sdfsdfs
This commit is contained in:
34
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.d.ts
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.d.ts
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/// <reference types="@webgpu/types" />
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import { ExtensionType } from '../../../../extensions/Extensions';
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import type { Buffer } from '../../shared/buffer/Buffer';
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import type { System } from '../../shared/system/System';
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import type { GPU } from '../GpuDeviceSystem';
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/**
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* System plugin to the renderer to manage buffers.
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* @memberof rendering
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*/
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export declare class GpuBufferSystem implements System {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGPUSystem];
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readonly name: "buffer";
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};
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protected CONTEXT_UID: number;
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private _gpuBuffers;
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private readonly _managedBuffers;
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private _gpu;
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protected contextChange(gpu: GPU): void;
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getGPUBuffer(buffer: Buffer): GPUBuffer;
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updateBuffer(buffer: Buffer): GPUBuffer;
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/** dispose all WebGL resources of all managed buffers */
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destroyAll(): void;
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createGPUBuffer(buffer: Buffer): GPUBuffer;
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protected onBufferChange(buffer: Buffer): void;
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/**
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* Disposes buffer
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* @param buffer - buffer with data
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*/
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protected onBufferDestroy(buffer: Buffer): void;
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destroy(): void;
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private _destroyBuffer;
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}
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.js
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.js
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'use strict';
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var Extensions = require('../../../../extensions/Extensions.js');
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var fastCopy = require('../../shared/buffer/utils/fastCopy.js');
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"use strict";
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class GpuBufferSystem {
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constructor() {
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this._gpuBuffers = /* @__PURE__ */ Object.create(null);
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this._managedBuffers = [];
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}
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contextChange(gpu) {
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this._gpu = gpu;
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}
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getGPUBuffer(buffer) {
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return this._gpuBuffers[buffer.uid] || this.createGPUBuffer(buffer);
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}
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updateBuffer(buffer) {
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const gpuBuffer = this._gpuBuffers[buffer.uid] || this.createGPUBuffer(buffer);
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const data = buffer.data;
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if (buffer._updateID && data) {
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buffer._updateID = 0;
