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This commit is contained in:
145
node_modules/pixi.js/lib/scene/container/bounds/Bounds.d.ts
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145
node_modules/pixi.js/lib/scene/container/bounds/Bounds.d.ts
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import { Matrix } from '../../../maths/matrix/Matrix';
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import { Rectangle } from '../../../maths/shapes/Rectangle';
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/**
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* Simple bounds implementation instead of more ambiguous [number, number, number, number]
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* @memberof rendering
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*/
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export interface BoundsData {
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minX: number;
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minY: number;
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maxX: number;
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maxY: number;
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}
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/**
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* A representation of an AABB bounding box.
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* @memberof rendering
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*/
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export declare class Bounds {
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/** @default Infinity */
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minX: number;
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/** @default Infinity */
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minY: number;
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/** @default -Infinity */
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maxX: number;
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/** @default -Infinity */
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maxY: number;
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matrix: Matrix;
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private _rectangle;
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constructor(minX?: number, minY?: number, maxX?: number, maxY?: number);
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/**
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* Checks if bounds are empty.
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* @returns - True if empty.
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*/
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isEmpty(): boolean;
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/** The bounding rectangle of the bounds. */
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get rectangle(): Rectangle;
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/** Clears the bounds and resets. */
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clear(): this;
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/**
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* Sets the bounds.
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* @param x0 - left X of frame
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* @param y0 - top Y of frame
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* @param x1 - right X of frame
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* @param y1 - bottom Y of frame
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*/
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set(x0: number, y0: number, x1: number, y1: number): void;
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/**
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* Adds sprite frame
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* @param x0 - left X of frame
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* @param y0 - top Y of frame
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* @param x1 - right X of frame
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* @param y1 - bottom Y of frame
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* @param matrix
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*/
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addFrame(x0: number, y0: number, x1: number, y1: number, matrix?: Matrix): void;
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/**
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* Adds a rectangle to the bounds.
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* @param rect - The rectangle to be added.
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* @param matrix - The matrix to apply to the bounds.
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*/
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addRect(rect: Rectangle, matrix?: Matrix): void;
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/**
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* Adds other {@link Bounds}.
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* @param bounds - The Bounds to be added
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* @param matrix
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*/
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addBounds(bounds: BoundsData, matrix?: Matrix): void;
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/**
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* Adds other Bounds, masked with Bounds.
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* @param mask - The Bounds to be added.
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*/
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addBoundsMask(mask: Bounds): void;
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/**
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* Adds other Bounds, multiplied with matrix.
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* @param matrix - The matrix to apply to the bounds.
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*/
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applyMatrix(matrix: Matrix): void;
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/**
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* Resizes the bounds object to include the given rectangle.
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* @param rect - The rectangle to be included.
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*/
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fit(rect: Rectangle): this;
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/**
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* Resizes the bounds object to include the given bounds.
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* @param left - The left value of the bounds.
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* @param right - The right value of the bounds.
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* @param top - The top value of the bounds.
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* @param bottom - The bottom value of the bounds.
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*/
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fitBounds(left: number, right: number, top: number, bottom: number): this;
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/**
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* Pads bounds object, making it grow in all directions.
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* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
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* @param paddingX - The horizontal padding amount.
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* @param paddingY - The vertical padding amount.
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*/
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pad(paddingX: number, paddingY?: number): this;
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/** Ceils the bounds. */
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ceil(): this;
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/** Clones the bounds. */
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clone(): Bounds;
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/**
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* Scales the bounds by the given values
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* @param x - The X value to scale by.
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* @param y - The Y value to scale by.
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*/
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scale(x: number, y?: number): this;
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/** the x value of the bounds. */
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get x(): number;
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set x(value: number);
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/** the y value of the bounds. */
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get y(): number;
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set y(value: number);
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/** the width value of the bounds. */
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get width(): number;
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set width(value: number);
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/** the height value of the bounds. */
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get height(): number;
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set height(value: number);
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/** the left value of the bounds. */
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get left(): number;
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/** the right value of the bounds. */
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get right(): number;
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/** the top value of the bounds. */
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get top(): number;
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/** the bottom value of the bounds. */
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get bottom(): number;
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/** Is the bounds positive. */
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get isPositive(): boolean;
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get isValid(): boolean;
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/**
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* Adds screen vertices from array
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* @param vertexData - calculated vertices
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* @param beginOffset - begin offset
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* @param endOffset - end offset, excluded
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* @param matrix
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*/
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addVertexData(vertexData: Float32Array, beginOffset: number, endOffset: number, matrix?: Matrix): void;
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/**
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* Checks if the point is contained within the bounds.
