sdfsdfs
This commit is contained in:
98
node_modules/pixi.js/lib/rendering/renderers/shared/system/SystemRunner.d.ts
generated
vendored
Normal file
98
node_modules/pixi.js/lib/rendering/renderers/shared/system/SystemRunner.d.ts
generated
vendored
Normal file
@@ -0,0 +1,98 @@
|
||||
/**
|
||||
* SystemRunner is used internally by the renderers as an efficient way for systems to
|
||||
* be notified about what the renderer is up to during the rendering phase.
|
||||
*
|
||||
* ```
|
||||
* import { SystemRunner } from 'pixi.js';
|
||||
*
|
||||
* const myObject = {
|
||||
* loaded: new SystemRunner('loaded')
|
||||
* }
|
||||
*
|
||||
* const listener = {
|
||||
* loaded: function(){
|
||||
* // thin
|
||||
* }
|
||||
* }
|
||||
*
|
||||
* myObject.loaded.add(listener);
|
||||
*
|
||||
* myObject.loaded.emit();
|
||||
* ```
|
||||
*
|
||||
* Or for handling calling the same function on many items
|
||||
* ```
|
||||
* import { SystemRunner } from 'pixi.js';
|
||||
*
|
||||
* const myGame = {
|
||||
* update: new SystemRunner('update')
|
||||
* }
|
||||
*
|
||||
* const gameObject = {
|
||||
* update: function(time){
|
||||
* // update my gamey state
|
||||
* }
|
||||
* }
|
||||
*
|
||||
* myGame.update.add(gameObject);
|
||||
*
|
||||
* myGame.update.emit(time);
|
||||
* ```
|
||||
* @memberof rendering
|
||||
*/
|
||||
export declare class SystemRunner {
|
||||
items: any[];
|
||||
private _name;
|
||||
/**
|
||||
* @param name - The function name that will be executed on the listeners added to this Runner.
|
||||
*/
|
||||
constructor(name: string);
|
||||
/**
|
||||
* Dispatch/Broadcast Runner to all listeners added to the queue.
|
||||
* @param {...any} params - (optional) parameters to pass to each listener
|
||||
*/
|
||||
emit(a0?: unknown, a1?: unknown, a2?: unknown, a3?: unknown, a4?: unknown, a5?: unknown, a6?: unknown, a7?: unknown): this;
|
||||
/**
|
||||
* Add a listener to the Runner
|
||||
*
|
||||
* Runners do not need to have scope or functions passed to them.
|
||||
* All that is required is to pass the listening object and ensure that it has contains a function that has the same name
|
||||
* as the name provided to the Runner when it was created.
|
||||
*
|
||||
* Eg A listener passed to this Runner will require a 'complete' function.
|
||||
*
|
||||
* ```
|
||||
* import { Runner } from 'pixi.js';
|
||||
*
|
||||
* const complete = new Runner('complete');
|
||||
* ```
|
||||
*
|
||||
* The scope used will be the object itself.
|
||||
* @param {any} item - The object that will be listening.
|
||||
*/
|
||||
add(item: unknown): this;
|
||||
/**
|
||||
* Remove a single listener from the dispatch queue.
|
||||
* @param {any} item - The listener that you would like to remove.
|
||||
*/
|
||||
remove(item: unknown): this;
|
||||
/**
|
||||
* Check to see if the listener is already in the Runner
|
||||
* @param {any} item - The listener that you would like to check.
|
||||
*/
|
||||
contains(item: unknown): boolean;
|
||||
/** Remove all listeners from the Runner */
|
||||
removeAll(): this;
|
||||
/** Remove all references, don't use after this. */
|
||||
destroy(): void;
|
||||
/**
|
||||
* `true` if there are no this Runner contains no listeners
|
||||
* @readonly
|
||||
*/
|
||||
get empty(): boolean;
|
||||
/**
|
||||
* The name of the runner.
|
||||
* @readonly
|
||||
*/
|
||||
get name(): string;
|
||||
}
|
Reference in New Issue
Block a user