sdfsdfs
This commit is contained in:
90
node_modules/pixi.js/lib/rendering/renderers/shared/buffer/BufferResource.d.ts
generated
vendored
Normal file
90
node_modules/pixi.js/lib/rendering/renderers/shared/buffer/BufferResource.d.ts
generated
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
import EventEmitter from 'eventemitter3';
|
||||
import type { BindResource } from '../../gpu/shader/BindResource';
|
||||
import type { Buffer } from './Buffer';
|
||||
/**
|
||||
* A resource that can be bound to a bind group and used in a shader.
|
||||
* Whilst a buffer can be used as a resource, this class allows you to specify an offset and size of the buffer to use.
|
||||
* This is useful if you have a large buffer and only part of it is used in a shader.
|
||||
*
|
||||
* This resource, will listen for changes on the underlying buffer and emit a itself if the buffer changes shape.
|
||||
* @example
|
||||
*
|
||||
* const buffer = new Buffer({
|
||||
* data: new Float32Array(1000),
|
||||
* usage: BufferUsage.UNIFORM,
|
||||
* });
|
||||
* // Create a buffer resource that uses the first 100 bytes of a buffer
|
||||
* const bufferResource = new BufferResource({
|
||||
* buffer,
|
||||
* offset: 0,
|
||||
* size: 100,
|
||||
* });
|
||||
* @memberof rendering
|
||||
*/
|
||||
export declare class BufferResource extends EventEmitter<{
|
||||
change: BindResource;
|
||||
}> implements BindResource {
|
||||
/**
|
||||
* emits when the underlying buffer has changed shape (i.e. resized)
|
||||
* letting the renderer know that it needs to discard the old buffer on the GPU and create a new one
|
||||
* @event change
|
||||
*/
|
||||
/** a unique id for this uniform group used through the renderer */
|
||||
readonly uid: number;
|
||||
/**
|
||||
* a resource type, used to identify how to handle it when its in a bind group / shader resource
|
||||
* @internal
|
||||
* @ignore
|
||||
*/
|
||||
readonly _resourceType = "bufferResource";
|
||||
/**
|
||||
* used internally to know if a uniform group was used in the last render pass
|
||||
* @internal
|
||||
* @ignore
|
||||
*/
|
||||
_touched: number;
|
||||
/**
|
||||
* the resource id used internally by the renderer to build bind group keys
|
||||
* @internal
|
||||
* @ignore
|
||||
*/
|
||||
_resourceId: number;
|
||||
/** the underlying buffer that this resource is using */
|
||||
buffer: Buffer;
|
||||
/** the offset of the buffer this resource is using. If not provided, then it will use the offset of the buffer. */
|
||||
readonly offset: number;
|
||||
/** the size of the buffer this resource is using. If not provided, then it will use the size of the buffer. */
|
||||
readonly size: number;
|
||||
/**
|
||||
* A cheeky hint to the GL renderer to let it know this is a BufferResource
|
||||
* @internal
|
||||
* @ignore
|
||||
*/
|
||||
readonly _bufferResource = true;
|
||||
/**
|
||||
* Has the Buffer resource been destroyed?
|
||||
* @readonly
|
||||
*/
|
||||
destroyed: boolean;
|
||||
/**
|
||||
* Create a new Buffer Resource.
|
||||
* @param options - The options for the buffer resource
|
||||
* @param options.buffer - The underlying buffer that this resource is using
|
||||
* @param options.offset - The offset of the buffer this resource is using.
|
||||
* If not provided, then it will use the offset of the buffer.
|
||||
* @param options.size - The size of the buffer this resource is using.
|
||||
* If not provided, then it will use the size of the buffer.
|
||||
*/
|
||||
constructor({ buffer, offset, size }: {
|
||||
buffer: Buffer;
|
||||
offset?: number;
|
||||
size?: number;
|
||||
});
|
||||
protected onBufferChange(): void;
|
||||
/**
|
||||
* Destroys this resource. Make sure the underlying buffer is not used anywhere else
|
||||
* if you want to destroy it as well, or code will explode
|
||||
* @param destroyBuffer - Should the underlying buffer be destroyed as well?
|
||||
*/
|
||||
destroy(destroyBuffer?: boolean): void;
|
||||
}
|
Reference in New Issue
Block a user