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node_modules/pixi.js/lib/rendering/renderers/shared/texture/TextureUvs.d.ts
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node_modules/pixi.js/lib/rendering/renderers/shared/texture/TextureUvs.d.ts
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import type { Size } from '../../../../maths/misc/Size';
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import type { Rectangle } from '../../../../maths/shapes/Rectangle';
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/**
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* Stores a texture's frame in UV coordinates, in
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* which everything lies in the rectangle `[(0,0), (1,0),
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* (1,1), (0,1)]`.
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*
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* | Corner | Coordinates |
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* |--------------|-------------|
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* | Top-Left | `(x0,y0)` |
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* | Top-Right | `(x1,y1)` |
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* | Bottom-Right | `(x2,y2)` |
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* | Bottom-Left | `(x3,y3)` |
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* @protected
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* @memberof rendering
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*/
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export declare class TextureUvs {
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/** X-component of top-left corner `(x0,y0)`. */
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x0: number;
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/** Y-component of top-left corner `(x0,y0)`. */
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y0: number;
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/** X-component of top-right corner `(x1,y1)`. */
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x1: number;
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/** Y-component of top-right corner `(x1,y1)`. */
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y1: number;
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/** X-component of bottom-right corner `(x2,y2)`. */
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x2: number;
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/** Y-component of bottom-right corner `(x2,y2)`. */
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y2: number;
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/** X-component of bottom-left corner `(x3,y3)`. */
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x3: number;
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/** Y-component of bottom-right corner `(x3,y3)`. */
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y3: number;
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uvsFloat32: Float32Array;
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constructor();
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/**
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* Sets the texture Uvs based on the given frame information.
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* @protected
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* @param frame - The frame of the texture
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* @param baseFrame - The base frame of the texture
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* @param rotate - Rotation of frame, see {@link groupD8}
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*/
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set(frame: Rectangle, baseFrame: Size, rotate: number): void;
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toString(): string;
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}
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