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this._gpu.device.queue.writeBuffer(
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gpuBuffer,
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0,
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data.buffer,
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0,
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// round to the nearest 4 bytes
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(buffer._updateSize || data.byteLength) + 3 & ~3
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);
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}
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return gpuBuffer;
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}
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/** dispose all WebGL resources of all managed buffers */
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destroyAll() {
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for (const id in this._gpuBuffers) {
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this._gpuBuffers[id].destroy();
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}
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this._gpuBuffers = {};
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}
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createGPUBuffer(buffer) {
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if (!this._gpuBuffers[buffer.uid]) {
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buffer.on("update", this.updateBuffer, this);
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buffer.on("change", this.onBufferChange, this);
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buffer.on("destroy", this.onBufferDestroy, this);
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this._managedBuffers.push(buffer);
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}
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const gpuBuffer = this._gpu.device.createBuffer(buffer.descriptor);
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buffer._updateID = 0;
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if (buffer.data) {
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fastCopy.fastCopy(buffer.data.buffer, gpuBuffer.getMappedRange());
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gpuBuffer.unmap();
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}
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this._gpuBuffers[buffer.uid] = gpuBuffer;
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return gpuBuffer;
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}
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onBufferChange(buffer) {
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const gpuBuffer = this._gpuBuffers[buffer.uid];
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gpuBuffer.destroy();
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buffer._updateID = 0;
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this._gpuBuffers[buffer.uid] = this.createGPUBuffer(buffer);
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}
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/**
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* Disposes buffer
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* @param buffer - buffer with data
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*/
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onBufferDestroy(buffer) {
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this._managedBuffers.splice(this._managedBuffers.indexOf(buffer), 1);
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this._destroyBuffer(buffer);
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}
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destroy() {
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this._managedBuffers.forEach((buffer) => this._destroyBuffer(buffer));
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this._managedBuffers = null;
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this._gpuBuffers = null;
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}
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_destroyBuffer(buffer) {
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const gpuBuffer = this._gpuBuffers[buffer.uid];
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gpuBuffer.destroy();
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buffer.off("update", this.updateBuffer, this);
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buffer.off("change", this.onBufferChange, this);