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* @param x - x coordinate
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* @param y - y coordinate
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*/
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containsPoint(x: number, y: number): boolean;
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toString(): string;
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}
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371
node_modules/pixi.js/lib/scene/container/bounds/Bounds.js
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371
node_modules/pixi.js/lib/scene/container/bounds/Bounds.js
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@@ -0,0 +1,371 @@
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'use strict';
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var Matrix = require('../../../maths/matrix/Matrix.js');
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var Rectangle = require('../../../maths/shapes/Rectangle.js');
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"use strict";
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const defaultMatrix = new Matrix.Matrix();
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class Bounds {
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constructor(minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity) {
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/** @default Infinity */
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this.minX = Infinity;
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/** @default Infinity */
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this.minY = Infinity;
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/** @default -Infinity */
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this.maxX = -Infinity;
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/** @default -Infinity */
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this.maxY = -Infinity;
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this.matrix = defaultMatrix;
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this.minX = minX;
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this.minY = minY;
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this.maxX = maxX;
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this.maxY = maxY;
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}
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/**
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* Checks if bounds are empty.
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* @returns - True if empty.
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*/
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isEmpty() {
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return this.minX > this.maxX || this.minY > this.maxY;
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}
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/** The bounding rectangle of the bounds. */
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get rectangle() {
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if (!this._rectangle) {
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this._rectangle = new Rectangle.Rectangle();
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}
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const rectangle = this._rectangle;
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if (this.minX > this.maxX || this.minY > this.maxY) {
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rectangle.x = 0;
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rectangle.y = 0;
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rectangle.width = 0;
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rectangle.height = 0;
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} else {
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rectangle.copyFromBounds(this);
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}
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return rectangle;
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}
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/** Clears the bounds and resets. */
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clear() {
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this.minX = Infinity;
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this.minY = Infinity;
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this.maxX = -Infinity;
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this.maxY = -Infinity;
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this.matrix = defaultMatrix;
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return this;
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}
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/**
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* Sets the bounds.
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* @param x0 - left X of frame
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* @param y0 - top Y of frame
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* @param x1 - right X of frame
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* @param y1 - bottom Y of frame
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*/
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set(x0, y0, x1, y1) {
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this.minX = x0;
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this.minY = y0;
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this.maxX = x1;
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this.maxY = y1;
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}
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/**
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* Adds sprite frame
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* @param x0 - left X of frame
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* @param y0 - top Y of frame
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* @param x1 - right X of frame
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* @param y1 - bottom Y of frame
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* @param matrix
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*/
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addFrame(x0, y0, x1, y1, matrix) {
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matrix || (matrix = this.matrix);
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const a = matrix.a;
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const b = matrix.b;
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const c = matrix.c;
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const d = matrix.d;
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const tx = matrix.tx;
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const ty = matrix.ty;
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let minX = this.minX;
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let minY = this.minY;
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let maxX = this.maxX;
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let maxY = this.maxY;
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let x = a * x0 + c * y0 + tx;
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let y = b * x0 + d * y0 + ty;
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if (x < minX)
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minX = x;
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if (y < minY)
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minY = y;
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if (x > maxX)
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maxX = x;
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if (y > maxY)
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maxY = y;
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x = a * x1 + c * y0 + tx;
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y = b * x1 + d * y0 + ty;
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if (x < minX)
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minX = x;
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if (y < minY)
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minY = y;
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if (x > maxX)
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maxX = x;
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if (y > maxY)
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maxY = y;
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x = a * x0 + c * y1 + tx;
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y = b * x0 + d * y1 + ty;
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if (x < minX)
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minX = x;
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if (y < minY)
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minY = y;
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if (x > maxX)
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maxX = x;
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if (y > maxY)
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maxY = y;
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x = a * x1 + c * y1 + tx;
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y = b * x1 + d * y1 + ty;
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if (x < minX)
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minX = x;
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if (y < minY)
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minY = y;
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if (x > maxX)
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maxX = x;
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if (y > maxY)
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maxY = y;
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this.minX = minX;
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this.minY = minY;
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this.maxX = maxX;
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this.maxY = maxY;
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}
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/**
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* Adds a rectangle to the bounds.
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* @param rect - The rectangle to be added.
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* @param matrix - The matrix to apply to the bounds.
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*/
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addRect(rect, matrix) {
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this.addFrame(rect.x, rect.y, rect.x + rect.width, rect.y + rect.height, matrix);
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}
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/**
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* Adds other {@link Bounds}.
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* @param bounds - The Bounds to be added
|
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* @param matrix
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*/
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addBounds(bounds, matrix) {
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this.addFrame(bounds.minX, bounds.minY, bounds.maxX, bounds.maxY, matrix);
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}
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/**
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* Adds other Bounds, masked with Bounds.
