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node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.d.ts
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node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.d.ts
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import { Color } from '../../../../color/Color';
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import { ExtensionType } from '../../../../extensions/Extensions';
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import type { ColorSource, RgbaArray } from '../../../../color/Color';
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import type { System } from '../system/System';
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/**
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* Options for the background system.
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* @property {ColorSource} [backgroundColor='black']
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* The background color used to clear the canvas. See {@link ColorSource} for accepted color values.
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* @property {ColorSource} [background] - Alias for backgroundColor
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* @property {number} [backgroundAlpha=1] -
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* Transparency of the background color, value from `0` (fully transparent) to `1` (fully opaque).
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* @property {boolean} [clearBeforeRender=true] - Whether to clear the canvas before new render passes.
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* @memberof rendering
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*/
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export interface BackgroundSystemOptions {
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/**
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* The background color used to clear the canvas. See {@link ColorSource} for accepted color values.
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* @memberof rendering.SharedRendererOptions
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* @default 'black'
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*/
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backgroundColor: ColorSource;
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/**
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* Alias for backgroundColor
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* @memberof rendering.SharedRendererOptions
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*/
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background?: ColorSource;
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/**
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* Transparency of the background color, value from `0` (fully transparent) to `1` (fully opaque).
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* @memberof rendering.SharedRendererOptions
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* @default 1
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*/
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backgroundAlpha: number;
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/**
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* Whether to clear the canvas before new render passes.
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* @memberof rendering.SharedRendererOptions
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* @default true
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*/
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clearBeforeRender: boolean;
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}
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/**
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* The background system manages the background color and alpha of the main view.
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* @memberof rendering
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*/
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export declare class BackgroundSystem implements System<BackgroundSystemOptions> {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem, ExtensionType.CanvasSystem];
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readonly name: "background";
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readonly priority: 0;
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};
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/** default options used by the system */
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static defaultOptions: BackgroundSystemOptions;
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/**
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* This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
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* If the scene is NOT transparent PixiJS will use a canvas sized fillRect operation every
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* frame to set the canvas background color. If the scene is transparent PixiJS will use clearRect
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* to clear the canvas every frame. Disable this by setting this to false. For example, if
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* your game has a canvas filling background image you often don't need this set.
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*/
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clearBeforeRender: boolean;
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private readonly _backgroundColor;
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constructor();
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/**
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* initiates the background system
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* @param options - the options for the background colors
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*/
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init(options: BackgroundSystemOptions): void;
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/** The background color to fill if not transparent */
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get color(): Color;
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set color(value: ColorSource);
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/** The background color alpha. Setting this to 0 will make the canvas transparent. */
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get alpha(): number;
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set alpha(value: number);
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/** The background color as an [R, G, B, A] array. */
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get colorRgba(): RgbaArray;
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/**
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* destroys the background system
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* @internal
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* @ignore
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*/
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destroy(): void;
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}
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82
node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.js
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node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.js
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'use strict';
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var Color = require('../../../../color/Color.js');
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var Extensions = require('../../../../extensions/Extensions.js');
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"use strict";
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const _BackgroundSystem = class _BackgroundSystem {
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constructor() {
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this.clearBeforeRender = true;
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this._backgroundColor = new Color.Color(0);
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this.color = this._backgroundColor;
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this.alpha = 1;
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}
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/**
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* initiates the background system
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* @param options - the options for the background colors
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*/
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init(options) {
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options = { ..._BackgroundSystem.defaultOptions, ...options };
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this.clearBeforeRender = options.clearBeforeRender;
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this.color = options.background || options.backgroundColor || this._backgroundColor;
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this.alpha = options.backgroundAlpha;
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this._backgroundColor.setAlpha(options.backgroundAlpha);
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}
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/** The background color to fill if not transparent */
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get color() {
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return this._backgroundColor;
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}
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set color(value) {
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this._backgroundColor.setValue(value);
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}
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/** The background color alpha. Setting this to 0 will make the canvas transparent. */
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get alpha() {