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buffer.off("destroy", this.onBufferDestroy, this);
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this._gpuBuffers[buffer.uid] = null;
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}
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}
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/** @ignore */
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GpuBufferSystem.extension = {
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type: [
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Extensions.ExtensionType.WebGPUSystem
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],
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name: "buffer"
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};
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exports.GpuBufferSystem = GpuBufferSystem;
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//# sourceMappingURL=GpuBufferSystem.js.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.js.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.js.map
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92
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.mjs
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.mjs
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import { ExtensionType } from '../../../../extensions/Extensions.mjs';
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import { fastCopy } from '../../shared/buffer/utils/fastCopy.mjs';
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"use strict";
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class GpuBufferSystem {
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constructor() {
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this._gpuBuffers = /* @__PURE__ */ Object.create(null);
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this._managedBuffers = [];
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}
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contextChange(gpu) {
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this._gpu = gpu;
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}
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getGPUBuffer(buffer) {
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return this._gpuBuffers[buffer.uid] || this.createGPUBuffer(buffer);
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}
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updateBuffer(buffer) {
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const gpuBuffer = this._gpuBuffers[buffer.uid] || this.createGPUBuffer(buffer);
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const data = buffer.data;
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if (buffer._updateID && data) {
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buffer._updateID = 0;
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this._gpu.device.queue.writeBuffer(
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gpuBuffer,
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0,
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data.buffer,
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0,
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// round to the nearest 4 bytes
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(buffer._updateSize || data.byteLength) + 3 & ~3
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);
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}
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return gpuBuffer;
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}
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/** dispose all WebGL resources of all managed buffers */
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destroyAll() {
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for (const id in this._gpuBuffers) {
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this._gpuBuffers[id].destroy();
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}
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this._gpuBuffers = {};
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}
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createGPUBuffer(buffer) {
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if (!this._gpuBuffers[buffer.uid]) {
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buffer.on("update", this.updateBuffer, this);
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buffer.on("change", this.onBufferChange, this);
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buffer.on("destroy", this.onBufferDestroy, this);
