sdfsdfs
This commit is contained in:
65
node_modules/pixi.js/lib/rendering/renderers/gpu/GpuEncoderSystem.d.ts
generated
vendored
Normal file
65
node_modules/pixi.js/lib/rendering/renderers/gpu/GpuEncoderSystem.d.ts
generated
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
/// <reference types="@webgpu/types" />
|
||||
import { ExtensionType } from '../../../extensions/Extensions';
|
||||
import type { Rectangle } from '../../../maths/shapes/Rectangle';
|
||||
import type { Topology } from '../shared/geometry/const';
|
||||
import type { Geometry } from '../shared/geometry/Geometry';
|
||||
import type { Shader } from '../shared/shader/Shader';
|
||||
import type { State } from '../shared/state/State';
|
||||
import type { System } from '../shared/system/System';
|
||||
import type { GPU } from './GpuDeviceSystem';
|
||||
import type { GpuRenderTarget } from './renderTarget/GpuRenderTarget';
|
||||
import type { BindGroup } from './shader/BindGroup';
|
||||
import type { GpuProgram } from './shader/GpuProgram';
|
||||
import type { WebGPURenderer } from './WebGPURenderer';
|
||||
/**
|
||||
* The system that handles encoding commands for the GPU.
|
||||
* @memberof rendering
|
||||
*/
|
||||
export declare class GpuEncoderSystem implements System {
|
||||
/** @ignore */
|
||||
static extension: {
|
||||
readonly type: readonly [ExtensionType.WebGPUSystem];
|
||||
readonly name: "encoder";
|
||||
readonly priority: 1;
|
||||
};
|
||||
commandEncoder: GPUCommandEncoder;
|
||||
renderPassEncoder: GPURenderPassEncoder;
|
||||
commandFinished: Promise<void>;
|
||||
private _resolveCommandFinished;
|
||||
private _gpu;
|
||||
private _boundBindGroup;
|
||||
private _boundVertexBuffer;
|
||||
private _boundIndexBuffer;
|
||||
private _boundPipeline;
|
||||
private readonly _renderer;
|
||||
constructor(renderer: WebGPURenderer);
|
||||
renderStart(): void;
|
||||
beginRenderPass(gpuRenderTarget: GpuRenderTarget): void;
|
||||
endRenderPass(): void;
|
||||
setViewport(viewport: Rectangle): void;
|
||||
setPipelineFromGeometryProgramAndState(geometry: Geometry, program: GpuProgram, state: any, topology?: Topology): void;
|
||||
setPipeline(pipeline: GPURenderPipeline): void;
|
||||
private _setVertexBuffer;
|
||||
private _setIndexBuffer;
|
||||
resetBindGroup(index: number): void;
|
||||
setBindGroup(index: number, bindGroup: BindGroup, program: GpuProgram): void;
|
||||
setGeometry(geometry: Geometry, program: GpuProgram): void;
|
||||
private _setShaderBindGroups;
|
||||
private _syncBindGroup;
|
||||
draw(options: {
|
||||
geometry: Geometry;
|
||||
shader: Shader;
|
||||
state?: State;
|
||||
topology?: Topology;
|
||||
size?: number;
|
||||
start?: number;
|
||||
instanceCount?: number;
|
||||
skipSync?: boolean;
|
||||
}): void;
|
||||
finishRenderPass(): void;
|
||||
postrender(): void;
|
||||
restoreRenderPass(): void;
|
||||
private _clearCache;
|
||||
destroy(): void;
|
||||
protected contextChange(gpu: GPU): void;
|
||||
}
|
Reference in New Issue
Block a user