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node_modules/pixi.js/lib/rendering/renderers/gpu/shader/BindResource.d.ts
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33
node_modules/pixi.js/lib/rendering/renderers/gpu/shader/BindResource.d.ts
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import type { BindGroup } from './BindGroup';
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/**
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* an interface that allows a resource to be bound to the gpu in a bind group
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* @memberof rendering
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*/
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export interface BindResource {
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/**
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* The type of resource this is
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* @ignore
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*/
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_resourceType: string;
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/**
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* Unique id for this resource this can change and is used to link the gpu
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* @ignore
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*/
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_resourceId: number;
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_touched: number;
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/**
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* a boolean that indicates if the resource has been destroyed.
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* If true, the resource should not be used and any bind groups
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* that will release any references to this resource.
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* @ignore
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*/
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destroyed: boolean;
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/**
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* event dispatch whenever the underlying resource needs to change
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* this could be a texture or buffer that has been resized.
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* This is important as it allows the renderer to know that it needs to rebind the resource
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*/
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on?(event: 'change', listenerFunction: (resource: BindResource) => void, listener: BindGroup): void;
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/** @todo */
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off?(event: 'change', listenerFunction: (resource: BindResource) => void, listener: BindGroup): void;
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}
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