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this._managedBuffers.push(buffer);
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}
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const gpuBuffer = this._gpu.device.createBuffer(buffer.descriptor);
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buffer._updateID = 0;
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if (buffer.data) {
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fastCopy(buffer.data.buffer, gpuBuffer.getMappedRange());
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gpuBuffer.unmap();
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}
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this._gpuBuffers[buffer.uid] = gpuBuffer;
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return gpuBuffer;
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}
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onBufferChange(buffer) {
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const gpuBuffer = this._gpuBuffers[buffer.uid];
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gpuBuffer.destroy();
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buffer._updateID = 0;
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this._gpuBuffers[buffer.uid] = this.createGPUBuffer(buffer);
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}
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/**
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* Disposes buffer
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* @param buffer - buffer with data
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||||
*/
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onBufferDestroy(buffer) {
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this._managedBuffers.splice(this._managedBuffers.indexOf(buffer), 1);
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this._destroyBuffer(buffer);
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}
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destroy() {
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this._managedBuffers.forEach((buffer) => this._destroyBuffer(buffer));
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this._managedBuffers = null;
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this._gpuBuffers = null;
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}
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_destroyBuffer(buffer) {
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const gpuBuffer = this._gpuBuffers[buffer.uid];
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gpuBuffer.destroy();
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buffer.off("update", this.updateBuffer, this);
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buffer.off("change", this.onBufferChange, this);
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buffer.off("destroy", this.onBufferDestroy, this);
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this._gpuBuffers[buffer.uid] = null;
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}
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}
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/** @ignore */
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GpuBufferSystem.extension = {
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type: [
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ExtensionType.WebGPUSystem
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],
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name: "buffer"
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};
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export { GpuBufferSystem };
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//# sourceMappingURL=GpuBufferSystem.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuBufferSystem.mjs.map
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3
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.d.ts
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.d.ts
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import { Buffer } from '../../shared/buffer/Buffer';
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import type { WebGPURenderer } from '../WebGPURenderer';
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export declare function GpuReadBuffer(buffer: Buffer, renderer: WebGPURenderer): void;
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.js
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.js
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'use strict';
