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node_modules/pixi.js/lib/rendering/renderers/shared/view/ViewSystem.d.ts
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128
node_modules/pixi.js/lib/rendering/renderers/shared/view/ViewSystem.d.ts
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import { ExtensionType } from '../../../../extensions/Extensions';
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import { Rectangle } from '../../../../maths/shapes/Rectangle';
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import { RenderTarget } from '../renderTarget/RenderTarget';
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import type { ICanvas } from '../../../../environment/canvas/ICanvas';
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import type { TypeOrBool } from '../../../../scene/container/destroyTypes';
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import type { System } from '../system/System';
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import type { CanvasSource } from '../texture/sources/CanvasSource';
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import type { Texture } from '../texture/Texture';
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/**
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* Options passed to the ViewSystem
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* @memberof rendering
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* @property {number} [width=800] - The width of the screen.
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* @property {number} [height=600] - The height of the screen.
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* @property {ICanvas} [canvas] - The canvas to use as a view, optional.
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* @property {boolean} [autoDensity=false] - Resizes renderer view in CSS pixels to allow for resolutions other than 1.
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* @property {number} [resolution] - The resolution / device pixel ratio of the renderer.
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* @property {boolean} [antialias=false] - Whether to enable anti-aliasing. This may affect performance.
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* @property {boolean} [depth] -
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* Whether to ensure the main view has can make use of the depth buffer. Always true for WebGL renderer.
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* @property {boolean} [multiView] - TODO: multiView
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* @property {number} [backgroundAlpha] - The alpha of the background.
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*/
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export interface ViewSystemOptions {
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/**
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* The width of the screen.
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* @default 800
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* @memberof rendering.SharedRendererOptions
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*/
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width?: number;
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/**
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* The height of the screen.
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* @default 600
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* @memberof rendering.SharedRendererOptions
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*/
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height?: number;
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/**
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* The canvas to use as a view, optional.
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* @memberof rendering.SharedRendererOptions
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*/
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canvas?: ICanvas;
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/** @deprecated */
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view?: ICanvas;
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/**
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* Resizes renderer view in CSS pixels to allow for resolutions other than 1.
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* @memberof rendering.SharedRendererOptions
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*/
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autoDensity?: boolean;
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/**
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* The resolution / device pixel ratio of the renderer.
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* @memberof rendering.SharedRendererOptions
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*/
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resolution?: number;
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/**
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* Whether to enable anti-aliasing. This may affect performance.
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* @memberof rendering.SharedRendererOptions
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*/
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antialias?: boolean;
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/**
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* Whether to ensure the main view has can make use of the depth buffer. Always true for WebGL renderer.
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* @memberof rendering.SharedRendererOptions
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*/
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depth?: boolean;
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/**
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* Transparency of the background color, value from `0` (fully transparent) to `1` (fully opaque).
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* @default 1
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*/
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backgroundAlpha?: number;
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}
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export interface ViewSystemDestroyOptions {
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/** Whether to remove the view element from the DOM. Defaults to `false`. */
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removeView?: boolean;
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}
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/**
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* The view system manages the main canvas that is attached to the DOM.
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* This main role is to deal with how the holding the view reference and dealing with how it is resized.
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* @memberof rendering
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*/
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export declare class ViewSystem implements System<ViewSystemOptions, TypeOrBool<ViewSystemDestroyOptions>> {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem, ExtensionType.CanvasSystem];
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readonly name: "view";
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readonly priority: 0;
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};
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/** The default options for the view system. */
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static defaultOptions: ViewSystemOptions;
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/** The canvas element that everything is drawn to. */
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canvas: ICanvas;
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/** The texture that is used to draw the canvas to the screen. */
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texture: Texture<CanvasSource>;
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/**
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* Whether CSS dimensions of canvas view should be resized to screen dimensions automatically.
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* @member {boolean}
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*/
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get autoDensity(): boolean;
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set autoDensity(value: boolean);
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/** Whether to enable anti-aliasing. This may affect performance. */
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antialias: boolean;
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/**
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* Measurements of the screen. (0, 0, screenWidth, screenHeight).
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*
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* Its safe to use as filterArea or hitArea for the whole stage.
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*/
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screen: Rectangle;
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/** The render target that the view is drawn to. */
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renderTarget: RenderTarget;
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/** The resolution / device pixel ratio of the renderer. */
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get resolution(): number;
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set resolution(value: number);
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/**
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* initiates the view system
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* @param options - the options for the view
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*/
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init(options: ViewSystemOptions): void;
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/**
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* Resizes the screen and canvas to the specified dimensions.
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* @param desiredScreenWidth - The new width of the screen.
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* @param desiredScreenHeight - The new height of the screen.
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* @param resolution
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*/
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resize(desiredScreenWidth: number, desiredScreenHeight: number, resolution: number): void;
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/**
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* Destroys this System and optionally removes the canvas from the dom.
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* @param {options | false} options - The options for destroying the view, or "false".
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* @param options.removeView - Whether to remove the view element from the DOM. Defaults to `false`.
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*/
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destroy(options?: TypeOrBool<ViewSystemDestroyOptions>): void;
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}
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