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This commit is contained in:
137
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.d.ts
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137
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.d.ts
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import { ExtensionType } from '../../../../extensions/Extensions';
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import { State } from '../../shared/state/State';
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import type { BLEND_MODES } from '../../shared/state/const';
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import type { System } from '../../shared/system/System';
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import type { GlRenderingContext } from '../context/GlRenderingContext';
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/**
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* System plugin to the renderer to manage WebGL state machines
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* @memberof rendering
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*/
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export declare class GlStateSystem implements System {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLSystem];
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readonly name: "state";
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};
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/**
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* State ID
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* @readonly
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*/
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stateId: number;
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/**
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* Polygon offset
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* @readonly
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*/
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polygonOffset: number;
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/**
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* Blend mode
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* @default 'none'
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* @readonly
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*/
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blendMode: BLEND_MODES;
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/** Whether current blend equation is different */
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protected _blendEq: boolean;
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/**
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* GL context
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* @member {WebGLRenderingContext}
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* @readonly
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*/
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protected gl: GlRenderingContext;
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protected blendModesMap: Record<BLEND_MODES, number[]>;
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/**
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* Collection of calls
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* @member {Function[]}
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*/
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protected readonly map: ((value: boolean) => void)[];
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/**
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* Collection of check calls
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* @member {Function[]}
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*/
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protected readonly checks: ((system: this, state: State) => void)[];
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/**
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* Default WebGL State
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* @readonly
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*/
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protected defaultState: State;
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constructor();
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protected contextChange(gl: GlRenderingContext): void;
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/**
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* Sets the current state
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* @param {*} state - The state to set.
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*/
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set(state: State): void;
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/**
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* Sets the state, when previous state is unknown.
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* @param {*} state - The state to set
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*/
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forceState(state: State): void;
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/**
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* Sets whether to enable or disable blending.
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* @param value - Turn on or off WebGl blending.
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*/
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setBlend(value: boolean): void;
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/**
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* Sets whether to enable or disable polygon offset fill.
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* @param value - Turn on or off webgl polygon offset testing.
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*/
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setOffset(value: boolean): void;
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/**
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* Sets whether to enable or disable depth test.
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* @param value - Turn on or off webgl depth testing.
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*/
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setDepthTest(value: boolean): void;
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/**
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* Sets whether to enable or disable depth mask.
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* @param value - Turn on or off webgl depth mask.
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*/
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setDepthMask(value: boolean): void;
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/**
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* Sets whether to enable or disable cull face.
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* @param {boolean} value - Turn on or off webgl cull face.
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*/
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setCullFace(value: boolean): void;
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/**
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* Sets the gl front face.
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* @param {boolean} value - true is clockwise and false is counter-clockwise
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*/
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setFrontFace(value: boolean): void;
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/**
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* Sets the blend mode.
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* @param {number} value - The blend mode to set to.
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*/
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setBlendMode(value: BLEND_MODES): void;
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/**
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* Sets the polygon offset.
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* @param {number} value - the polygon offset
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* @param {number} scale - the polygon offset scale
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*/
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setPolygonOffset(value: number, scale: number): void;
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/** Resets all the logic and disables the VAOs. */
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reset(): void;
|
||||
/**
|
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* Checks to see which updates should be checked based on which settings have been activated.
|
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*
|
||||
* For example, if blend is enabled then we should check the blend modes each time the state is changed
|
||||
* or if polygon fill is activated then we need to check if the polygon offset changes.
|
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* The idea is that we only check what we have too.
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* @param func - the checking function to add or remove
|
||||
* @param value - should the check function be added or removed.
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||||
*/
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private _updateCheck;
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/**
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* A private little wrapper function that we call to check the blend mode.
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* @param system - the System to perform the state check on
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* @param state - the state that the blendMode will pulled from
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*/
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private static _checkBlendMode;
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/**
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* A private little wrapper function that we call to check the polygon offset.