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var Buffer = require('../../shared/buffer/Buffer.js');
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var _const = require('../../shared/buffer/const.js');
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"use strict";
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function GpuReadBuffer(buffer, renderer) {
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const bufferSize = buffer.descriptor.size;
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const device = renderer.gpu.device;
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const stagingBuffer = new Buffer.Buffer({
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data: new Float32Array(24e5),
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usage: _const.BufferUsage.MAP_READ | _const.BufferUsage.COPY_DST
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});
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const stagingGPUBuffer = renderer.buffer.createGPUBuffer(stagingBuffer);
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const commandEncoder = device.createCommandEncoder();
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commandEncoder.copyBufferToBuffer(
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renderer.buffer.getGPUBuffer(buffer),
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0,
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// Source offset
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stagingGPUBuffer,
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0,
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// Destination offset
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bufferSize
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);
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device.queue.submit([commandEncoder.finish()]);
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void stagingGPUBuffer.mapAsync(
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GPUMapMode.READ,
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0,
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// Offset
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bufferSize
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// Length
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).then(() => {
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stagingGPUBuffer.getMappedRange(0, bufferSize);
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stagingGPUBuffer.unmap();
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});
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}
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exports.GpuReadBuffer = GpuReadBuffer;
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//# sourceMappingURL=GpuReadBuffer.js.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.js.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.js.map
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{"version":3,"file":"GpuReadBuffer.js","sources":["../../../../../src/rendering/renderers/gpu/buffer/GpuReadBuffer.ts"],"sourcesContent":["import { Buffer } from '../../shared/buffer/Buffer';\nimport { BufferUsage } from '../../shared/buffer/const';\n\nimport type { WebGPURenderer } from '../WebGPURenderer';\n\nexport function GpuReadBuffer(buffer: Buffer, renderer: WebGPURenderer)\n{\n const bufferSize = buffer.descriptor.size;\n\n const device = renderer.gpu.device;\n\n const stagingBuffer = new Buffer({\n data: new Float32Array(2400000),\n usage: BufferUsage.MAP_READ | BufferUsage.COPY_DST,\n });\n\n const stagingGPUBuffer = renderer.buffer.createGPUBuffer(stagingBuffer);\n\n const commandEncoder = device.createCommandEncoder();\n\n commandEncoder.copyBufferToBuffer(\n renderer.buffer.getGPUBuffer(buffer),\n 0, // Source offset\n stagingGPUBuffer,\n 0, // Destination offset\n bufferSize,\n );\n\n device.queue.submit([commandEncoder.finish()]);\n\n void stagingGPUBuffer.mapAsync(\n GPUMapMode.READ,\n 0, // Offset\n bufferSize, // Length\n ).then(() =>\n {\n stagingGPUBuffer.getMappedRange(0, bufferSize);\n stagingGPUBuffer.unmap();\n });\n}\n"],"names":["Buffer","BufferUsage"],"mappings":";;;;;;AAKgB,SAAA,aAAA,CAAc,QAAgB,QAC9C,EAAA;AACI,EAAM,MAAA,UAAA,GAAa,OAAO,UAAW,CAAA,IAAA,CAAA;AAErC,EAAM,MAAA,MAAA,GAAS,SAAS,GAAI,CAAA,MAAA,CAAA;AAE5B,EAAM,MAAA,aAAA,GAAgB,IAAIA,aAAO,CAAA;AAAA,IAC7B,IAAA,EAAM,IAAI,YAAA,CAAa,IAAO,CAAA;AAAA,IAC9B,KAAA,EAAOC,kBAAY,CAAA,QAAA,GAAWA,kBAAY,CAAA,QAAA;AAAA,GAC7C,CAAA,CAAA;AAED,EAAA,MAAM,gBAAmB,GAAA,QAAA,CAAS,MAAO,CAAA,eAAA,CAAgB,aAAa,CAAA,CAAA;AAEtE,EAAM,MAAA,cAAA,GAAiB,OAAO,oBAAqB,EAAA,CAAA;AAEnD,EAAe,cAAA,CAAA,kBAAA;AAAA,IACX,QAAA,CAAS,MAAO,CAAA,YAAA,CAAa,MAAM,CAAA;AAAA,IACnC,CAAA;AAAA;AAAA,IACA,gBAAA;AAAA,IACA,CAAA;AAAA;AAAA,IACA,UAAA;AAAA,GACJ,CAAA;AAEA,EAAA,MAAA,CAAO,MAAM,MAAO,CAAA,CAAC,cAAe,CAAA,MAAA,EAAQ,CAAC,CAAA,CAAA;AAE7C,EAAA,KAAK,gBAAiB,CAAA,QAAA;AAAA,IAClB,UAAW,CAAA,IAAA;AAAA,IACX,CAAA;AAAA;AAAA,IACA,UAAA;AAAA;AAAA,GACJ,CAAE,KAAK,MACP;AACI,IAAiB,gBAAA,CAAA,cAAA,CAAe,GAAG,UAAU,CAAA,CAAA;AAC7C,IAAA,gBAAA,CAAiB,KAAM,EAAA,CAAA;AAAA,GAC1B,CAAA,CAAA;AACL;;;;"}
