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3
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.d.ts
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.d.ts
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/// <reference types="@webgpu/types" />
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import type { BLEND_MODES } from '../../shared/state/const';
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export declare const GpuBlendModesToPixi: Partial<Record<BLEND_MODES, GPUBlendState>>;
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.js
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.js
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'use strict';
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"use strict";
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const GpuBlendModesToPixi = {};
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GpuBlendModesToPixi.normal = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.add = {
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alpha: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.multiply = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "dst",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.screen = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one-minus-src",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.overlay = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one-minus-src",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.none = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "zero",
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dstFactor: "zero",
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operation: "add"
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}
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};
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GpuBlendModesToPixi["normal-npm"] = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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}
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};
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GpuBlendModesToPixi["add-npm"] = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "add"
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},
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color: {
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srcFactor: "src-alpha",
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dstFactor: "one",
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operation: "add"
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}
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};
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GpuBlendModesToPixi["screen-npm"] = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
|
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color: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.erase = {
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alpha: {
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srcFactor: "zero",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "zero",
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dstFactor: "one-minus-src",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.min = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "min"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "min"
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}
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};
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GpuBlendModesToPixi.max = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "max"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "max"
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}
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};
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exports.GpuBlendModesToPixi = GpuBlendModesToPixi;
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//# sourceMappingURL=GpuBlendModesToPixi.js.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.js.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.js.map
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149
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.mjs
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.mjs
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"use strict";
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const GpuBlendModesToPixi = {};
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GpuBlendModesToPixi.normal = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.add = {
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alpha: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.multiply = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "dst",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.screen = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one-minus-src",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.overlay = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one-minus-src",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.none = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "zero",