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* @param mask - The Bounds to be added.
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*/
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addBoundsMask(mask) {
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this.minX = this.minX > mask.minX ? this.minX : mask.minX;
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this.minY = this.minY > mask.minY ? this.minY : mask.minY;
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this.maxX = this.maxX < mask.maxX ? this.maxX : mask.maxX;
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this.maxY = this.maxY < mask.maxY ? this.maxY : mask.maxY;
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}
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/**
|
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* Adds other Bounds, multiplied with matrix.
|
||||
* @param matrix - The matrix to apply to the bounds.
|
||||
*/
|
||||
applyMatrix(matrix) {
|
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const minX = this.minX;
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const minY = this.minY;
|
||||
const maxX = this.maxX;
|
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const maxY = this.maxY;
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const { a, b, c, d, tx, ty } = matrix;
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let x = a * minX + c * minY + tx;
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let y = b * minX + d * minY + ty;
|
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this.minX = x;
|
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this.minY = y;
|
||||
this.maxX = x;
|
||||
this.maxY = y;
|
||||
x = a * maxX + c * minY + tx;
|
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y = b * maxX + d * minY + ty;
|
||||
this.minX = x < this.minX ? x : this.minX;
|
||||
this.minY = y < this.minY ? y : this.minY;
|
||||
this.maxX = x > this.maxX ? x : this.maxX;
|
||||
this.maxY = y > this.maxY ? y : this.maxY;
|
||||
x = a * minX + c * maxY + tx;
|
||||
y = b * minX + d * maxY + ty;
|
||||
this.minX = x < this.minX ? x : this.minX;
|
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this.minY = y < this.minY ? y : this.minY;
|
||||
this.maxX = x > this.maxX ? x : this.maxX;
|
||||
this.maxY = y > this.maxY ? y : this.maxY;
|
||||
x = a * maxX + c * maxY + tx;
|
||||
y = b * maxX + d * maxY + ty;
|
||||
this.minX = x < this.minX ? x : this.minX;
|
||||
this.minY = y < this.minY ? y : this.minY;
|
||||
this.maxX = x > this.maxX ? x : this.maxX;
|
||||
this.maxY = y > this.maxY ? y : this.maxY;
|
||||
}
|
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/**
|
||||
* Resizes the bounds object to include the given rectangle.
|
||||
* @param rect - The rectangle to be included.
|
||||
*/
|
||||
fit(rect) {
|
||||
if (this.minX < rect.left)
|
||||
this.minX = rect.left;
|
||||
if (this.maxX > rect.right)
|
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this.maxX = rect.right;
|
||||
if (this.minY < rect.top)
|
||||
this.minY = rect.top;
|
||||
if (this.maxY > rect.bottom)
|
||||
this.maxY = rect.bottom;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* Resizes the bounds object to include the given bounds.
|
||||
* @param left - The left value of the bounds.
|
||||
* @param right - The right value of the bounds.
|
||||
* @param top - The top value of the bounds.
|
||||
* @param bottom - The bottom value of the bounds.
|
||||
*/
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fitBounds(left, right, top, bottom) {
|
||||
if (this.minX < left)
|
||||
this.minX = left;
|
||||
if (this.maxX > right)
|
||||
this.maxX = right;
|
||||
if (this.minY < top)
|
||||
this.minY = top;
|
||||
if (this.maxY > bottom)
|
||||
this.maxY = bottom;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* Pads bounds object, making it grow in all directions.
|
||||
* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
|
||||
* @param paddingX - The horizontal padding amount.
|
||||
* @param paddingY - The vertical padding amount.
|
||||
*/
|
||||
pad(paddingX, paddingY = paddingX) {
|
||||
this.minX -= paddingX;
|
||||
this.maxX += paddingX;
|
||||
this.minY -= paddingY;
|
||||
this.maxY += paddingY;
|
||||
return this;
|
||||
}
|
||||
/** Ceils the bounds. */
|
||||
ceil() {
|
||||
this.minX = Math.floor(this.minX);
|
||||
this.minY = Math.floor(this.minY);
|
||||
this.maxX = Math.ceil(this.maxX);
|
||||
this.maxY = Math.ceil(this.maxY);
|
||||
return this;
|
||||
}
|
||||
/** Clones the bounds. */
|
||||
clone() {
|
||||
return new Bounds(this.minX, this.minY, this.maxX, this.maxY);
|
||||
}
|
||||
/**
|
||||
* Scales the bounds by the given values
|
||||
* @param x - The X value to scale by.
|
||||
* @param y - The Y value to scale by.
