTC_UNORM_EXT: number;
|
||||
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT: number;
|
||||
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT: number;
|
||||
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: number;
|
||||
}
|
||||
export interface EXT_texture_compression_rgtc {
|
||||
COMPRESSED_RED_RGTC1_EXT: number;
|
||||
COMPRESSED_SIGNED_RED_RGTC1_EXT: number;
|
||||
COMPRESSED_RED_GREEN_RGTC2_EXT: number;
|
||||
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT: number;
|
||||
}
|
||||
export interface WebGLExtensions {
|
||||
drawBuffers?: WEBGL_draw_buffers;
|
||||
depthTexture?: OES_texture_float;
|
||||
loseContext?: WEBGL_lose_context;
|
||||
vertexArrayObject?: OES_vertex_array_object;
|
||||
anisotropicFiltering?: EXT_texture_filter_anisotropic;
|
||||
uint32ElementIndex?: OES_element_index_uint;
|
||||
floatTexture?: OES_texture_float;
|
||||
floatTextureLinear?: OES_texture_float_linear;
|
||||
textureHalfFloat?: OES_texture_half_float;
|
||||
textureHalfFloatLinear?: OES_texture_half_float_linear;
|
||||
colorBufferFloat?: EXT_color_buffer_float;
|
||||
vertexAttribDivisorANGLE?: ANGLE_instanced_arrays;
|
||||
s3tc?: WEBGL_compressed_texture_s3tc;
|
||||
s3tc_sRGB?: WEBGL_compressed_texture_s3tc_srgb;
|
||||
etc?: WEBGL_compressed_texture_etc;
|
||||
etc1?: WEBGL_compressed_texture_etc1;
|
||||
pvrtc?: WEBGL_compressed_texture_pvrtc;
|
||||
atc?: WEBGL_compressed_texture_atc;
|
||||
astc?: WEBGL_compressed_texture_astc;
|
||||
bptc?: EXT_texture_compression_bptc;
|
||||
rgtc?: EXT_texture_compression_rgtc;
|
||||
srgb?: EXT_sRGB;
|
||||
}
|
4
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.js
generated
vendored
Normal file
4
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.js
generated
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
'use strict';
|
||||
|
||||
"use strict";
|
||||
//# sourceMappingURL=WebGLExtensions.js.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"WebGLExtensions.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|
2
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.mjs
generated
vendored
Normal file
2
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.mjs
generated
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
"use strict";
|
||||
//# sourceMappingURL=WebGLExtensions.mjs.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/context/WebGLExtensions.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"WebGLExtensions.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":""}
|
Reference in New Issue
Block a user