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dstFactor: "zero",
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operation: "add"
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}
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};
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GpuBlendModesToPixi["normal-npm"] = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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}
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};
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GpuBlendModesToPixi["add-npm"] = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "add"
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},
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color: {
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srcFactor: "src-alpha",
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dstFactor: "one",
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operation: "add"
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}
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};
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GpuBlendModesToPixi["screen-npm"] = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.erase = {
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alpha: {
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srcFactor: "zero",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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},
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color: {
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srcFactor: "zero",
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dstFactor: "one-minus-src",
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operation: "add"
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}
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};
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GpuBlendModesToPixi.min = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "min"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "min"
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}
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};
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GpuBlendModesToPixi.max = {
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alpha: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "max"
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},
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color: {
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srcFactor: "one",
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dstFactor: "one",
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operation: "max"
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}
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};
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export { GpuBlendModesToPixi };
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//# sourceMappingURL=GpuBlendModesToPixi.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuBlendModesToPixi.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts
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/// <reference types="@webgpu/types" />
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import { ExtensionType } from '../../../../extensions/Extensions';
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import { State } from '../../shared/state/State';
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import type { BLEND_MODES } from '../../shared/state/const';
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import type { System } from '../../shared/system/System';
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import type { GPU } from '../GpuDeviceSystem';
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/**
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* System plugin to the renderer to manage WebGL state machines.
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* @memberof rendering
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*/
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export declare class GpuStateSystem implements System {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGPUSystem];
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readonly name: "state";
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};
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/**
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* State ID
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* @readonly
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*/
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stateId: number;
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/**
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* Polygon offset
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* @readonly
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*/
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polygonOffset: number;
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/**