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* @param system - the System to perform the state check on
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* @param state - the state that the blendMode will pulled from
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*/
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private static _checkPolygonOffset;
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/**
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* @ignore
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*/
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destroy(): void;
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}
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211
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.js
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211
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.js
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@@ -0,0 +1,211 @@
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'use strict';
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var Extensions = require('../../../../extensions/Extensions.js');
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var State = require('../../shared/state/State.js');
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var mapWebGLBlendModesToPixi = require('./mapWebGLBlendModesToPixi.js');
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"use strict";
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const BLEND = 0;
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const OFFSET = 1;
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const CULLING = 2;
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const DEPTH_TEST = 3;
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const WINDING = 4;
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const DEPTH_MASK = 5;
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const _GlStateSystem = class _GlStateSystem {
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constructor() {
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this.gl = null;
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this.stateId = 0;
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this.polygonOffset = 0;
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this.blendMode = "none";
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this._blendEq = false;
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this.map = [];
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this.map[BLEND] = this.setBlend;
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this.map[OFFSET] = this.setOffset;
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this.map[CULLING] = this.setCullFace;
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this.map[DEPTH_TEST] = this.setDepthTest;
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this.map[WINDING] = this.setFrontFace;
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this.map[DEPTH_MASK] = this.setDepthMask;
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this.checks = [];
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||||
this.defaultState = State.State.for2d();
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||||
}
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||||
contextChange(gl) {
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||||
this.gl = gl;
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||||
this.blendModesMap = mapWebGLBlendModesToPixi.mapWebGLBlendModesToPixi(gl);
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this.reset();
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}
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/**
|
||||
* Sets the current state
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||||
* @param {*} state - The state to set.
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||||
*/
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||||
set(state) {
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||||
state = state || this.defaultState;
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||||
if (this.stateId !== state.data) {
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||||
let diff = this.stateId ^ state.data;
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||||
let i = 0;
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||||
while (diff) {
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||||
if (diff & 1) {
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this.map[i].call(this, !!(state.data & 1 << i));
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||||
}
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||||
diff = diff >> 1;
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||||
i++;
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||||
}
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||||
this.stateId = state.data;
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||||
}
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||||
for (let i = 0; i < this.checks.length; i++) {
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this.checks[i](this, state);
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||||
}
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||||
}
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||||
/**
|
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* Sets the state, when previous state is unknown.
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||||
* @param {*} state - The state to set
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||||
*/
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||||
forceState(state) {
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||||
state = state || this.defaultState;
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for (let i = 0; i < this.map.length; i++) {
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this.map[i].call(this, !!(state.data & 1 << i));
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||||
}
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for (let i = 0; i < this.checks.length; i++) {
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this.checks[i](this, state);
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||||
}
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||||
this.stateId = state.data;
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||||
}
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||||
/**
|
||||
* Sets whether to enable or disable blending.
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||||
* @param value - Turn on or off WebGl blending.
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||||
*/
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||||
setBlend(value) {
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||||
this._updateCheck(_GlStateSystem._checkBlendMode, value);
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||||
this.gl[value ? "enable" : "disable"](this.gl.BLEND);
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||||
}
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||||
/**
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||||
* Sets whether to enable or disable polygon offset fill.
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||||
* @param value - Turn on or off webgl polygon offset testing.
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||||
*/
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||||
setOffset(value) {
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this._updateCheck(_GlStateSystem._checkPolygonOffset, value);
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this.gl[value ? "enable" : "disable"](this.gl.POLYGON_OFFSET_FILL);
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}
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||||
/**
|
||||
* Sets whether to enable or disable depth test.
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||||
* @param value - Turn on or off webgl depth testing.
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||||
*/
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||||
setDepthTest(value) {
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||||
this.gl[value ? "enable" : "disable"](this.gl.DEPTH_TEST);
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||||
}
|
||||
/**
|
||||
* Sets whether to enable or disable depth mask.
|
||||
* @param value - Turn on or off webgl depth mask.
|
||||
*/
|
||||
setDepthMask(value) {
|
||||
this.gl.depthMask(value);
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||||
}
|
||||
/**
|
||||
* Sets whether to enable or disable cull face.
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||||
* @param {boolean} value - Turn on or off webgl cull face.
|
||||
*/
|
||||
setCullFace(value) {
|
||||
this.gl[value ? "enable" : "disable"](this.gl.CULL_FACE);
|
||||
}
|
||||
/**
|
||||
* Sets the gl front face.
|
||||
* @param {boolean} value - true is clockwise and false is counter-clockwise
|
||||
*/
|
||||
setFrontFace(value) {
|
||||
this.gl.frontFace(this.gl[value ? "CW" : "CCW"]);
|
||||
}
|
||||
/**
|
||||
* Sets the blend mode.
|
||||
* @param {number} value - The blend mode to set to.
|
||||
*/
|
||||
setBlendMode(value) {
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||||
if (!this.blendModesMap[value]) {
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||||
value = "normal";
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||||
}
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||||
if (value === this.blendMode) {
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||||
return;
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||||
}
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||||
this.blendMode = value;
|
||||
const mode = this.blendModesMap[value];
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||||
const gl = this.gl;
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||||
if (mode.length === 2) {
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||||
gl.blendFunc(mode[0], mode[1]);
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||||
} else {
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||||
gl.blendFuncSeparate(mode[0], mode[1], mode[2], mode[3]);
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||||
}
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||||
if (mode.length === 6) {
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||||
this._blendEq = true;
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||||
gl.blendEquationSeparate(mode[4], mode[5]);
|
||||
} else if (this._blendEq) {
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||||
this._blendEq = false;
|
||||
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Sets the polygon offset.