|
||||
*/
|
||||
scale(x, y = x) {
|
||||
this.minX *= x;
|
||||
this.minY *= y;
|
||||
this.maxX *= x;
|
||||
this.maxY *= y;
|
||||
return this;
|
||||
}
|
||||
/** the x value of the bounds. */
|
||||
get x() {
|
||||
return this.minX;
|
||||
}
|
||||
set x(value) {
|
||||
const width = this.maxX - this.minX;
|
||||
this.minX = value;
|
||||
this.maxX = value + width;
|
||||
}
|
||||
/** the y value of the bounds. */
|
||||
get y() {
|
||||
return this.minY;
|
||||
}
|
||||
set y(value) {
|
||||
const height = this.maxY - this.minY;
|
||||
this.minY = value;
|
||||
this.maxY = value + height;
|
||||
}
|
||||
/** the width value of the bounds. */
|
||||
get width() {
|
||||
return this.maxX - this.minX;
|
||||
}
|
||||
set width(value) {
|
||||
this.maxX = this.minX + value;
|
||||
}
|
||||
/** the height value of the bounds. */
|
||||
get height() {
|
||||
return this.maxY - this.minY;
|
||||
}
|
||||
set height(value) {
|
||||
this.maxY = this.minY + value;
|
||||
}
|
||||
/** the left value of the bounds. */
|
||||
get left() {
|
||||
return this.minX;
|
||||
}
|
||||
/** the right value of the bounds. */
|
||||
get right() {
|
||||
return this.maxX;
|
||||
}
|
||||
/** the top value of the bounds. */
|
||||
get top() {
|
||||
return this.minY;
|
||||
}
|
||||
/** the bottom value of the bounds. */
|
||||
get bottom() {
|
||||
return this.maxY;
|
||||
}
|
||||
/** Is the bounds positive. */
|
||||
get isPositive() {
|
||||
return this.maxX - this.minX > 0 && this.maxY - this.minY > 0;
|
||||
}
|
||||
get isValid() {
|
||||
return this.minX + this.minY !== Infinity;
|
||||
}
|
||||
/**
|
||||
* Adds screen vertices from array
|
||||
* @param vertexData - calculated vertices
|
||||
* @param beginOffset - begin offset
|
||||
* @param endOffset - end offset, excluded
|
||||
* @param matrix
|
||||
*/
|
||||
addVertexData(vertexData, beginOffset, endOffset, matrix) {
|
||||
let minX = this.minX;
|
||||
let minY = this.minY;
|
||||
let maxX = this.maxX;
|
||||
let maxY = this.maxY;
|
||||
matrix || (matrix = this.matrix);
|
||||
const a = matrix.a;
|
||||
const b = matrix.b;
|
||||
const c = matrix.c;
|
||||
const d = matrix.d;
|
||||
const tx = matrix.tx;
|
||||
const ty = matrix.ty;
|
||||
for (let i = beginOffset; i < endOffset; i += 2) {
|
||||
const localX = vertexData[i];
|
||||
const localY = vertexData[i + 1];
|
||||
const x = a * localX + c * localY + tx;
|
||||
const y = b * localX + d * localY + ty;
|
||||
minX = x < minX ? x : minX;
|
||||
minY = y < minY ? y : minY;
|
||||
maxX = x > maxX ? x : maxX;
|
||||
maxY = y > maxY ? y : maxY;
|
||||
}
|
||||
this.minX = minX;
|
||||
this.minY = minY;
|
||||
this.maxX = maxX;
|
||||
this.maxY = maxY;
|
||||
}
|
||||
/**
|
||||
* Checks if the point is contained within the bounds.
|
||||
* @param x - x coordinate
|
||||
* @param y - y coordinate
|
||||
*/
|
||||
containsPoint(x, y) {
|
||||
if (this.minX <= x && this.minY <= y && this.maxX >= x && this.maxY >= y) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
toString() {
|
||||
return `[pixi.js:Bounds minX=${this.minX} minY=${this.minY} maxX=${this.maxX} maxY=${this.maxY} width=${this.width} height=${this.height}]`;
|
||||
}
|
||||
}
|
||||
|
||||
exports.Bounds = Bounds;
|
||||
//# sourceMappingURL=Bounds.js.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/Bounds.js.map
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node_modules/pixi.js/lib/scene/container/bounds/Bounds.js.map
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369
node_modules/pixi.js/lib/scene/container/bounds/Bounds.mjs
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node_modules/pixi.js/lib/scene/container/bounds/Bounds.mjs
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|
||||
import { Matrix } from '../../../maths/matrix/Matrix.mjs';
|
||||
import { Rectangle } from '../../../maths/shapes/Rectangle.mjs';
|
||||
|
||||
"use strict";
|
||||
const defaultMatrix = new Matrix();
|
||||
class Bounds {
|
||||
constructor(minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity) {
|
||||
/** @default Infinity */
|
||||
this.minX = Infinity;
|
||||
/** @default Infinity */
|
||||
this.minY = Infinity;
|
||||
/** @default -Infinity */
|
||||
this.maxX = -Infinity;
|
||||
/** @default -Infinity */
|
||||
this.maxY = -Infinity;
|
||||
this.matrix = defaultMatrix;
|
||||
this.minX = minX;
|
||||
this.minY = minY;
|
||||
this.maxX = maxX;
|
||||
this.maxY = maxY;
|
||||
}
|
||||
/**
|
||||
* Checks if bounds are empty.