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* Blend mode
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* @default 'none'
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* @readonly
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*/
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blendMode: BLEND_MODES;
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/** Whether current blend equation is different */
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protected _blendEq: boolean;
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/**
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* GL context
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* @member {WebGLRenderingContext}
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* @readonly
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*/
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protected gpu: GPU;
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/**
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* Default WebGL State
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* @readonly
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*/
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protected defaultState: State;
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constructor();
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protected contextChange(gpu: GPU): void;
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/**
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* Gets the blend mode data for the current state
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* @param state - The state to get the blend mode from
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*/
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getColorTargets(state: State): GPUColorTargetState[];
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destroy(): void;
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}
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.js
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.js
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'use strict';
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var Extensions = require('../../../../extensions/Extensions.js');
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var State = require('../../shared/state/State.js');
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var GpuBlendModesToPixi = require('./GpuBlendModesToPixi.js');
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"use strict";
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class GpuStateSystem {
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constructor() {
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this.defaultState = new State.State();
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this.defaultState.blend = true;
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}
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contextChange(gpu) {
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this.gpu = gpu;
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}
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/**
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* Gets the blend mode data for the current state
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* @param state - The state to get the blend mode from
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||||
*/
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||||
getColorTargets(state) {
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const blend = GpuBlendModesToPixi.GpuBlendModesToPixi[state.blendMode] || GpuBlendModesToPixi.GpuBlendModesToPixi.normal;
|
||||
return [
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||||
{
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format: "bgra8unorm",
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||||
writeMask: 0,
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blend
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}
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||||
];
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}
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||||
destroy() {
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||||
this.gpu = null;
|
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}
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||||
}
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/** @ignore */
|
||||
GpuStateSystem.extension = {
|
||||
type: [
|
||||
Extensions.ExtensionType.WebGPUSystem
|
||||
],
|
||||
name: "state"
|
||||
};
|
||||
|
||||
exports.GpuStateSystem = GpuStateSystem;
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||||
//# sourceMappingURL=GpuStateSystem.js.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.js.map
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.js.map