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.mjs
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.mjs
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||||
import { Buffer } from '../../shared/buffer/Buffer.mjs';
|
||||
import { BufferUsage } from '../../shared/buffer/const.mjs';
|
||||
|
||||
"use strict";
|
||||
function GpuReadBuffer(buffer, renderer) {
|
||||
const bufferSize = buffer.descriptor.size;
|
||||
const device = renderer.gpu.device;
|
||||
const stagingBuffer = new Buffer({
|
||||
data: new Float32Array(24e5),
|
||||
usage: BufferUsage.MAP_READ | BufferUsage.COPY_DST
|
||||
});
|
||||
const stagingGPUBuffer = renderer.buffer.createGPUBuffer(stagingBuffer);
|
||||
const commandEncoder = device.createCommandEncoder();
|
||||
commandEncoder.copyBufferToBuffer(
|
||||
renderer.buffer.getGPUBuffer(buffer),
|
||||
0,
|
||||
// Source offset
|
||||
stagingGPUBuffer,
|
||||
0,
|
||||
// Destination offset
|
||||
bufferSize
|
||||
);
|
||||
device.queue.submit([commandEncoder.finish()]);
|
||||
void stagingGPUBuffer.mapAsync(
|
||||
GPUMapMode.READ,
|
||||
0,
|
||||
// Offset
|
||||
bufferSize
|
||||
// Length
|
||||
).then(() => {
|
||||
stagingGPUBuffer.getMappedRange(0, bufferSize);
|
||||
stagingGPUBuffer.unmap();
|
||||
});
|
||||
}
|
||||
|
||||
export { GpuReadBuffer };
|
||||
//# sourceMappingURL=GpuReadBuffer.mjs.map
|
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/GpuReadBuffer.mjs.map
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||||
{"version":3,"file":"GpuReadBuffer.mjs","sources":["../../../../../src/rendering/renderers/gpu/buffer/GpuReadBuffer.ts"],"sourcesContent":["import { Buffer } from '../../shared/buffer/Buffer';\nimport { BufferUsage } from '../../shared/buffer/const';\n\nimport type { WebGPURenderer } from '../WebGPURenderer';\n\nexport function GpuReadBuffer(buffer: Buffer, renderer: WebGPURenderer)\n{\n const bufferSize = buffer.descriptor.size;\n\n const device = renderer.gpu.device;\n\n const stagingBuffer = new Buffer({\n data: new Float32Array(2400000),\n usage: BufferUsage.MAP_READ | BufferUsage.COPY_DST,\n });\n\n const stagingGPUBuffer = renderer.buffer.createGPUBuffer(stagingBuffer);\n\n const commandEncoder = device.createCommandEncoder();\n\n commandEncoder.copyBufferToBuffer(\n renderer.buffer.getGPUBuffer(buffer),\n 0, // Source offset\n stagingGPUBuffer,\n 0, // Destination offset\n bufferSize,\n );\n\n device.queue.submit([commandEncoder.finish()]);\n\n void stagingGPUBuffer.mapAsync(\n GPUMapMode.READ,\n 0, // Offset\n bufferSize, // Length\n ).then(() =>\n {\n stagingGPUBuffer.getMappedRange(0, bufferSize);\n stagingGPUBuffer.unmap();\n });\n}\n"],"names":[],"mappings":";;;;AAKgB,SAAA,aAAA,CAAc,QAAgB,QAC9C,EAAA;AACI,EAAM,MAAA,UAAA,GAAa,OAAO,UAAW,CAAA,IAAA,CAAA;AAErC,EAAM,MAAA,MAAA,GAAS,SAAS,GAAI,CAAA,MAAA,CAAA;AAE5B,EAAM,MAAA,aAAA,GAAgB,IAAI,MAAO,CAAA;AAAA,IAC7B,IAAA,EAAM,IAAI,YAAA,CAAa,IAAO,CAAA;AAAA,IAC9B,KAAA,EAAO,WAAY,CAAA,QAAA,GAAW,WAAY,CAAA,QAAA;AAAA,GAC7C,CAAA,CAAA;AAED,EAAA,MAAM,gBAAmB,GAAA,QAAA,CAAS,MAAO,CAAA,eAAA,CAAgB,aAAa,CAAA,CAAA;AAEtE,EAAM,MAAA,cAAA,GAAiB,OAAO,oBAAqB,EAAA,CAAA;AAEnD,EAAe,cAAA,CAAA,kBAAA;AAAA,IACX,QAAA,CAAS,MAAO,CAAA,YAAA,CAAa,MAAM,CAAA;AAAA,IACnC,CAAA;AAAA;AAAA,IACA,gBAAA;AAAA,IACA,CAAA;AAAA;AAAA,IACA,UAAA;AAAA,GACJ,CAAA;AAEA,EAAA,MAAA,CAAO,MAAM,MAAO,CAAA,CAAC,cAAe,CAAA,MAAA,EAAQ,CAAC,CAAA,CAAA;AAE7C,EAAA,KAAK,gBAAiB,CAAA,QAAA;AAAA,IAClB,UAAW,CAAA,IAAA;AAAA,IACX,CAAA;AAAA;AAAA,IACA,UAAA;AAAA;AAAA,GACJ,CAAE,KAAK,MACP;AACI,IAAiB,gBAAA,CAAA,cAAA,CAAe,GAAG,UAAU,CAAA,CAAA;AAC7C,IAAA,gBAAA,CAAiB,KAAM,EAAA,CAAA;AAAA,GAC1B,CAAA,CAAA;AACL;;;;"}
|
13
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.d.ts
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node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.d.ts
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||||
export declare class UboBatch {
|
||||
private _buffer;
|
||||
data: Float32Array;
|
||||
private readonly _minUniformOffsetAlignment;
|
||||
byteIndex: number;
|
||||
constructor({ minUniformOffsetAlignment }: {
|
||||
minUniformOffsetAlignment: number;
|