|
||||
* @param {number} value - the polygon offset
|
||||
* @param {number} scale - the polygon offset scale
|
||||
*/
|
||||
setPolygonOffset(value, scale) {
|
||||
this.gl.polygonOffset(value, scale);
|
||||
}
|
||||
// used
|
||||
/** Resets all the logic and disables the VAOs. */
|
||||
reset() {
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||||
this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, false);
|
||||
this.forceState(this.defaultState);
|
||||
this._blendEq = true;
|
||||
this.blendMode = "";
|
||||
this.setBlendMode("normal");
|
||||
}
|
||||
/**
|
||||
* Checks to see which updates should be checked based on which settings have been activated.
|
||||
*
|
||||
* For example, if blend is enabled then we should check the blend modes each time the state is changed
|
||||
* or if polygon fill is activated then we need to check if the polygon offset changes.
|
||||
* The idea is that we only check what we have too.
|
||||
* @param func - the checking function to add or remove
|
||||
* @param value - should the check function be added or removed.
|
||||
*/
|
||||
_updateCheck(func, value) {
|
||||
const index = this.checks.indexOf(func);
|
||||
if (value && index === -1) {
|
||||
this.checks.push(func);
|
||||
} else if (!value && index !== -1) {
|
||||
this.checks.splice(index, 1);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* A private little wrapper function that we call to check the blend mode.
|
||||
* @param system - the System to perform the state check on
|
||||
* @param state - the state that the blendMode will pulled from
|
||||
*/
|
||||
static _checkBlendMode(system, state) {
|
||||
system.setBlendMode(state.blendMode);
|
||||
}
|
||||
/**
|
||||
* A private little wrapper function that we call to check the polygon offset.
|
||||
* @param system - the System to perform the state check on
|
||||
* @param state - the state that the blendMode will pulled from
|
||||
*/
|
||||
static _checkPolygonOffset(system, state) {
|
||||
system.setPolygonOffset(1, state.polygonOffset);
|
||||
}
|
||||
/**
|
||||
* @ignore
|
||||
*/
|
||||
destroy() {
|
||||
this.gl = null;
|
||||
this.checks.length = 0;
|
||||
}
|
||||
};
|
||||
/** @ignore */
|
||||
_GlStateSystem.extension = {
|
||||
type: [
|
||||
Extensions.ExtensionType.WebGLSystem
|
||||
],
|
||||
name: "state"
|
||||
};
|
||||
let GlStateSystem = _GlStateSystem;
|
||||
|
||||
exports.GlStateSystem = GlStateSystem;
|
||||
//# sourceMappingURL=GlStateSystem.js.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.js.map
generated
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1
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.js.map
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File diff suppressed because one or more lines are too long
209
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.mjs
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209
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.mjs
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@@ -0,0 +1,209 @@
|
||||
import { ExtensionType } from '../../../../extensions/Extensions.mjs';
|
||||
import { State } from '../../shared/state/State.mjs';
|
||||
import { mapWebGLBlendModesToPixi } from './mapWebGLBlendModesToPixi.mjs';
|
||||
|
||||
"use strict";
|
||||
const BLEND = 0;
|
||||
const OFFSET = 1;
|
||||
const CULLING = 2;
|
||||
const DEPTH_TEST = 3;
|
||||
const WINDING = 4;
|
||||
const DEPTH_MASK = 5;
|
||||
const _GlStateSystem = class _GlStateSystem {
|
||||
constructor() {
|
||||
this.gl = null;
|
||||
this.stateId = 0;
|
||||
this.polygonOffset = 0;
|
||||
this.blendMode = "none";
|
||||
this._blendEq = false;
|
||||
this.map = [];
|
||||
this.map[BLEND] = this.setBlend;
|
||||
this.map[OFFSET] = this.setOffset;
|
||||
this.map[CULLING] = this.setCullFace;
|
||||
this.map[DEPTH_TEST] = this.setDepthTest;
|
||||
this.map[WINDING] = this.setFrontFace;
|
||||
this.map[DEPTH_MASK] = this.setDepthMask;
|
||||
this.checks = [];
|
||||
this.defaultState = State.for2d();
|
||||
}
|
||||
contextChange(gl) {
|
||||
this.gl = gl;
|
||||
this.blendModesMap = mapWebGLBlendModesToPixi(gl);
|
||||
this.reset();
|
||||
}
|
||||
/**
|
||||
* Sets the current state
|
||||
* @param {*} state - The state to set.