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return this._backgroundColor.alpha;
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}
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set alpha(value) {
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this._backgroundColor.setAlpha(value);
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}
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/** The background color as an [R, G, B, A] array. */
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get colorRgba() {
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return this._backgroundColor.toArray();
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}
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/**
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* destroys the background system
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* @internal
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* @ignore
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*/
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destroy() {
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}
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};
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/** @ignore */
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_BackgroundSystem.extension = {
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type: [
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Extensions.ExtensionType.WebGLSystem,
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Extensions.ExtensionType.WebGPUSystem,
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Extensions.ExtensionType.CanvasSystem
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],
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name: "background",
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priority: 0
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};
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/** default options used by the system */
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_BackgroundSystem.defaultOptions = {
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/**
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* {@link WebGLOptions.backgroundAlpha}
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* @default 1
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*/
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backgroundAlpha: 1,
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/**
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* {@link WebGLOptions.backgroundColor}
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* @default 0x000000
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*/
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backgroundColor: 0,
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/**
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* {@link WebGLOptions.clearBeforeRender}
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* @default true
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*/
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clearBeforeRender: true
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};
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let BackgroundSystem = _BackgroundSystem;
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exports.BackgroundSystem = BackgroundSystem;
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//# sourceMappingURL=BackgroundSystem.js.map
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1
node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.js.map
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node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.js.map
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80
node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.mjs
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node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.mjs
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import { Color } from '../../../../color/Color.mjs';
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import { ExtensionType } from '../../../../extensions/Extensions.mjs';
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"use strict";
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const _BackgroundSystem = class _BackgroundSystem {
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constructor() {
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this.clearBeforeRender = true;
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this._backgroundColor = new Color(0);
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this.color = this._backgroundColor;
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this.alpha = 1;
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}
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/**
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* initiates the background system
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* @param options - the options for the background colors
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*/
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init(options) {
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options = { ..._BackgroundSystem.defaultOptions, ...options };
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this.clearBeforeRender = options.clearBeforeRender;
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this.color = options.background || options.backgroundColor || this._backgroundColor;
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this.alpha = options.backgroundAlpha;
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this._backgroundColor.setAlpha(options.backgroundAlpha);
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}
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/** The background color to fill if not transparent */
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get color() {
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return this._backgroundColor;
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}
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set color(value) {
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this._backgroundColor.setValue(value);
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}
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/** The background color alpha. Setting this to 0 will make the canvas transparent. */
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get alpha() {
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return this._backgroundColor.alpha;
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}
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set alpha(value) {
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this._backgroundColor.setAlpha(value);
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}
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/** The background color as an [R, G, B, A] array. */
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get colorRgba() {
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return this._backgroundColor.toArray();
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}
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/**
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* destroys the background system
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* @internal
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* @ignore
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*/
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destroy() {
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}
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};
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/** @ignore */
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_BackgroundSystem.extension = {
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type: [
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ExtensionType.WebGLSystem,
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ExtensionType.WebGPUSystem,
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ExtensionType.CanvasSystem
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],
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name: "background",
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priority: 0
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};
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/** default options used by the system */
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_BackgroundSystem.defaultOptions = {
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/**
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* {@link WebGLOptions.backgroundAlpha}
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* @default 1
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*/
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backgroundAlpha: 1,
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/**
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* {@link WebGLOptions.backgroundColor}
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* @default 0x000000
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*/
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backgroundColor: 0,
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/**
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* {@link WebGLOptions.clearBeforeRender}
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* @default true
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*/
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clearBeforeRender: true
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};
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let BackgroundSystem = _BackgroundSystem;
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export { BackgroundSystem };
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//# sourceMappingURL=BackgroundSystem.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.mjs.map
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node_modules/pixi.js/lib/rendering/renderers/shared/background/BackgroundSystem.mjs.map
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