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node_modules/pixi.js/lib/rendering/renderers/gl/texture/GlTexture.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/gl/texture/GlTexture.mjs.map
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{"version":3,"file":"GlTexture.mjs","sources":["../../../../../src/rendering/renderers/gl/texture/GlTexture.ts"],"sourcesContent":["import { GL_FORMATS, GL_TARGETS, GL_TYPES } from './const';\n\n/**\n * Internal texture for WebGL context\n * @memberof rendering\n * @ignore\n */\nexport class GlTexture\n{\n public target: GL_TARGETS = GL_TARGETS.TEXTURE_2D;\n\n /** The WebGL texture. */\n public texture: WebGLTexture;\n\n /** Width of texture that was used in texImage2D. */\n public width: number;\n\n /** Height of texture that was used in texImage2D. */\n public height: number;\n\n /** Whether mip levels has to be generated. */\n public mipmap: boolean;\n\n /** Type copied from texture source. */\n public type: number;\n\n /** Type copied from texture source. */\n public internalFormat: number;\n\n /** Type of sampler corresponding to this texture. See {@link SAMPLER_TYPES} */\n public samplerType: number;\n\n public format: GL_FORMATS;\n\n constructor(texture: WebGLTexture)\n {\n this.texture = texture;\n this.width = -1;\n this.height = -1;\n this.type = GL_TYPES.UNSIGNED_BYTE;\n this.internalFormat = GL_FORMATS.RGBA;\n this.format = GL_FORMATS.RGBA;\n this.samplerType = 0;\n }\n}\n"],"names":[],"mappings":";;;AAOO,MAAM,SACb,CAAA;AAAA,EA0BI,YAAY,OACZ,EAAA;AA1BA,IAAA,IAAA,CAAO,SAAqB,UAAW,CAAA,UAAA,CAAA;AA2BnC,IAAA,IAAA,CAAK,OAAU,GAAA,OAAA,CAAA;AACf,IAAA,IAAA,CAAK,KAAQ,GAAA,CAAA,CAAA,CAAA;AACb,IAAA,IAAA,CAAK,MAAS,GAAA,CAAA,CAAA,CAAA;AACd,IAAA,IAAA,CAAK,OAAO,QAAS,CAAA,aAAA,CAAA;AACrB,IAAA,IAAA,CAAK,iBAAiB,UAAW,CAAA,IAAA,CAAA;AACjC,IAAA,IAAA,CAAK,SAAS,UAAW,CAAA,IAAA,CAAA;AACzB,IAAA,IAAA,CAAK,WAAc,GAAA,CAAA,CAAA;AAAA,GACvB;AACJ;;;;"}
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