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{"version":3,"file":"GpuStateSystem.js","sources":["../../../../../src/rendering/renderers/gpu/state/GpuStateSystem.ts"],"sourcesContent":["import { ExtensionType } from '../../../../extensions/Extensions';\nimport { State } from '../../shared/state/State';\nimport { GpuBlendModesToPixi } from './GpuBlendModesToPixi';\n\nimport type { BLEND_MODES } from '../../shared/state/const';\nimport type { System } from '../../shared/system/System';\nimport type { GPU } from '../GpuDeviceSystem';\n\n/**\n * System plugin to the renderer to manage WebGL state machines.\n * @memberof rendering\n */\nexport class GpuStateSystem implements System\n{\n /** @ignore */\n public static extension = {\n type: [\n ExtensionType.WebGPUSystem,\n ],\n name: 'state',\n } as const;\n /**\n * State ID\n * @readonly\n */\n public stateId: number;\n\n /**\n * Polygon offset\n * @readonly\n */\n public polygonOffset: number;\n\n /**\n * Blend mode\n * @default 'none'\n * @readonly\n */\n public blendMode: BLEND_MODES;\n\n /** Whether current blend equation is different */\n protected _blendEq: boolean;\n\n /**\n * GL context\n * @member {WebGLRenderingContext}\n * @readonly\n */\n protected gpu: GPU;\n\n /**\n * Default WebGL State\n * @readonly\n */\n protected defaultState: State;\n\n constructor()\n {\n this.defaultState = new State();\n this.defaultState.blend = true;\n }\n\n protected contextChange(gpu: GPU): void\n {\n this.gpu = gpu;\n }\n\n /**\n * Gets the blend mode data for the current state\n * @param state - The state to get the blend mode from\n */\n public getColorTargets(state: State): GPUColorTargetState[]\n {\n const blend = GpuBlendModesToPixi[state.blendMode] || GpuBlendModesToPixi.normal;\n\n return [\n {\n format: 'bgra8unorm',\n writeMask: 0,\n blend,\n },\n ];\n }\n\n public destroy(): void\n {\n this.gpu = null;\n }\n}\n"],"names":["State","GpuBlendModesToPixi","ExtensionType"],"mappings":";;;;;;;AAYO,MAAM,cACb,CAAA;AAAA,EA2CI,WACA,GAAA;AACI,IAAK,IAAA,CAAA,YAAA,GAAe,IAAIA,WAAM,EAAA,CAAA;AAC9B,IAAA,IAAA,CAAK,aAAa,KAAQ,GAAA,IAAA,CAAA;AAAA,GAC9B;AAAA,EAEU,cAAc,GACxB,EAAA;AACI,IAAA,IAAA,CAAK,GAAM,GAAA,GAAA,CAAA;AAAA,GACf;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,gBAAgB,KACvB,EAAA;AACI,IAAA,MAAM,KAAQ,GAAAC,uCAAA,CAAoB,KAAM,CAAA,SAAS,KAAKA,uCAAoB,CAAA,MAAA,CAAA;AAE1E,IAAO,OAAA;AAAA,MACH;AAAA,QACI,MAAQ,EAAA,YAAA;AAAA,QACR,SAAW,EAAA,CAAA;AAAA,QACX,KAAA;AAAA,OACJ;AAAA,KACJ,CAAA;AAAA,GACJ;AAAA,EAEO,OACP,GAAA;AACI,IAAA,IAAA,CAAK,GAAM,GAAA,IAAA,CAAA;AAAA,GACf;AACJ,CAAA;AAAA;AA5Ea,cAAA,CAGK,SAAY,GAAA;AAAA,EACtB,IAAM,EAAA;AAAA,IACFC,wBAAc,CAAA,YAAA;AAAA,GAClB;AAAA,EACA,IAAM,EAAA,OAAA;AACV,CAAA;;;;"}
|
41
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.mjs
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node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.mjs
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||||
import { ExtensionType } from '../../../../extensions/Extensions.mjs';
|
||||
import { State } from '../../shared/state/State.mjs';
|
||||
import { GpuBlendModesToPixi } from './GpuBlendModesToPixi.mjs';
|
||||
|
||||
"use strict";
|
||||
class GpuStateSystem {
|
||||
constructor() {
|
||||
this.defaultState = new State();
|
||||
this.defaultState.blend = true;
|
||||
}
|
||||
contextChange(gpu) {
|
||||
this.gpu = gpu;
|
||||
}
|
||||
/**
|
||||
* Gets the blend mode data for the current state
|
||||
* @param state - The state to get the blend mode from
|
||||
*/
|
||||
getColorTargets(state) {
|
||||
const blend = GpuBlendModesToPixi[state.blendMode] || GpuBlendModesToPixi.normal;
|
||||
return [
|
||||
{
|
||||
format: "bgra8unorm",
|
||||
writeMask: 0,
|
||||
blend
|
||||
}
|
||||
];
|
||||
}
|
||||
destroy() {
|
||||
this.gpu = null;
|
||||
}
|
||||
}
|
||||
/** @ignore */
|
||||
GpuStateSystem.extension = {
|
||||
type: [
|
||||
ExtensionType.WebGPUSystem
|
||||
],
|
||||
name: "state"
|
||||
};
|
||||
|
||||
export { GpuStateSystem };
|
||||
//# sourceMappingURL=GpuStateSystem.mjs.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.mjs.map
generated
vendored
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1
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.mjs.map
generated
vendored
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@@ -0,0 +1 @@
|
||||
{"version":3,"file":"GpuStateSystem.mjs","sources":["../../../../../src/rendering/renderers/gpu/state/GpuStateSystem.ts"],"sourcesContent":["import { ExtensionType } from '../../../../extensions/Extensions';\nimport { State } from '../../shared/state/State';\nimport { GpuBlendModesToPixi } from './GpuBlendModesToPixi';\n\nimport type { BLEND_MODES } from '../../shared/state/const';\nimport type { System } from '../../shared/system/System';\nimport type { GPU } from '../GpuDeviceSystem';\n\n/**\n * System plugin to the renderer to manage WebGL state machines.