|
||||
*/
|
||||
set(state) {
|
||||
state = state || this.defaultState;
|
||||
if (this.stateId !== state.data) {
|
||||
let diff = this.stateId ^ state.data;
|
||||
let i = 0;
|
||||
while (diff) {
|
||||
if (diff & 1) {
|
||||
this.map[i].call(this, !!(state.data & 1 << i));
|
||||
}
|
||||
diff = diff >> 1;
|
||||
i++;
|
||||
}
|
||||
this.stateId = state.data;
|
||||
}
|
||||
for (let i = 0; i < this.checks.length; i++) {
|
||||
this.checks[i](this, state);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Sets the state, when previous state is unknown.
|
||||
* @param {*} state - The state to set
|
||||
*/
|
||||
forceState(state) {
|
||||
state = state || this.defaultState;
|
||||
for (let i = 0; i < this.map.length; i++) {
|
||||
this.map[i].call(this, !!(state.data & 1 << i));
|
||||
}
|
||||
for (let i = 0; i < this.checks.length; i++) {
|
||||
this.checks[i](this, state);
|
||||
}
|
||||
this.stateId = state.data;
|
||||
}
|
||||
/**
|
||||
* Sets whether to enable or disable blending.
|
||||
* @param value - Turn on or off WebGl blending.
|
||||
*/
|
||||
setBlend(value) {
|
||||
this._updateCheck(_GlStateSystem._checkBlendMode, value);
|
||||
this.gl[value ? "enable" : "disable"](this.gl.BLEND);
|
||||
}
|
||||
/**
|
||||
* Sets whether to enable or disable polygon offset fill.
|
||||
* @param value - Turn on or off webgl polygon offset testing.
|
||||
*/
|
||||
setOffset(value) {
|
||||
this._updateCheck(_GlStateSystem._checkPolygonOffset, value);
|
||||
this.gl[value ? "enable" : "disable"](this.gl.POLYGON_OFFSET_FILL);
|
||||
}
|
||||
/**
|
||||
* Sets whether to enable or disable depth test.
|
||||
* @param value - Turn on or off webgl depth testing.
|
||||
*/
|
||||
setDepthTest(value) {
|
||||
this.gl[value ? "enable" : "disable"](this.gl.DEPTH_TEST);
|
||||
}
|
||||
/**
|
||||
* Sets whether to enable or disable depth mask.
|
||||
* @param value - Turn on or off webgl depth mask.
|
||||
*/
|
||||
setDepthMask(value) {
|
||||
this.gl.depthMask(value);
|
||||
}
|
||||
/**
|
||||
* Sets whether to enable or disable cull face.
|
||||
* @param {boolean} value - Turn on or off webgl cull face.
|
||||
*/
|
||||
setCullFace(value) {
|
||||
this.gl[value ? "enable" : "disable"](this.gl.CULL_FACE);
|
||||
}
|
||||
/**
|
||||
* Sets the gl front face.
|
||||
* @param {boolean} value - true is clockwise and false is counter-clockwise
|
||||
*/
|
||||
setFrontFace(value) {
|
||||
this.gl.frontFace(this.gl[value ? "CW" : "CCW"]);
|
||||
}
|
||||
/**
|
||||
* Sets the blend mode.
|
||||
* @param {number} value - The blend mode to set to.
|
||||
*/
|
||||
setBlendMode(value) {
|
||||
if (!this.blendModesMap[value]) {
|
||||
value = "normal";
|
||||
}
|
||||
if (value === this.blendMode) {
|
||||
return;
|
||||
}
|
||||
this.blendMode = value;
|
||||
const mode = this.blendModesMap[value];
|
||||
const gl = this.gl;
|
||||
if (mode.length === 2) {
|
||||
gl.blendFunc(mode[0], mode[1]);
|
||||
} else {
|
||||
gl.blendFuncSeparate(mode[0], mode[1], mode[2], mode[3]);
|
||||
}
|
||||
if (mode.length === 6) {
|
||||
this._blendEq = true;
|
||||
gl.blendEquationSeparate(mode[4], mode[5]);
|
||||
} else if (this._blendEq) {
|
||||
this._blendEq = false;
|
||||
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Sets the polygon offset.
