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node_modules/pixi.js/lib/rendering/renderers/shared/texture/TexturePool.d.ts
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node_modules/pixi.js/lib/rendering/renderers/shared/texture/TexturePool.d.ts
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import { TextureSource } from './sources/TextureSource';
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import { Texture } from './Texture';
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import type { TextureSourceOptions } from './sources/TextureSource';
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/**
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* Texture pool, used by FilterSystem and plugins.
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*
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* Stores collection of temporary pow2 or screen-sized renderTextures
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*
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* If you use custom RenderTexturePool for your filters, you can use methods
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* `getFilterTexture` and `returnFilterTexture` same as in default pool
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* @memberof rendering
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* @name TexturePool
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*/
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export declare class TexturePoolClass {
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/** The default options for texture pool */
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textureOptions: TextureSourceOptions;
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/**
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* Allow renderTextures of the same size as screen, not just pow2
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*
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* Automatically sets to true after `setScreenSize`
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* @default false
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*/
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enableFullScreen: boolean;
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private _texturePool;
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private _poolKeyHash;
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/**
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* @param textureOptions - options that will be passed to BaseRenderTexture constructor
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* @param {SCALE_MODE} [textureOptions.scaleMode] - See {@link SCALE_MODE} for possible values.
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*/
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constructor(textureOptions?: TextureSourceOptions);
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/**
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* Creates texture with params that were specified in pool constructor.
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* @param pixelWidth - Width of texture in pixels.
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* @param pixelHeight - Height of texture in pixels.
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* @param antialias
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*/
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createTexture(pixelWidth: number, pixelHeight: number, antialias: boolean): Texture;
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/**
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* Gets a Power-of-Two render texture or fullScreen texture
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* @param frameWidth - The minimum width of the render texture.
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* @param frameHeight - The minimum height of the render texture.
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* @param resolution - The resolution of the render texture.
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* @param antialias
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* @returns The new render texture.
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*/
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getOptimalTexture(frameWidth: number, frameHeight: number, resolution: number, antialias: boolean): Texture;
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/**
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* Gets extra texture of the same size as input renderTexture
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* @param texture - The texture to check what size it is.
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* @param antialias - Whether to use antialias.
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* @returns A texture that is a power of two
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*/
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getSameSizeTexture(texture: Texture, antialias?: boolean): Texture<TextureSource<any>>;
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/**
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* Place a render texture back into the pool.
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* @param renderTexture - The renderTexture to free
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*/
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returnTexture(renderTexture: Texture): void;
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/**
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* Clears the pool.
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* @param destroyTextures - Destroy all stored textures.
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*/
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clear(destroyTextures?: boolean): void;
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}
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export declare const TexturePool: TexturePoolClass;
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