\n * @memberof rendering\n */\nexport class GpuStateSystem implements System\n{\n /** @ignore */\n public static extension = {\n type: [\n ExtensionType.WebGPUSystem,\n ],\n name: 'state',\n } as const;\n /**\n * State ID\n * @readonly\n */\n public stateId: number;\n\n /**\n * Polygon offset\n * @readonly\n */\n public polygonOffset: number;\n\n /**\n * Blend mode\n * @default 'none'\n * @readonly\n */\n public blendMode: BLEND_MODES;\n\n /** Whether current blend equation is different */\n protected _blendEq: boolean;\n\n /**\n * GL context\n * @member {WebGLRenderingContext}\n * @readonly\n */\n protected gpu: GPU;\n\n /**\n * Default WebGL State\n * @readonly\n */\n protected defaultState: State;\n\n constructor()\n {\n this.defaultState = new State();\n this.defaultState.blend = true;\n }\n\n protected contextChange(gpu: GPU): void\n {\n this.gpu = gpu;\n }\n\n /**\n * Gets the blend mode data for the current state\n * @param state - The state to get the blend mode from\n */\n public getColorTargets(state: State): GPUColorTargetState[]\n {\n const blend = GpuBlendModesToPixi[state.blendMode] || GpuBlendModesToPixi.normal;\n\n return [\n {\n format: 'bgra8unorm',\n writeMask: 0,\n blend,\n },\n ];\n }\n\n public destroy(): void\n {\n this.gpu = null;\n }\n}\n"],"names":[],"mappings":";;;;;AAYO,MAAM,cACb,CAAA;AAAA,EA2CI,WACA,GAAA;AACI,IAAK,IAAA,CAAA,YAAA,GAAe,IAAI,KAAM,EAAA,CAAA;AAC9B,IAAA,IAAA,CAAK,aAAa,KAAQ,GAAA,IAAA,CAAA;AAAA,GAC9B;AAAA,EAEU,cAAc,GACxB,EAAA;AACI,IAAA,IAAA,CAAK,GAAM,GAAA,GAAA,CAAA;AAAA,GACf;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,gBAAgB,KACvB,EAAA;AACI,IAAA,MAAM,KAAQ,GAAA,mBAAA,CAAoB,KAAM,CAAA,SAAS,KAAK,mBAAoB,CAAA,MAAA,CAAA;AAE1E,IAAO,OAAA;AAAA,MACH;AAAA,QACI,MAAQ,EAAA,YAAA;AAAA,QACR,SAAW,EAAA,CAAA;AAAA,QACX,KAAA;AAAA,OACJ;AAAA,KACJ,CAAA;AAAA,GACJ;AAAA,EAEO,OACP,GAAA;AACI,IAAA,IAAA,CAAK,GAAM,GAAA,IAAA,CAAA;AAAA,GACf;AACJ,CAAA;AAAA;AA5Ea,cAAA,CAGK,SAAY,GAAA;AAAA,EACtB,IAAM,EAAA;AAAA,IACF,aAAc,CAAA,YAAA;AAAA,GAClB;AAAA,EACA,IAAM,EAAA,OAAA;AACV,CAAA;;;;"}
|
13
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.d.ts
generated
vendored
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13
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.d.ts
generated
vendored
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@@ -0,0 +1,13 @@
|
||||
export interface StencilState {
|
||||
stencilWriteMask?: number;
|
||||
stencilReadMask?: number;
|
||||
stencilFront?: {
|
||||
compare: 'always' | 'equal';
|
||||
passOp: 'increment-clamp' | 'decrement-clamp' | 'keep';
|
||||
};
|
||||
stencilBack?: {
|
||||
compare: 'always' | 'equal';
|
||||
passOp: 'increment-clamp' | 'decrement-clamp' | 'keep';
|
||||
};
|
||||
}
|
||||
export declare const GpuStencilModesToPixi: StencilState[];
|
45
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.js
generated
vendored
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45
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.js
generated
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
'use strict';
|
||||
|
||||
var _const = require('../../shared/state/const.js');
|
||||
|
||||
"use strict";
|
||||
const GpuStencilModesToPixi = [];
|
||||
GpuStencilModesToPixi[_const.STENCIL_MODES.NONE] = void 0;
|
||||
GpuStencilModesToPixi[_const.STENCIL_MODES.DISABLED] = {
|
||||
stencilWriteMask: 0,
|
||||
stencilReadMask: 0
|
||||
};
|
||||
GpuStencilModesToPixi[_const.STENCIL_MODES.RENDERING_MASK_ADD] = {
|
||||
stencilFront: {
|
||||
compare: "equal",
|
||||
passOp: "increment-clamp"
|
||||
},
|
||||
stencilBack: {
|
||||
compare: "equal",
|
||||
passOp: "increment-clamp"
|
||||
}
|
||||
};
|
||||
GpuStencilModesToPixi[_const.STENCIL_MODES.RENDERING_MASK_REMOVE] = {
|
||||
stencilFront: {
|
||||
compare: "equal",
|
||||
passOp: "decrement-clamp"
|
||||
},
|
||||
stencilBack: {
|
||||
compare: "equal",
|
||||
passOp: "decrement-clamp"
|
||||
}
|
||||
};
|
||||
GpuStencilModesToPixi[_const.STENCIL_MODES.MASK_ACTIVE] = {
|
||||
stencilWriteMask: 0,
|
||||
stencilFront: {
|
||||
compare: "equal",
|
||||
passOp: "keep"
|
||||
},
|
||||
stencilBack: {
|
||||
compare: "equal",
|
||||
passOp: "keep"
|
||||
}
|
||||
};
|
||||
|
||||
exports.GpuStencilModesToPixi = GpuStencilModesToPixi;
|
||||
//# sourceMappingURL=GpuStencilModesToPixi.js.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"GpuStencilModesToPixi.js","sources":["../../../../../src/rendering/renderers/gpu/state/GpuStencilModesToPixi.ts"],"sourcesContent":["import { STENCIL_MODES } from '../../shared/state/const';\n\nexport interface StencilState\n{\n stencilWriteMask?: number\n stencilReadMask?: number;\n stencilFront?: {\n compare: 'always' | 'equal';\n passOp: 'increment-clamp' | 'decrement-clamp' | 'keep';\n },\n stencilBack?: {\n compare: 'always' | 'equal';\n passOp: 'increment-clamp' | 'decrement-clamp' | 'keep';\n }\n}\n\nexport const GpuStencilModesToPixi: StencilState[] = [];\n\nGpuStencilModesToPixi[STENCIL_MODES.NONE] = undefined;\n\nGpuStencilModesToPixi[STENCIL_MODES.DISABLED] = {\n stencilWriteMask: 0,\n stencilReadMask: 0,\n};\n\nGpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_ADD] = {\n stencilFront: {\n compare: 'equal',\n passOp: 'increment-clamp',\n },\n stencilBack: {\n compare: 'equal',\n passOp: 'increment-clamp',\n },\n};\n\nGpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_REMOVE] = {\n stencilFront: {\n compare: 'equal',\n passOp: 'decrement-clamp',\n },\n stencilBack: {\n compare: 'equal',\n passOp: 'decrement-clamp',\n },\n};\n\nGpuStencilModesToPixi[STENCIL_MODES.MASK_ACTIVE] = {\n