|
||||
* @param {number} value - the polygon offset
|
||||
* @param {number} scale - the polygon offset scale
|
||||
*/
|
||||
setPolygonOffset(value, scale) {
|
||||
this.gl.polygonOffset(value, scale);
|
||||
}
|
||||
// used
|
||||
/** Resets all the logic and disables the VAOs. */
|
||||
reset() {
|
||||
this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, false);
|
||||
this.forceState(this.defaultState);
|
||||
this._blendEq = true;
|
||||
this.blendMode = "";
|
||||
this.setBlendMode("normal");
|
||||
}
|
||||
/**
|
||||
* Checks to see which updates should be checked based on which settings have been activated.
|
||||
*
|
||||
* For example, if blend is enabled then we should check the blend modes each time the state is changed
|
||||
* or if polygon fill is activated then we need to check if the polygon offset changes.
|
||||
* The idea is that we only check what we have too.
|
||||
* @param func - the checking function to add or remove
|
||||
* @param value - should the check function be added or removed.
|
||||
*/
|
||||
_updateCheck(func, value) {
|
||||
const index = this.checks.indexOf(func);
|
||||
if (value && index === -1) {
|
||||
this.checks.push(func);
|
||||
} else if (!value && index !== -1) {
|
||||
this.checks.splice(index, 1);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* A private little wrapper function that we call to check the blend mode.
|
||||
* @param system - the System to perform the state check on
|
||||
* @param state - the state that the blendMode will pulled from
|
||||
*/
|
||||
static _checkBlendMode(system, state) {
|
||||
system.setBlendMode(state.blendMode);
|
||||
}
|
||||
/**
|
||||
* A private little wrapper function that we call to check the polygon offset.
|
||||
* @param system - the System to perform the state check on
|
||||
* @param state - the state that the blendMode will pulled from
|
||||
*/
|
||||
static _checkPolygonOffset(system, state) {
|
||||
system.setPolygonOffset(1, state.polygonOffset);
|
||||
}
|
||||
/**
|
||||
* @ignore
|
||||
*/
|
||||
destroy() {
|
||||
this.gl = null;
|
||||
this.checks.length = 0;
|
||||
}
|
||||
};
|
||||
/** @ignore */
|
||||
_GlStateSystem.extension = {
|
||||
type: [
|
||||
ExtensionType.WebGLSystem
|
||||
],
|
||||
name: "state"
|
||||
};
|
||||
let GlStateSystem = _GlStateSystem;
|
||||
|
||||
export { GlStateSystem };
|
||||
//# sourceMappingURL=GlStateSystem.mjs.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.mjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
8
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.d.ts
generated
vendored
Normal file
8
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.d.ts
generated
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
import type { BLEND_MODES } from '../../shared/state/const';
|
||||
import type { GlRenderingContext } from '../context/GlRenderingContext';
|
||||
/**
|
||||
* Maps gl blend combinations to WebGL.
|
||||
* @param gl
|
||||
* @returns {object} Map of gl blend combinations to WebGL.
|
||||
*/
|
||||
export declare function mapWebGLBlendModesToPixi(gl: GlRenderingContext): Record<BLEND_MODES, number[]>;
|
32
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.js
generated
vendored
Normal file
32
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.js
generated
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
'use strict';
|
||||
|
||||
var adapter = require('../../../../environment/adapter.js');
|
||||
|
||||
"use strict";
|
||||
function mapWebGLBlendModesToPixi(gl) {
|
||||
const blendMap = {};
|
||||
blendMap.normal = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap.add = [gl.ONE, gl.ONE];
|
||||
blendMap.multiply = [gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap.screen = [gl.ONE, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap.none = [0, 0];
|
||||
blendMap["normal-npm"] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap["add-npm"] = [gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE];
