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node_modules/pixi.js/lib/rendering/renderers/gl/texture/const.d.ts
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151
node_modules/pixi.js/lib/rendering/renderers/gl/texture/const.d.ts
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/**
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* Various GL texture/resources formats.
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* @static
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* @name FORMATS
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* @enum {number}
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* @property {number} [RGBA=6408] -
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* @property {number} [RGB=6407] -
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* @property {number} [RG=33319] -
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* @property {number} [RED=6403] -
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* @property {number} [RGBA_INTEGER=36249] -
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* @property {number} [RGB_INTEGER=36248] -
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* @property {number} [RG_INTEGER=33320] -
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* @property {number} [RED_INTEGER=36244] -
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* @property {number} [ALPHA=6406] -
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* @property {number} [LUMINANCE=6409] -
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* @property {number} [LUMINANCE_ALPHA=6410] -
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* @property {number} [DEPTH_COMPONENT=6402] -
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* @property {number} [DEPTH_STENCIL=34041] -
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*/
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export declare enum GL_FORMATS {
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RGBA = 6408,
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RGB = 6407,
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RG = 33319,
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RED = 6403,
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RGBA_INTEGER = 36249,
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RGB_INTEGER = 36248,
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RG_INTEGER = 33320,
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RED_INTEGER = 36244,
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ALPHA = 6406,
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LUMINANCE = 6409,
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LUMINANCE_ALPHA = 6410,
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DEPTH_COMPONENT = 6402,
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DEPTH_STENCIL = 34041
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}
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/**
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* Various GL target types.
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* @static
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* @name TARGETS
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* @enum {number}
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* @property {number} [TEXTURE_2D=3553] -
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* @property {number} [TEXTURE_CUBE_MAP=34067] -
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* @property {number} [TEXTURE_2D_ARRAY=35866] -
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* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_X=34069] -
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* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_X=34070] -
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* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Y=34071] -
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* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Y=34072] -
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* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Z=34073] -
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* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Z=34074] -
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*/
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export declare enum GL_TARGETS {
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TEXTURE_2D = 3553,
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TEXTURE_CUBE_MAP = 34067,
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TEXTURE_2D_ARRAY = 35866,
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TEXTURE_CUBE_MAP_POSITIVE_X = 34069,
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TEXTURE_CUBE_MAP_NEGATIVE_X = 34070,
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TEXTURE_CUBE_MAP_POSITIVE_Y = 34071,
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TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072,
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TEXTURE_CUBE_MAP_POSITIVE_Z = 34073,
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TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074
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}
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/**
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* The wrap modes that are supported by pixi.
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*
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* The {@link settings.WRAP_MODE} wrap mode affects the default wrapping mode of future operations.
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* It can be re-assigned to either CLAMP or REPEAT, depending upon suitability.
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* If the texture is non power of two then clamp will be used regardless as WebGL can
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* only use REPEAT if the texture is po2.
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*
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* This property only affects WebGL.
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* @name WRAP_MODES
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* @static
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* @enum {number}
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* @property {number} CLAMP - The textures uvs are clamped
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* @property {number} REPEAT - The texture uvs tile and repeat
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* @property {number} MIRRORED_REPEAT - The texture uvs tile and repeat with mirroring
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*/
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export declare enum GL_WRAP_MODES {
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CLAMP = 33071,
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REPEAT = 10497,
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MIRRORED_REPEAT = 33648
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}
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export declare enum GL_TYPES {
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/**
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* 8 bits per channel for gl.RGBA
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* @default 5121
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*/
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UNSIGNED_BYTE = 5121,
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/**
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* @default 5123
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*/
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UNSIGNED_SHORT = 5123,
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/**
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* 5 red bits, 6 green bits, 5 blue bits.
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* @default 33635
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*/
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UNSIGNED_SHORT_5_6_5 = 33635,
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/**
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* 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits.
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* @default 32819
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*/
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UNSIGNED_SHORT_4_4_4_4 = 32819,
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/**
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* 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
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* @default 32820
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*/
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UNSIGNED_SHORT_5_5_5_1 = 32820,
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/**
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* @default 5125
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*/
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UNSIGNED_INT = 5125,
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/**
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* @default 35899
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*/
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UNSIGNED_INT_10F_11F_11F_REV = 35899,
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/**
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* @default 33640
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*/
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UNSIGNED_INT_2_10_10_10_REV = 33640,
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/**
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* @default 34042
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*/
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UNSIGNED_INT_24_8 = 34042,
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/**
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* @default 35902
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*/
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UNSIGNED_INT_5_9_9_9_REV = 35902,
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/**
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* @default 5120
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*/
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BYTE = 5120,
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/**
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* @default 5122
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*/
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SHORT = 5122,
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/**
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* @default 5124
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*/
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INT = 5124,
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/**
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* @default 5126
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*/
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FLOAT = 5126,
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/**
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* @default 36269
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*/
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FLOAT_32_UNSIGNED_INT_24_8_REV = 36269,
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/**
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* @default 36193
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*/
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HALF_FLOAT = 36193
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}
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