||||
});
|
||||
clear(): void;
|
||||
addEmptyGroup(size: number): number;
|
||||
addGroup(array: Float32Array): number;
|
||||
destroy(): void;
|
||||
}
|
42
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.js
generated
vendored
Normal file
42
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.js
generated
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
'use strict';
|
||||
|
||||
"use strict";
|
||||
class UboBatch {
|
||||
constructor({ minUniformOffsetAlignment }) {
|
||||
this._minUniformOffsetAlignment = 256;
|
||||
this.byteIndex = 0;
|
||||
this._minUniformOffsetAlignment = minUniformOffsetAlignment;
|
||||
this.data = new Float32Array(65535);
|
||||
}
|
||||
clear() {
|
||||
this.byteIndex = 0;
|
||||
}
|
||||
addEmptyGroup(size) {
|
||||
if (size > this._minUniformOffsetAlignment / 4) {
|
||||
throw new Error(`UniformBufferBatch: array is too large: ${size * 4}`);
|
||||
}
|
||||
const start = this.byteIndex;
|
||||
let newSize = start + size * 4;
|
||||
newSize = Math.ceil(newSize / this._minUniformOffsetAlignment) * this._minUniformOffsetAlignment;
|
||||
if (newSize > this.data.length * 4) {
|
||||
throw new Error("UniformBufferBatch: ubo batch got too big");
|
||||
}
|
||||
this.byteIndex = newSize;
|
||||
return start;
|
||||
}
|
||||
addGroup(array) {
|
||||
const offset = this.addEmptyGroup(array.length);
|
||||
for (let i = 0; i < array.length; i++) {
|
||||
this.data[offset / 4 + i] = array[i];
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
destroy() {
|
||||
this._buffer.destroy();
|
||||
this._buffer = null;
|
||||
this.data = null;
|
||||
}
|
||||
}
|
||||
|
||||
exports.UboBatch = UboBatch;
|
||||
//# sourceMappingURL=UboBatch.js.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"UboBatch.js","sources":["../../../../../src/rendering/renderers/gpu/buffer/UboBatch.ts"],"sourcesContent":["import type { Buffer } from '../../shared/buffer/Buffer';\n\nexport class UboBatch\n{\n private _buffer: Buffer;\n public data: Float32Array;\n private readonly _minUniformOffsetAlignment: number = 256;\n\n public byteIndex = 0;\n\n constructor({ minUniformOffsetAlignment }: {minUniformOffsetAlignment: number})\n {\n this._minUniformOffsetAlignment = minUniformOffsetAlignment;\n this.data = new Float32Array(65535);\n }\n\n public clear(): void\n {\n this.byteIndex = 0;\n }\n\n public addEmptyGroup(size: number): number\n {\n // update the buffer.. only float32 for now!\n if (size > this._minUniformOffsetAlignment / 4)\n {\n throw new Error(`UniformBufferBatch: array is too large: ${size * 4}`);\n }\n\n const start = this.byteIndex;\n\n let newSize = start + (size * 4);\n\n newSize = Math.ceil(newSize / this._minUniformOffsetAlignment) * this._minUniformOffsetAlignment;\n\n if (newSize > this.data.length * 4)\n {\n // TODO push a new buffer\n throw new Error('UniformBufferBatch: ubo batch got too big');\n }\n\n this.byteIndex = newSize;\n\n return start;\n }\n\n public addGroup(array: Float32Array): number\n {\n const offset = this.addEmptyGroup(array.length);\n\n for (let i = 0; i < array.length; i++)\n {\n this.data[(offset / 4) + i] = array[i];\n }\n\n return offset;\n }\n\n public destroy()\n {\n this._buffer.destroy();\n this._buffer = null;\n\n this.data = null;\n }\n}\n"],"names":[],"mappings":";;;AAEO,MAAM,QACb,CAAA;AAAA,EAOI,WAAA,CAAY,EAAE,yBAAA,EACd,EAAA;AALA,IAAA,IAAA,CAAiB,0BAAqC,GAAA,GAAA,CAAA;AAEtD,IAAA,IAAA,CAAO,SAAY,GAAA,CAAA,CAAA;AAIf,IAAA,IAAA,CAAK,0BAA6B,GAAA,yBAAA,CAAA;AAClC,IAAK,IAAA,CAAA,IAAA,GAAO,IAAI,YAAA,CAAa,KAAK,CAAA,CAAA;AAAA,GACtC;AAAA,EAEO,KACP,GAAA;AACI,IAAA,IAAA,CAAK,SAAY,GAAA,CAAA,CAAA;AAAA,GACrB;AAAA,EAEO,cAAc,IACrB,EAAA;AAEI,IAAI,IAAA,IAAA,GAAO,IAAK,CAAA,0BAAA,GAA6B,CAC7C,EAAA;AACI,MAAA,MAAM,IAAI,KAAA,CAAM,CAA2C,wCAAA,EAAA,IAAA,GAAO,CAAC,CAAE,CAAA,CAAA,CAAA;AAAA,KACzE;AAEA,IAAA,MAAM,QAAQ,IAAK,CAAA,SAAA,CAAA;AAEnB,IAAI,IAAA,OAAA,GAAU,QAAS,IAAO,GAAA,CAAA,CAAA;AAE9B,IAAA,OAAA,GAAU,KAAK,IAAK,CAAA,OAAA,GAAU,IAAK,CAAA,0BAA0B,IAAI,IAAK,CAAA,0BAAA,CAAA;AAEtE,IAAA,IAAI,OAAU,GAAA,IAAA,CAAK,IAAK,CAAA,MAAA,GAAS,CACjC,EAAA;AAEI,MAAM,MAAA,IAAI,MAAM,2CAA2C,CAAA,CAAA;AAAA,KAC/D;AAEA,IAAA,IAAA,CAAK,SAAY,GAAA,OAAA,CAAA;AAEjB,IAAO,OAAA,KAAA,CAAA;AAAA,GACX;AAAA,EAEO,SAAS,KAChB,EAAA;AACI,IAAA,MAAM,MAAS,GAAA,IAAA,CAAK,aAAc,CAAA,KAAA,CAAM,MAAM,CAAA,CAAA;AAE9C,IAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAA,KAAA,CAAM,QAAQ,CAClC,EAAA,EAAA;AACI,MAAA,IAAA,CAAK,KAAM,MAAS,GAAA,CAAA,GAAK,CAAC,CAAA,GAAI,MAAM,CAAC,CAAA,CAAA;AAAA,KACzC;AAEA,IAAO,OAAA,MAAA,CAAA;AAAA,GACX;AAAA,EAEO,OACP,GAAA;AACI,IAAA,IAAA,CAAK,QAAQ,OAAQ,EAAA,CAAA;AACrB,IAAA,IAAA,CAAK,OAAU,GAAA,IAAA,CAAA;AAEf,IAAA,IAAA,CAAK,IAAO,GAAA,IAAA,CAAA;AAAA,GAChB;AACJ;;;;"}