|
||||
blendMap["screen-npm"] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap.erase = [gl.ZERO, gl.ONE_MINUS_SRC_ALPHA];
|
||||
const isWebGl2 = !(gl instanceof adapter.DOMAdapter.get().getWebGLRenderingContext());
|
||||
if (isWebGl2) {
|
||||
blendMap.min = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.MIN, gl.MIN];
|
||||
blendMap.max = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.MAX, gl.MAX];
|
||||
} else {
|
||||
const ext = gl.getExtension("EXT_blend_minmax");
|
||||
if (ext) {
|
||||
blendMap.min = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, ext.MIN_EXT, ext.MIN_EXT];
|
||||
blendMap.max = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, ext.MAX_EXT, ext.MAX_EXT];
|
||||
}
|
||||
}
|
||||
return blendMap;
|
||||
}
|
||||
|
||||
exports.mapWebGLBlendModesToPixi = mapWebGLBlendModesToPixi;
|
||||
//# sourceMappingURL=mapWebGLBlendModesToPixi.js.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"mapWebGLBlendModesToPixi.js","sources":["../../../../../src/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.ts"],"sourcesContent":["import { DOMAdapter } from '../../../../environment/adapter';\n\nimport type { BLEND_MODES } from '../../shared/state/const';\nimport type { GlRenderingContext } from '../context/GlRenderingContext';\n\n/**\n * Maps gl blend combinations to WebGL.\n * @param gl\n * @returns {object} Map of gl blend combinations to WebGL.\n */\nexport function mapWebGLBlendModesToPixi(gl: GlRenderingContext): Record<BLEND_MODES, number[]>\n{\n const blendMap: Partial<Record<BLEND_MODES, number[]>> = {};\n\n // TODO - premultiply alpha would be different.\n // add a boolean for that!\n blendMap.normal = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n blendMap.add = [gl.ONE, gl.ONE];\n blendMap.multiply = [gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n blendMap.screen = [gl.ONE, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n blendMap.none = [0, 0];\n\n // not-premultiplied blend modes\n blendMap['normal-npm'] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n blendMap['add-npm'] = [gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE];\n blendMap['screen-npm'] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n\n blendMap.erase = [gl.ZERO, gl.ONE_MINUS_SRC_ALPHA];\n\n const isWebGl2 = !(gl instanceof DOMAdapter.get().getWebGLRenderingContext());\n\n if (isWebGl2)\n {\n blendMap.min = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.MIN, gl.MIN];\n blendMap.max = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.MAX, gl.MAX];\n }\n else\n {\n const ext = gl.getExtension('EXT_blend_minmax');\n\n if (ext)\n {\n blendMap.min = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, ext.MIN_EXT, ext.MIN_EXT];\n blendMap.max = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, ext.MAX_EXT, ext.MAX_EXT];\n }\n }\n\n // TODO - implement if requested!\n // composite operations\n // array[BLEND_MODES.SRC_IN] = [gl.DST_ALPHA, gl.ZERO];\n // array[BLEND_MODES.SRC_OUT] = [gl.ONE_MINUS_DST_ALPHA, gl.ZERO];\n // array[BLEND_MODES.SRC_ATOP] = [gl.DST_ALPHA, gl.ONE_MINUS_SRC_ALPHA];\n // array[BLEND_MODES.DST_OVER] = [gl.ONE_MINUS_DST_ALPHA, gl.ONE];\n // array[BLEND_MODES.DST_IN] = [gl.ZERO, gl.SRC_ALPHA];\n // array[BLEND_MODES.DST_OUT] = [gl.ZERO, gl.ONE_MINUS_SRC_ALPHA];\n // array[BLEND_MODES.DST_ATOP] = [gl.ONE_MINUS_DST_ALPHA, gl.SRC_ALPHA];\n // array[BLEND_MODES.XOR] = [gl.ONE_MINUS_DST_ALPHA, gl.ONE_MINUS_SRC_ALPHA];\n // SUBTRACT from flash\n // array[BLEND_MODES.SUBTRACT] = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.FUNC_REVERSE_SUBTRACT, gl.FUNC_ADD];\n\n return blendMap as