stencilWriteMask: 0,\n stencilFront: {\n compare: 'equal',\n passOp: 'keep',\n },\n stencilBack: {\n compare: 'equal',\n passOp: 'keep',\n },\n};\n"],"names":["STENCIL_MODES"],"mappings":";;;;;AAgBO,MAAM,wBAAwC,GAAC;AAEtD,qBAAsB,CAAAA,oBAAA,CAAc,IAAI,CAAI,GAAA,KAAA,CAAA,CAAA;AAE5C,qBAAsB,CAAAA,oBAAA,CAAc,QAAQ,CAAI,GAAA;AAAA,EAC5C,gBAAkB,EAAA,CAAA;AAAA,EAClB,eAAiB,EAAA,CAAA;AACrB,CAAA,CAAA;AAEA,qBAAsB,CAAAA,oBAAA,CAAc,kBAAkB,CAAI,GAAA;AAAA,EACtD,YAAc,EAAA;AAAA,IACV,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,iBAAA;AAAA,GACZ;AAAA,EACA,WAAa,EAAA;AAAA,IACT,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,iBAAA;AAAA,GACZ;AACJ,CAAA,CAAA;AAEA,qBAAsB,CAAAA,oBAAA,CAAc,qBAAqB,CAAI,GAAA;AAAA,EACzD,YAAc,EAAA;AAAA,IACV,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,iBAAA;AAAA,GACZ;AAAA,EACA,WAAa,EAAA;AAAA,IACT,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,iBAAA;AAAA,GACZ;AACJ,CAAA,CAAA;AAEA,qBAAsB,CAAAA,oBAAA,CAAc,WAAW,CAAI,GAAA;AAAA,EAC/C,gBAAkB,EAAA,CAAA;AAAA,EAClB,YAAc,EAAA;AAAA,IACV,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,MAAA;AAAA,GACZ;AAAA,EACA,WAAa,EAAA;AAAA,IACT,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,MAAA;AAAA,GACZ;AACJ,CAAA;;;;"}
|
43
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.mjs
generated
vendored
Normal file
43
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.mjs
generated
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
import { STENCIL_MODES } from '../../shared/state/const.mjs';
|
||||
|
||||
"use strict";
|
||||
const GpuStencilModesToPixi = [];
|
||||
GpuStencilModesToPixi[STENCIL_MODES.NONE] = void 0;
|
||||
GpuStencilModesToPixi[STENCIL_MODES.DISABLED] = {
|
||||
stencilWriteMask: 0,
|
||||
stencilReadMask: 0
|
||||
};
|
||||
GpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_ADD] = {
|
||||
stencilFront: {
|
||||
compare: "equal",
|
||||
passOp: "increment-clamp"
|
||||
},
|
||||
stencilBack: {
|
||||
compare: "equal",
|
||||
passOp: "increment-clamp"
|
||||
}
|
||||
};
|
||||
GpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_REMOVE] = {
|
||||
stencilFront: {
|
||||
compare: "equal",
|
||||
passOp: "decrement-clamp"
|
||||
},
|
||||
stencilBack: {
|
||||
compare: "equal",
|
||||
passOp: "decrement-clamp"
|
||||
}
|
||||
};
|
||||
GpuStencilModesToPixi[STENCIL_MODES.MASK_ACTIVE] = {
|
||||
stencilWriteMask: 0,
|
||||
stencilFront: {
|
||||
compare: "equal",
|
||||
passOp: "keep"
|
||||
},
|
||||
stencilBack: {
|
||||
compare: "equal",
|
||||
passOp: "keep"
|
||||
}
|
||||
};
|
||||
|
||||
export { GpuStencilModesToPixi };
|
||||
//# sourceMappingURL=GpuStencilModesToPixi.mjs.map
|
1
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"GpuStencilModesToPixi.mjs","sources":["../../../../../src/rendering/renderers/gpu/state/GpuStencilModesToPixi.ts"],"sourcesContent":["import { STENCIL_MODES } from '../../shared/state/const';\n\nexport interface StencilState\n{\n stencilWriteMask?: number\n stencilReadMask?: number;\n stencilFront?: {\n compare: 'always' | 'equal';\n passOp: 'increment-clamp' | 'decrement-clamp' | 'keep';\n },\n stencilBack?: {\n compare: 'always' | 'equal';\n passOp: 'increment-clamp' | 'decrement-clamp' | 'keep';\n }\n}\n\nexport const GpuStencilModesToPixi: StencilState[] = [];\n\nGpuStencilModesToPixi[STENCIL_MODES.NONE] = undefined;\n\nGpuStencilModesToPixi[STENCIL_MODES.DISABLED] = {\n stencilWriteMask: 0,\n stencilReadMask: 0,\n};\n\nGpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_ADD] = {\n stencilFront: {\n compare: 'equal',\n passOp: 'increment-clamp',\n },\n stencilBack: {\n compare: 'equal',\n passOp: 'increment-clamp',\n },\n};\n\nGpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_REMOVE] = {\n stencilFront: {\n compare: 'equal',\n passOp: 'decrement-clamp',\n },\n stencilBack: {\n compare: 'equal',\n passOp: 'decrement-clamp',\n },\n};\n\nGpuStencilModesToPixi[STENCIL_MODES.MASK_ACTIVE] = {\n stencilWriteMask: 0,\n stencilFront: {\n compare: 'equal',\n passOp: 'keep',\n },\n stencilBack: {\n compare: 'equal',\n passOp: 'keep',\n },\n};\n"],"names":[],"mappings":";;;AAgBO,MAAM,wBAAwC,GAAC;AAEtD,qBAAsB,CAAA,aAAA,CAAc,IAAI,CAAI,GAAA,KAAA,CAAA,CAAA;AAE5C,qBAAsB,CAAA,aAAA,CAAc,QAAQ,CAAI,GAAA;AAAA,EAC5C,gBAAkB,EAAA,CAAA;AAAA,EAClB,eAAiB,EAAA,CAAA;AACrB,CAAA,CAAA;AAEA,qBAAsB,CAAA,aAAA,CAAc,kBAAkB,CAAI,GAAA;AAAA,EACtD,YAAc,EAAA;AAAA,IACV,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,iBAAA;AAAA,GACZ;AAAA,EACA,WAAa,EAAA;AAAA,IACT,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,iBAAA;AAAA,GACZ;AACJ,CAAA,CAAA;AAEA,qBAAsB,CAAA,aAAA,CAAc,qBAAqB,CAAI,GAAA;AAAA,EACzD,YAAc,EAAA;AAAA,IACV,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,iBAAA;AAAA,GACZ;AAAA,EACA,WAAa,EAAA;AAAA,IACT,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,iBAAA;AAAA,GACZ;AACJ,CAAA,CAAA;AAEA,qBAAsB,CAAA,aAAA,CAAc,WAAW,CAAI,GAAA;AAAA,EAC/C,gBAAkB,EAAA,CAAA;AAAA,EAClB,YAAc,EAAA;AAAA,IACV,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,MAAA;AAAA,GACZ;AAAA,EACA,WAAa,EAAA;AAAA,IACT,OAAS,EAAA,OAAA;AAAA,IACT,MAAQ,EAAA,MAAA;AAAA,GACZ;AACJ,CAAA;;;;"}
|
Reference in New Issue
Block a user