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56
node_modules/pixi.js/lib/scene/container/RenderGroup.d.ts
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56
node_modules/pixi.js/lib/scene/container/RenderGroup.d.ts
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import { Matrix } from '../../maths/matrix/Matrix';
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import { InstructionSet } from '../../rendering/renderers/shared/instructions/InstructionSet';
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import type { Instruction } from '../../rendering/renderers/shared/instructions/Instruction';
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import type { Container } from './Container';
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/**
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* A RenderGroup is a class that is responsible for I generating a set of instructions that are used to render the
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* root container and its children. It also watches for any changes in that container or its children,
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* these changes are analysed and either the instruction set is rebuild or the instructions data is updated.
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* @memberof rendering
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*/
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export declare class RenderGroup implements Instruction {
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renderPipeId: string;
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root: Container;
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canBundle: boolean;
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renderGroupParent: RenderGroup;
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renderGroupChildren: RenderGroup[];
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worldTransform: Matrix;
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worldColorAlpha: number;
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worldColor: number;
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worldAlpha: number;
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readonly childrenToUpdate: Record<number, {
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list: Container[];
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index: number;
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}>;
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updateTick: number;
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readonly childrenRenderablesToUpdate: {
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list: Container[];
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index: number;
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};
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structureDidChange: boolean;
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instructionSet: InstructionSet;
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private readonly _onRenderContainers;
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init(root: Container): void;
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reset(): void;
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get localTransform(): Matrix;
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addRenderGroupChild(renderGroupChild: RenderGroup): void;
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private _removeRenderGroupChild;
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addChild(child: Container): void;
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removeChild(child: Container): void;
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removeChildren(children: Container[]): void;
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onChildUpdate(child: Container): void;
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updateRenderable(container: Container): void;
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onChildViewUpdate(child: Container): void;
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get isRenderable(): boolean;
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/**
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* adding a container to the onRender list will make sure the user function
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* passed in to the user defined 'onRender` callBack
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* @param container - the container to add to the onRender list
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*/
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addOnRender(container: Container): void;
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removeOnRender(container: Container): void;
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runOnRender(): void;
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destroy(): void;
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getChildren(out?: Container[]): Container[];
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private _getChildren;
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}
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