Record<BLEND_MODES, number[]>;\n}\n"],"names":["DOMAdapter"],"mappings":";;;;;AAUO,SAAS,yBAAyB,EACzC,EAAA;AACI,EAAA,MAAM,WAAmD,EAAC,CAAA;AAI1D,EAAA,QAAA,CAAS,MAAS,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,GAAG,mBAAmB,CAAA,CAAA;AACjD,EAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,GAAG,GAAG,CAAA,CAAA;AAC9B,EAAS,QAAA,CAAA,QAAA,GAAW,CAAC,EAAG,CAAA,SAAA,EAAW,GAAG,mBAAqB,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,mBAAmB,CAAA,CAAA;AACzF,EAAS,QAAA,CAAA,MAAA,GAAS,CAAC,EAAG,CAAA,GAAA,EAAK,GAAG,mBAAqB,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,mBAAmB,CAAA,CAAA;AACjF,EAAS,QAAA,CAAA,IAAA,GAAO,CAAC,CAAA,EAAG,CAAC,CAAA,CAAA;AAGrB,EAAS,QAAA,CAAA,YAAY,CAAI,GAAA,CAAC,EAAG,CAAA,SAAA,EAAW,GAAG,mBAAqB,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,mBAAmB,CAAA,CAAA;AAC9F,EAAS,QAAA,CAAA,SAAS,CAAI,GAAA,CAAC,EAAG,CAAA,SAAA,EAAW,GAAG,GAAK,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,GAAG,CAAA,CAAA;AAC3D,EAAS,QAAA,CAAA,YAAY,CAAI,GAAA,CAAC,EAAG,CAAA,SAAA,EAAW,GAAG,mBAAqB,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,mBAAmB,CAAA,CAAA;AAE9F,EAAA,QAAA,CAAS,KAAQ,GAAA,CAAC,EAAG,CAAA,IAAA,EAAM,GAAG,mBAAmB,CAAA,CAAA;AAEjD,EAAA,MAAM,WAAW,EAAE,EAAA,YAAcA,kBAAW,CAAA,GAAA,GAAM,wBAAyB,EAAA,CAAA,CAAA;AAE3E,EAAA,IAAI,QACJ,EAAA;AACI,IAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,GAAG,GAAG,CAAA,CAAA;AAC9D,IAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,GAAG,GAAG,CAAA,CAAA;AAAA,GAGlE,MAAA;AACI,IAAM,MAAA,GAAA,GAAM,EAAG,CAAA,YAAA,CAAa,kBAAkB,CAAA,CAAA;AAE9C,IAAA,IAAI,GACJ,EAAA;AACI,MAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,GAAI,CAAA,OAAA,EAAS,IAAI,OAAO,CAAA,CAAA;AACxE,MAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,GAAI,CAAA,OAAA,EAAS,IAAI,OAAO,CAAA,CAAA;AAAA,KAC5E;AAAA,GACJ;AAeA,EAAO,OAAA,QAAA,CAAA;AACX;;;;"}
|
30
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.mjs
generated
vendored
Normal file
30
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.mjs
generated
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
import { DOMAdapter } from '../../../../environment/adapter.mjs';
|
||||
|
||||
"use strict";
|
||||
function mapWebGLBlendModesToPixi(gl) {
|
||||
const blendMap = {};
|
||||
blendMap.normal = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap.add = [gl.ONE, gl.ONE];
|
||||
blendMap.multiply = [gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap.screen = [gl.ONE, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap.none = [0, 0];
|
||||
blendMap["normal-npm"] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap["add-npm"] = [gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE];
|
||||
blendMap["screen-npm"] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
blendMap.erase = [gl.ZERO, gl.ONE_MINUS_SRC_ALPHA];
|
||||
const isWebGl2 = !(gl instanceof DOMAdapter.get().getWebGLRenderingContext());
|
||||
if (isWebGl2) {
|
||||
blendMap.min = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.MIN, gl.MIN];
|
||||
blendMap.max = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.MAX, gl.MAX];
|
||||
} else {
|
||||
const ext = gl.getExtension("EXT_blend_minmax");
|
||||
if (ext) {
|
||||
blendMap.min = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, ext.MIN_EXT, ext.MIN_EXT];
|
||||
blendMap.max = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, ext.MAX_EXT, ext.MAX_EXT];
|
||||
}
|
||||
}
|
||||
return blendMap;
|
||||
}
|
||||
|
||||
export { mapWebGLBlendModesToPixi };
|
||||
//# sourceMappingURL=mapWebGLBlendModesToPixi.mjs.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"mapWebGLBlendModesToPixi.mjs","sources":["../../../../../src/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.ts"],"sourcesContent":["import { DOMAdapter } from '../../../../environment/adapter';\n\nimport type { BLEND_MODES } from '../../shared/state/const';\nimport type { GlRenderingContext } from '../context/GlRenderingContext';\n\n/**\n * Maps gl blend combinations to WebGL.\n * @param gl\n * @returns {object} Map of gl blend combinations to WebGL.\n */\nexport function mapWebGLBlendModesToPixi(gl: GlRenderingContext): Record<BLEND_MODES, number[]>\n{\n const blendMap: Partial<Record<BLEND_MODES, number[]>> = {};\n\n // TODO - premultiply alpha would be different.