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158
node_modules/pixi.js/lib/rendering/renderers/shared/state/State.mjs
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158
node_modules/pixi.js/lib/rendering/renderers/shared/state/State.mjs
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"use strict";
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const blendModeIds = {
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normal: 0,
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add: 1,
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multiply: 2,
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screen: 3,
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overlay: 4,
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erase: 5,
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"normal-npm": 6,
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"add-npm": 7,
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"screen-npm": 8,
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min: 9,
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max: 10
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};
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const BLEND = 0;
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const OFFSET = 1;
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const CULLING = 2;
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const DEPTH_TEST = 3;
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const WINDING = 4;
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const DEPTH_MASK = 5;
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const _State = class _State {
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constructor() {
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this.data = 0;
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this.blendMode = "normal";
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this.polygonOffset = 0;
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this.blend = true;
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this.depthMask = true;
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}
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/**
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* Activates blending of the computed fragment color values.
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* @default true
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*/
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get blend() {
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return !!(this.data & 1 << BLEND);
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}
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set blend(value) {
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if (!!(this.data & 1 << BLEND) !== value) {
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this.data ^= 1 << BLEND;
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}
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}
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/**
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* Activates adding an offset to depth values of polygon's fragments
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* @default false
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*/
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get offsets() {
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return !!(this.data & 1 << OFFSET);
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}
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set offsets(value) {
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if (!!(this.data & 1 << OFFSET) !== value) {
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this.data ^= 1 << OFFSET;
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}
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}
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/** The culling settings for this state none - No culling back - Back face culling front - Front face culling */
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set cullMode(value) {
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if (value === "none") {
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this.culling = false;
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return;
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}
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this.culling = true;
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this.clockwiseFrontFace = value === "front";
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}
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get cullMode() {
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if (!this.culling) {
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return "none";
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}
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return this.clockwiseFrontFace ? "front" : "back";
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}
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/**
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* Activates culling of polygons.
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* @default false
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*/
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get culling() {
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return !!(this.data & 1 << CULLING);
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}
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set culling(value) {
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if (!!(this.data & 1 << CULLING) !== value) {
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this.data ^= 1 << CULLING;
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}
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}
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/**
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* Activates depth comparisons and updates to the depth buffer.
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* @default false
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*/
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get depthTest() {
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return !!(this.data & 1 << DEPTH_TEST);
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}
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set depthTest(value) {
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if (!!(this.data & 1 << DEPTH_TEST) !== value) {
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this.data ^= 1 << DEPTH_TEST;
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}
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}
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/**
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* Enables or disables writing to the depth buffer.
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* @default true
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*/
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get depthMask() {
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return !!(this.data & 1 << DEPTH_MASK);
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}
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set depthMask(value) {
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if (!!(this.data & 1 << DEPTH_MASK) !== value) {
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this.data ^= 1 << DEPTH_MASK;
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}
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}
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/**
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* Specifies whether or not front or back-facing polygons can be culled.
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* @default false
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*/
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get clockwiseFrontFace() {
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return !!(this.data & 1 << WINDING);
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}
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set clockwiseFrontFace(value) {
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if (!!(this.data & 1 << WINDING) !== value) {
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this.data ^= 1 << WINDING;
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}
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}
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/**
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* The blend mode to be applied when this state is set. Apply a value of `normal` to reset the blend mode.
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* Setting this mode to anything other than NO_BLEND will automatically switch blending on.
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* @default 'normal'
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*/
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get blendMode() {
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return this._blendMode;
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}
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set blendMode(value) {
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this.blend = value !== "none";
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this._blendMode = value;
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this._blendModeId = blendModeIds[value] || 0;
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}
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/**
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* The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.
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* @default 0
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*/
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get polygonOffset() {
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return this._polygonOffset;
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}
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set polygonOffset(value) {
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this.offsets = !!value;
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this._polygonOffset = value;
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}
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toString() {
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return `[pixi.js/core:State blendMode=${this.blendMode} clockwiseFrontFace=${this.clockwiseFrontFace} culling=${this.culling} depthMask=${this.depthMask} polygonOffset=${this.polygonOffset}]`;
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}
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/**
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* A quickly getting an instance of a State that is configured for 2d rendering.
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* @returns a new State with values set for 2d rendering
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*/
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static for2d() {
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const state = new _State();
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state.depthTest = false;
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state.blend = true;
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return state;
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}
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};
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_State.default2d = _State.for2d();
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let State = _State;
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export { State };
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//# sourceMappingURL=State.mjs.map
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