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node_modules/pixi.js/lib/rendering/renderers/shared/blendModes/BlendModePipe.d.ts
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node_modules/pixi.js/lib/rendering/renderers/shared/blendModes/BlendModePipe.d.ts
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import { ExtensionType } from '../../../../extensions/Extensions';
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import type { Renderer } from '../../types';
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import type { Instruction } from '../instructions/Instruction';
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import type { InstructionSet } from '../instructions/InstructionSet';
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import type { InstructionPipe } from '../instructions/RenderPipe';
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import type { Renderable } from '../Renderable';
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import type { BLEND_MODES } from '../state/const';
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interface AdvancedBlendInstruction extends Instruction {
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renderPipeId: 'blendMode';
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blendMode: BLEND_MODES;
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activeBlend: Renderable[];
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}
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/**
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* This Pipe handles the blend mode switching of the renderer.
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* It will insert instructions into the {@link renderers.InstructionSet} to switch the blend mode according to the
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* blend modes of the scene graph.
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*
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* This pipe is were wwe handle Advanced blend modes. Advanced blend modes essentially wrap the renderables
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* in a filter that applies the blend mode.
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*
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* You only need to use this class if you are building your own render instruction set rather than letting PixiJS build
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* the instruction set for you by traversing the scene graph
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* @memberof rendering
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*/
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export declare class BlendModePipe implements InstructionPipe<AdvancedBlendInstruction> {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes];
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readonly name: "blendMode";
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};
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private _renderer;
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private _renderableList;
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private _activeBlendMode;
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private _isAdvanced;
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private _filterHash;
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constructor(renderer: Renderer);
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/**
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* This ensures that a blendMode switch is added to the instruction set if the blend mode has changed.
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* @param renderable - The renderable we are adding to the instruction set
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* @param blendMode - The blend mode of the renderable
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* @param instructionSet - The instruction set we are adding to
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*/
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setBlendMode(renderable: Renderable, blendMode: BLEND_MODES, instructionSet: InstructionSet): void;
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private _beginAdvancedBlendMode;
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private _endAdvancedBlendMode;
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/**
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* called when the instruction build process is starting this will reset internally to the default blend mode
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* @internal
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* @ignore
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*/
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buildStart(): void;
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/**
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* called when the instruction build process is finished, ensuring that if there is an advanced blend mode
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* active, we add the final render instructions added to the instruction set
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* @param instructionSet - The instruction set we are adding to
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* @internal
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* @ignore
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*/
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buildEnd(instructionSet: InstructionSet): void;
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/**
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* @internal
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* @ignore
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*/
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destroy(): void;
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}
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export {};
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