|
||||
* @returns - True if empty.
|
||||
*/
|
||||
isEmpty() {
|
||||
return this.minX > this.maxX || this.minY > this.maxY;
|
||||
}
|
||||
/** The bounding rectangle of the bounds. */
|
||||
get rectangle() {
|
||||
if (!this._rectangle) {
|
||||
this._rectangle = new Rectangle();
|
||||
}
|
||||
const rectangle = this._rectangle;
|
||||
if (this.minX > this.maxX || this.minY > this.maxY) {
|
||||
rectangle.x = 0;
|
||||
rectangle.y = 0;
|
||||
rectangle.width = 0;
|
||||
rectangle.height = 0;
|
||||
} else {
|
||||
rectangle.copyFromBounds(this);
|
||||
}
|
||||
return rectangle;
|
||||
}
|
||||
/** Clears the bounds and resets. */
|
||||
clear() {
|
||||
this.minX = Infinity;
|
||||
this.minY = Infinity;
|
||||
this.maxX = -Infinity;
|
||||
this.maxY = -Infinity;
|
||||
this.matrix = defaultMatrix;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* Sets the bounds.
|
||||
* @param x0 - left X of frame
|
||||
* @param y0 - top Y of frame
|
||||
* @param x1 - right X of frame
|
||||
* @param y1 - bottom Y of frame
|
||||
*/
|
||||
set(x0, y0, x1, y1) {
|
||||
this.minX = x0;
|
||||
this.minY = y0;
|
||||
this.maxX = x1;
|
||||
this.maxY = y1;
|
||||
}
|
||||
/**
|
||||
* Adds sprite frame
|
||||
* @param x0 - left X of frame
|
||||
* @param y0 - top Y of frame
|
||||
* @param x1 - right X of frame
|
||||
* @param y1 - bottom Y of frame
|
||||
* @param matrix
|
||||
*/
|
||||
addFrame(x0, y0, x1, y1, matrix) {
|
||||
matrix || (matrix = this.matrix);
|
||||
const a = matrix.a;
|
||||
const b = matrix.b;
|
||||
const c = matrix.c;
|
||||
const d = matrix.d;
|
||||
const tx = matrix.tx;
|
||||
const ty = matrix.ty;
|
||||
let minX = this.minX;
|
||||
let minY = this.minY;
|
||||
let maxX = this.maxX;
|
||||
let maxY = this.maxY;
|
||||
let x = a * x0 + c * y0 + tx;
|
||||
let y = b * x0 + d * y0 + ty;
|
||||
if (x < minX)
|
||||
minX = x;
|
||||
if (y < minY)
|
||||
minY = y;
|
||||
if (x > maxX)
|
||||
maxX = x;
|
||||
if (y > maxY)
|
||||
maxY = y;
|
||||
x = a * x1 + c * y0 + tx;
|
||||
y = b * x1 + d * y0 + ty;
|
||||
if (x < minX)
|
||||
minX = x;
|
||||
if (y < minY)
|
||||
minY = y;
|
||||
if (x > maxX)
|
||||
maxX = x;
|
||||
if (y > maxY)
|
||||
maxY = y;
|
||||
x = a * x0 + c * y1 + tx;
|
||||
y = b * x0 + d * y1 + ty;
|
||||
if (x < minX)
|
||||
minX = x;
|
||||
if (y < minY)
|
||||
minY = y;
|
||||
if (x > maxX)
|
||||
maxX = x;
|
||||
if (y > maxY)
|
||||
maxY = y;
|
||||
x = a * x1 + c * y1 + tx;
|
||||
y = b * x1 + d * y1 + ty;
|
||||
if (x < minX)
|
||||
minX = x;
|
||||
if (y < minY)
|
||||
minY = y;
|
||||
if (x > maxX)
|
||||
maxX = x;
|
||||
if (y > maxY)
|
||||
maxY = y;
|
||||
this.minX = minX;
|
||||
this.minY = minY;
|
||||
this.maxX = maxX;
|
||||
this.maxY = maxY;
|
||||
}
|
||||
/**
|
||||
* Adds a rectangle to the bounds.
