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node_modules/pixi.js/lib/rendering/renderers/shared/extract/GenerateTextureSystem.d.ts
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59
node_modules/pixi.js/lib/rendering/renderers/shared/extract/GenerateTextureSystem.d.ts
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import { type ColorSource } from '../../../../color/Color';
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import { ExtensionType } from '../../../../extensions/Extensions';
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import { Rectangle } from '../../../../maths/shapes/Rectangle';
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import { Container } from '../../../../scene/container/Container';
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import { RenderTexture } from '../texture/RenderTexture';
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import type { Renderer } from '../../types';
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import type { System } from '../system/System';
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import type { TextureSourceOptions } from '../texture/sources/TextureSource';
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export type GenerateTextureSourceOptions = Omit<TextureSourceOptions, 'resource' | 'width' | 'height' | 'resolution'>;
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/**
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* Options for generating a texture from a container.
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* @memberof rendering
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*/
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export type GenerateTextureOptions = {
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/** The container to generate the texture from */
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target: Container;
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/**
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* The region of the container, that shall be rendered,
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* if no region is specified, defaults to the local bounds of the container.
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*/
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frame?: Rectangle;
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/** The resolution of the texture being generated. */
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resolution?: number;
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/** The color used to clear the texture. */
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clearColor?: ColorSource;
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/** Whether to enable anti-aliasing. This may affect performance. */
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antialias?: boolean;
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/** The options passed to the texture source. */
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textureSourceOptions?: GenerateTextureSourceOptions;
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};
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/**
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* System that manages the generation of textures from the renderer
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*
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*
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* Do not instantiate these plugins directly. It is available from the `renderer.textureGenerator` property.
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* @memberof rendering
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*/
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export declare class GenerateTextureSystem implements System {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem];
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readonly name: "textureGenerator";
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};
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private readonly _renderer;
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constructor(renderer: Renderer);
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/**
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* A Useful function that returns a texture of the display object that can then be used to create sprites
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* This can be quite useful if your container is complicated and needs to be reused multiple times.
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* @param {GenerateTextureOptions | Container} options - Generate texture options.
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* @param {Container} [options.container] - If not given, the renderer's resolution is used.
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* @param {Rectangle} options.region - The region of the container, that shall be rendered,
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* @param {number} [options.resolution] - The resolution of the texture being generated.
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* if no region is specified, defaults to the local bounds of the container.
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* @param {GenerateTextureSourceOptions} [options.textureSourceOptions] - Texture options for GPU.
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* @returns a shiny new texture of the container passed in
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*/
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generateTexture(options: GenerateTextureOptions | Container): RenderTexture;
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destroy(): void;
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}
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