\n // add a boolean for that!\n blendMap.normal = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n blendMap.add = [gl.ONE, gl.ONE];\n blendMap.multiply = [gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n blendMap.screen = [gl.ONE, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n blendMap.none = [0, 0];\n\n // not-premultiplied blend modes\n blendMap['normal-npm'] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n blendMap['add-npm'] = [gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE];\n blendMap['screen-npm'] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n\n blendMap.erase = [gl.ZERO, gl.ONE_MINUS_SRC_ALPHA];\n\n const isWebGl2 = !(gl instanceof DOMAdapter.get().getWebGLRenderingContext());\n\n if (isWebGl2)\n {\n blendMap.min = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.MIN, gl.MIN];\n blendMap.max = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.MAX, gl.MAX];\n }\n else\n {\n const ext = gl.getExtension('EXT_blend_minmax');\n\n if (ext)\n {\n blendMap.min = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, ext.MIN_EXT, ext.MIN_EXT];\n blendMap.max = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, ext.MAX_EXT, ext.MAX_EXT];\n }\n }\n\n // TODO - implement if requested!\n // composite operations\n // array[BLEND_MODES.SRC_IN] = [gl.DST_ALPHA, gl.ZERO];\n // array[BLEND_MODES.SRC_OUT] = [gl.ONE_MINUS_DST_ALPHA, gl.ZERO];\n // array[BLEND_MODES.SRC_ATOP] = [gl.DST_ALPHA, gl.ONE_MINUS_SRC_ALPHA];\n // array[BLEND_MODES.DST_OVER] = [gl.ONE_MINUS_DST_ALPHA, gl.ONE];\n // array[BLEND_MODES.DST_IN] = [gl.ZERO, gl.SRC_ALPHA];\n // array[BLEND_MODES.DST_OUT] = [gl.ZERO, gl.ONE_MINUS_SRC_ALPHA];\n // array[BLEND_MODES.DST_ATOP] = [gl.ONE_MINUS_DST_ALPHA, gl.SRC_ALPHA];\n // array[BLEND_MODES.XOR] = [gl.ONE_MINUS_DST_ALPHA, gl.ONE_MINUS_SRC_ALPHA];\n // SUBTRACT from flash\n // array[BLEND_MODES.SUBTRACT] = [gl.ONE, gl.ONE, gl.ONE, gl.ONE, gl.FUNC_REVERSE_SUBTRACT, gl.FUNC_ADD];\n\n return blendMap as Record<BLEND_MODES, number[]>;\n}\n"],"names":[],"mappings":";;;AAUO,SAAS,yBAAyB,EACzC,EAAA;AACI,EAAA,MAAM,WAAmD,EAAC,CAAA;AAI1D,EAAA,QAAA,CAAS,MAAS,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,GAAG,mBAAmB,CAAA,CAAA;AACjD,EAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,GAAG,GAAG,CAAA,CAAA;AAC9B,EAAS,QAAA,CAAA,QAAA,GAAW,CAAC,EAAG,CAAA,SAAA,EAAW,GAAG,mBAAqB,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,mBAAmB,CAAA,CAAA;AACzF,EAAS,QAAA,CAAA,MAAA,GAAS,CAAC,EAAG,CAAA,GAAA,EAAK,GAAG,mBAAqB,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,mBAAmB,CAAA,CAAA;AACjF,EAAS,QAAA,CAAA,IAAA,GAAO,CAAC,CAAA,EAAG,CAAC,CAAA,CAAA;AAGrB,EAAS,QAAA,CAAA,YAAY,CAAI,GAAA,CAAC,EAAG,CAAA,SAAA,EAAW,GAAG,mBAAqB,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,mBAAmB,CAAA,CAAA;AAC9F,EAAS,QAAA,CAAA,SAAS,CAAI,GAAA,CAAC,EAAG,CAAA,SAAA,EAAW,GAAG,GAAK,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,GAAG,CAAA,CAAA;AAC3D,EAAS,QAAA,CAAA,YAAY,CAAI,GAAA,CAAC,EAAG,CAAA,SAAA,EAAW,GAAG,mBAAqB,EAAA,EAAA,CAAG,GAAK,EAAA,EAAA,CAAG,mBAAmB,CAAA,CAAA;AAE9F,EAAA,QAAA,CAAS,KAAQ,GAAA,CAAC,EAAG,CAAA,IAAA,EAAM,GAAG,mBAAmB,CAAA,CAAA;AAEjD,EAAA,MAAM,WAAW,EAAE,EAAA,YAAc,UAAW,CAAA,GAAA,GAAM,wBAAyB,EAAA,CAAA,CAAA;AAE3E,EAAA,IAAI,QACJ,EAAA;AACI,IAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,GAAG,GAAG,CAAA,CAAA;AAC9D,IAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,GAAG,GAAG,CAAA,CAAA;AAAA,GAGlE,MAAA;AACI,IAAM,MAAA,GAAA,GAAM,EAAG,CAAA,YAAA,CAAa,kBAAkB,CAAA,CAAA;AAE9C,IAAA,IAAI,GACJ,EAAA;AACI,MAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,GAAI,CAAA,OAAA,EAAS,IAAI,OAAO,CAAA,CAAA;AACxE,MAAA,QAAA,CAAS,GAAM,GAAA,CAAC,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,EAAG,CAAA,GAAA,EAAK,GAAI,CAAA,OAAA,EAAS,IAAI,OAAO,CAAA,CAAA;AAAA,KAC5E;AAAA,GACJ;AAeA,EAAO,OAAA,QAAA,CAAA;AACX;;;;"}
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