|
||||
* @param rect - The rectangle to be added.
|
||||
* @param matrix - The matrix to apply to the bounds.
|
||||
*/
|
||||
addRect(rect, matrix) {
|
||||
this.addFrame(rect.x, rect.y, rect.x + rect.width, rect.y + rect.height, matrix);
|
||||
}
|
||||
/**
|
||||
* Adds other {@link Bounds}.
|
||||
* @param bounds - The Bounds to be added
|
||||
* @param matrix
|
||||
*/
|
||||
addBounds(bounds, matrix) {
|
||||
this.addFrame(bounds.minX, bounds.minY, bounds.maxX, bounds.maxY, matrix);
|
||||
}
|
||||
/**
|
||||
* Adds other Bounds, masked with Bounds.
|
||||
* @param mask - The Bounds to be added.
|
||||
*/
|
||||
addBoundsMask(mask) {
|
||||
this.minX = this.minX > mask.minX ? this.minX : mask.minX;
|
||||
this.minY = this.minY > mask.minY ? this.minY : mask.minY;
|
||||
this.maxX = this.maxX < mask.maxX ? this.maxX : mask.maxX;
|
||||
this.maxY = this.maxY < mask.maxY ? this.maxY : mask.maxY;
|
||||
}
|
||||
/**
|
||||
* Adds other Bounds, multiplied with matrix.
|
||||
* @param matrix - The matrix to apply to the bounds.
|
||||
*/
|
||||
applyMatrix(matrix) {
|
||||
const minX = this.minX;
|
||||
const minY = this.minY;
|
||||
const maxX = this.maxX;
|
||||
const maxY = this.maxY;
|
||||
const { a, b, c, d, tx, ty } = matrix;
|
||||
let x = a * minX + c * minY + tx;
|
||||
let y = b * minX + d * minY + ty;
|
||||
this.minX = x;
|
||||
this.minY = y;
|
||||
this.maxX = x;
|
||||
this.maxY = y;
|
||||
x = a * maxX + c * minY + tx;
|
||||
y = b * maxX + d * minY + ty;
|
||||
this.minX = x < this.minX ? x : this.minX;
|
||||
this.minY = y < this.minY ? y : this.minY;
|
||||
this.maxX = x > this.maxX ? x : this.maxX;
|
||||
this.maxY = y > this.maxY ? y : this.maxY;
|
||||
x = a * minX + c * maxY + tx;
|
||||
y = b * minX + d * maxY + ty;
|
||||
this.minX = x < this.minX ? x : this.minX;
|
||||
this.minY = y < this.minY ? y : this.minY;
|
||||
this.maxX = x > this.maxX ? x : this.maxX;
|
||||
this.maxY = y > this.maxY ? y : this.maxY;
|
||||
x = a * maxX + c * maxY + tx;
|
||||
y = b * maxX + d * maxY + ty;
|
||||
this.minX = x < this.minX ? x : this.minX;
|
||||
this.minY = y < this.minY ? y : this.minY;
|
||||
this.maxX = x > this.maxX ? x : this.maxX;
|
||||
this.maxY = y > this.maxY ? y : this.maxY;
|
||||
}
|
||||
/**
|
||||
* Resizes the bounds object to include the given rectangle.
|
||||
* @param rect - The rectangle to be included.
|
||||
*/
|
||||
fit(rect) {
|
||||
if (this.minX < rect.left)
|
||||
this.minX = rect.left;
|
||||
if (this.maxX > rect.right)
|
||||
this.maxX = rect.right;
|
||||
if (this.minY < rect.top)
|
||||
this.minY = rect.top;
|
||||
if (this.maxY > rect.bottom)
|
||||
this.maxY = rect.bottom;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* Resizes the bounds object to include the given bounds.
|
||||
* @param left - The left value of the bounds.
|
||||
* @param right - The right value of the bounds.
|
||||
* @param top - The top value of the bounds.
|
||||
* @param bottom - The bottom value of the bounds.
|
||||
*/
|
||||
fitBounds(left, right, top, bottom) {
|
||||
if (this.minX < left)
|
||||
this.minX = left;
|
||||
if (this.maxX > right)
|
||||
this.maxX = right;
|
||||
if (this.minY < top)
|
||||
this.minY = top;
|
||||
if (this.maxY > bottom)
|
||||
this.maxY = bottom;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* Pads bounds object, making it grow in all directions.
|
||||
* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
|
||||
* @param paddingX - The horizontal padding amount.
|
||||
* @param paddingY - The vertical padding amount.