|
40
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.mjs
generated
vendored
Normal file
40
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.mjs
generated
vendored
Normal file
@@ -0,0 +1,40 @@
|
||||
"use strict";
|
||||
class UboBatch {
|
||||
constructor({ minUniformOffsetAlignment }) {
|
||||
this._minUniformOffsetAlignment = 256;
|
||||
this.byteIndex = 0;
|
||||
this._minUniformOffsetAlignment = minUniformOffsetAlignment;
|
||||
this.data = new Float32Array(65535);
|
||||
}
|
||||
clear() {
|
||||
this.byteIndex = 0;
|
||||
}
|
||||
addEmptyGroup(size) {
|
||||
if (size > this._minUniformOffsetAlignment / 4) {
|
||||
throw new Error(`UniformBufferBatch: array is too large: ${size * 4}`);
|
||||
}
|
||||
const start = this.byteIndex;
|
||||
let newSize = start + size * 4;
|
||||
newSize = Math.ceil(newSize / this._minUniformOffsetAlignment) * this._minUniformOffsetAlignment;
|
||||
if (newSize > this.data.length * 4) {
|
||||
throw new Error("UniformBufferBatch: ubo batch got too big");
|
||||
}
|
||||
this.byteIndex = newSize;
|
||||
return start;
|
||||
}
|
||||
addGroup(array) {
|
||||
const offset = this.addEmptyGroup(array.length);
|
||||
for (let i = 0; i < array.length; i++) {
|
||||
this.data[offset / 4 + i] = array[i];
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
destroy() {
|
||||
this._buffer.destroy();
|
||||
this._buffer = null;
|
||||
this.data = null;
|
||||
}
|
||||
}
|
||||
|
||||
export { UboBatch };
|
||||
//# sourceMappingURL=UboBatch.mjs.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gpu/buffer/UboBatch.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"UboBatch.mjs","sources":["../../../../../src/rendering/renderers/gpu/buffer/UboBatch.ts"],"sourcesContent":["import type { Buffer } from '../../shared/buffer/Buffer';\n\nexport class UboBatch\n{\n private _buffer: Buffer;\n public data: Float32Array;\n private readonly _minUniformOffsetAlignment: number = 256;\n\n public byteIndex = 0;\n\n constructor({ minUniformOffsetAlignment }: {minUniformOffsetAlignment: number})\n {\n this._minUniformOffsetAlignment = minUniformOffsetAlignment;\n this.data = new Float32Array(65535);\n }\n\n public clear(): void\n {\n this.byteIndex = 0;\n }\n\n public addEmptyGroup(size: number): number\n {\n // update the buffer.. only float32 for now!\n if (size > this._minUniformOffsetAlignment / 4)\n {\n throw new Error(`UniformBufferBatch: array is too large: ${size * 4}`);\n }\n\n const start = this.byteIndex;\n\n let newSize = start + (size * 4);\n\n newSize = Math.ceil(newSize / this._minUniformOffsetAlignment) * this._minUniformOffsetAlignment;\n\n if (newSize > this.data.length * 4)\n {\n // TODO push a new buffer\n throw new Error('UniformBufferBatch: ubo batch got too big');\n }\n\n this.byteIndex = newSize;\n\n return start;\n }\n\n public addGroup(array: Float32Array): number\n {\n const offset = this.addEmptyGroup(array.length);\n\n for (let i = 0; i < array.length; i++)\n {\n this.data[(offset / 4) + i] = array[i];\n }\n\n return offset;\n }\n\n public destroy()\n {\n this._buffer.destroy();\n this._buffer = null;\n\n this.data = null;\n }\n}\n"],"names":[],"mappings":";AAEO,MAAM,QACb,CAAA;AAAA,EAOI,WAAA,CAAY,EAAE,yBAAA,EACd,EAAA;AALA,IAAA,IAAA,CAAiB,0BAAqC,GAAA,GAAA,CAAA;AAEtD,IAAA,IAAA,CAAO,SAAY,GAAA,CAAA,CAAA;AAIf,IAAA,IAAA,CAAK,0BAA6B,GAAA,yBAAA,CAAA;AAClC,IAAK,IAAA,CAAA,IAAA,GAAO,IAAI,YAAA,CAAa,KAAK,CAAA,CAAA;AAAA,GACtC;AAAA,EAEO,KACP,GAAA;AACI,IAAA,IAAA,CAAK,SAAY,GAAA,CAAA,CAAA;AAAA,GACrB;AAAA,EAEO,cAAc,IACrB,EAAA;AAEI,IAAI,IAAA,IAAA,GAAO,IAAK,CAAA,0BAAA,GAA6B,CAC7C,EAAA;AACI,MAAA,MAAM,IAAI,KAAA,CAAM,CAA2C,wCAAA,EAAA,IAAA,GAAO,CAAC,CAAE,CAAA,CAAA,CAAA;AAAA,KACzE;AAEA,IAAA,MAAM,QAAQ,IAAK,CAAA,SAAA,CAAA;AAEnB,IAAI,IAAA,OAAA,GAAU,QAAS,IAAO,GAAA,CAAA,CAAA;AAE9B,IAAA,OAAA,GAAU,KAAK,IAAK,CAAA,OAAA,GAAU,IAAK,CAAA,0BAA0B,IAAI,IAAK,CAAA,0BAAA,CAAA;AAEtE,IAAA,IAAI,OAAU,GAAA,IAAA,CAAK,IAAK,CAAA,MAAA,GAAS,CACjC,EAAA;AAEI,MAAM,MAAA,IAAI,MAAM,2CAA2C,CAAA,CAAA;AAAA,KAC/D;AAEA,IAAA,IAAA,CAAK,SAAY,GAAA,OAAA,CAAA;AAEjB,IAAO,OAAA,KAAA,CAAA;AAAA,GACX;AAAA,EAEO,SAAS,KAChB,EAAA;AACI,IAAA,MAAM,MAAS,GAAA,IAAA,CAAK,aAAc,CAAA,KAAA,CAAM,MAAM,CAAA,CAAA;AAE9C,IAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAA,KAAA,CAAM,QAAQ,CAClC,EAAA,EAAA;AACI,MAAA,IAAA,CAAK,KAAM,MAAS,GAAA,CAAA,GAAK,CAAC,CAAA,GAAI,MAAM,CAAC,CAAA,CAAA;AAAA,KACzC;AAEA,IAAO,OAAA,MAAA,CAAA;AAAA,GACX;AAAA,EAEO,OACP,GAAA;AACI,IAAA,IAAA,CAAK,QAAQ,OAAQ,EAAA,CAAA;AACrB,IAAA,IAAA,CAAK,OAAU,GAAA,IAAA,CAAA;AAEf,IAAA,IAAA,CAAK,IAAO,GAAA,IAAA,CAAA;AAAA,GAChB;AACJ;;;;"}
|
Reference in New Issue
Block a user