|
||||
*/
|
||||
pad(paddingX, paddingY = paddingX) {
|
||||
this.minX -= paddingX;
|
||||
this.maxX += paddingX;
|
||||
this.minY -= paddingY;
|
||||
this.maxY += paddingY;
|
||||
return this;
|
||||
}
|
||||
/** Ceils the bounds. */
|
||||
ceil() {
|
||||
this.minX = Math.floor(this.minX);
|
||||
this.minY = Math.floor(this.minY);
|
||||
this.maxX = Math.ceil(this.maxX);
|
||||
this.maxY = Math.ceil(this.maxY);
|
||||
return this;
|
||||
}
|
||||
/** Clones the bounds. */
|
||||
clone() {
|
||||
return new Bounds(this.minX, this.minY, this.maxX, this.maxY);
|
||||
}
|
||||
/**
|
||||
* Scales the bounds by the given values
|
||||
* @param x - The X value to scale by.
|
||||
* @param y - The Y value to scale by.
|
||||
*/
|
||||
scale(x, y = x) {
|
||||
this.minX *= x;
|
||||
this.minY *= y;
|
||||
this.maxX *= x;
|
||||
this.maxY *= y;
|
||||
return this;
|
||||
}
|
||||
/** the x value of the bounds. */
|
||||
get x() {
|
||||
return this.minX;
|
||||
}
|
||||
set x(value) {
|
||||
const width = this.maxX - this.minX;
|
||||
this.minX = value;
|
||||
this.maxX = value + width;
|
||||
}
|
||||
/** the y value of the bounds. */
|
||||
get y() {
|
||||
return this.minY;
|
||||
}
|
||||
set y(value) {
|
||||
const height = this.maxY - this.minY;
|
||||
this.minY = value;
|
||||
this.maxY = value + height;
|
||||
}
|
||||
/** the width value of the bounds. */
|
||||
get width() {
|
||||
return this.maxX - this.minX;
|
||||
}
|
||||
set width(value) {
|
||||
this.maxX = this.minX + value;
|
||||
}
|
||||
/** the height value of the bounds. */
|
||||
get height() {
|
||||
return this.maxY - this.minY;
|
||||
}
|
||||
set height(value) {
|
||||
this.maxY = this.minY + value;
|
||||
}
|
||||
/** the left value of the bounds. */
|
||||
get left() {
|
||||
return this.minX;
|
||||
}
|
||||
/** the right value of the bounds. */
|
||||
get right() {
|
||||
return this.maxX;
|
||||
}
|
||||
/** the top value of the bounds. */
|
||||
get top() {
|
||||
return this.minY;
|
||||
}
|
||||
/** the bottom value of the bounds. */
|
||||
get bottom() {
|
||||
return this.maxY;
|
||||
}
|
||||
/** Is the bounds positive. */
|
||||
get isPositive() {
|
||||
return this.maxX - this.minX > 0 && this.maxY - this.minY > 0;
|
||||
}
|
||||
get isValid() {
|
||||
return this.minX + this.minY !== Infinity;
|
||||
}
|
||||
/**
|
||||
* Adds screen vertices from array
|
||||
* @param vertexData - calculated vertices
|
||||
* @param beginOffset - begin offset
|
||||
* @param endOffset - end offset, excluded
|
||||
* @param matrix
|
||||
*/
|
||||
addVertexData(vertexData, beginOffset, endOffset, matrix) {
|
||||
let minX = this.minX;
|
||||
let minY = this.minY;
|
||||
let maxX = this.maxX;
|
||||
let maxY = this.maxY;
|
||||
matrix || (matrix = this.matrix);
|
||||
const a = matrix.a;
|
||||
const b = matrix.b;
|
||||
const c = matrix.c;
|
||||
const d = matrix.d;
|
||||
const tx = matrix.tx;
|
||||
const ty = matrix.ty;
|
||||
for (let i = beginOffset; i < endOffset; i += 2) {
|
||||
const localX = vertexData[i];
|
||||
const localY = vertexData[i + 1];
|
||||
const x = a * localX + c * localY + tx;
|
||||
const y = b * localX + d * localY + ty;
|
||||
minX = x < minX ? x : minX;
|
||||
minY = y < minY ? y : minY;
|
||||
maxX = x > maxX ? x : maxX;
|
||||
maxY = y > maxY ? y : maxY;
|
||||
}
|
||||
this.minX = minX;
|
||||
this.minY = minY;
|
||||
this.maxX = maxX;
|
||||
this.maxY = maxY;
|
||||
}
|
||||
/**
|
||||
* Checks if the point is contained within the bounds.
|
||||
* @param x - x coordinate
|
||||
* @param y - y coordinate
|
||||
*/
|
||||
containsPoint(x, y) {
|
||||
if (this.minX <= x && this.minY <= y && this.maxX >= x && this.maxY >= y) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
toString() {
|
||||
return `[pixi.js:Bounds minX=${this.minX} minY=${this.minY} maxX=${this.maxX} maxY=${this.maxY} width=${this.width} height=${this.height}]`;
|
||||
}
|
||||
}
|
||||
|
||||
export { Bounds };
|
||||
//# sourceMappingURL=Bounds.mjs.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/Bounds.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/Bounds.mjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
13
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.d.ts
generated
vendored
Normal file
13
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.d.ts
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
import type { Container } from '../Container';
|
||||
import type { Bounds } from './Bounds';
|
||||
/**
|
||||
* Does exactly the same as getGlobalBounds, but does instead makes use of transforming AABBs
|
||||
* of the various children within the scene graph. This is much faster, but less accurate.
|
||||
*
|
||||
* the result will never be smaller - only ever slightly larger (in most cases, it will be the same).
|
||||
* @param target - The target container to get the bounds from
|
||||
* @param bounds - The output bounds object.
|
||||
* @returns The bounds.
|
||||
*/
|
||||
export declare function getFastGlobalBounds(target: Container, bounds: Bounds): Bounds;
|
||||
export declare function _getGlobalBoundsRecursive(target: Container, bounds: Bounds): void;
|
73
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.js
generated
vendored
Normal file
73
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.js
generated
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
'use strict';
|
||||
|
||||
var Matrix = require('../../../maths/matrix/Matrix.js');
|
||||
var matrixAndBoundsPool = require('./utils/matrixAndBoundsPool.js');
|
||||
|
||||
"use strict";
|
||||
const tempMatrix = new Matrix.Matrix();
|
||||
function getFastGlobalBounds(target, bounds) {
|
||||
bounds.clear();
|
||||
_getGlobalBoundsRecursive(target, bounds);
|
||||
if (!bounds.isValid) {
|
||||
bounds.set(0, 0, 0, 0);
|
||||
}
|
||||
if (!target.renderGroup) {
|
||||
bounds.applyMatrix(target.parentRenderGroup.worldTransform);
|
||||
} else {
|
||||
bounds.applyMatrix(target.renderGroup.localTransform);
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
function _getGlobalBoundsRecursive(target, bounds) {
|
||||
if (target.localDisplayStatus !== 7 || !target.measurable) {
|
||||
return;
|
||||
}
|
||||
const manageEffects = !!target.effects.length;
|
||||
let localBounds = bounds;
|
||||
if (target.renderGroup || manageEffects) {
|
||||
localBounds = matrixAndBoundsPool.boundsPool.get().clear();
|
||||
}
|
||||
if (target.boundsArea) {
|
||||
bounds.addRect(target.boundsArea, target.worldTransform);
|
||||
} else {
|
||||
if (target.renderPipeId) {
|
||||
const viewBounds = target.bounds;
|
||||
localBounds.addFrame(
|
||||
viewBounds.minX,
|
||||
viewBounds.minY,
|
||||
viewBounds.maxX,
|
||||
viewBounds.maxY,
|
||||
target.groupTransform
|
||||
);
|
||||
}
|
||||
const children = target.children;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
_getGlobalBoundsRecursive(children[i], localBounds);
|
||||
}
|
||||
}
|
||||
if (manageEffects) {
|
||||
let advanced = false;
|
||||
for (let i = 0; i < target.effects.length; i++) {
|
||||
if (target.effects[i].addBounds) {
|
||||
if (!advanced) {
|
||||
advanced = true;
|
||||
localBounds.applyMatrix(target.parentRenderGroup.worldTransform);
|
||||
}
|
||||
target.effects[i].addBounds(localBounds, true);
|
||||
}
|
||||
}
|
||||
if (advanced) {
|
||||
localBounds.applyMatrix(target.parentRenderGroup.worldTransform.copyTo(tempMatrix).invert());
|
||||
bounds.addBounds(localBounds, target.relativeGroupTransform);
|
||||
}
|
||||
bounds.addBounds(localBounds);
|
||||
matrixAndBoundsPool.boundsPool.return(localBounds);
|
||||
} else if (target.renderGroup) {
|
||||
bounds.addBounds(localBounds, target.relativeGroupTransform);
|
||||
matrixAndBoundsPool.boundsPool.return(localBounds);
|
||||
}
|
||||
}
|
||||
|
||||
exports._getGlobalBoundsRecursive = _getGlobalBoundsRecursive;
|
||||
exports.getFastGlobalBounds = getFastGlobalBounds;
|
||||
//# sourceMappingURL=getFastGlobalBounds.js.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
70
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.mjs
generated
vendored
Normal file
70
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.mjs
generated
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
import { Matrix } from '../../../maths/matrix/Matrix.mjs';
|
||||
import { boundsPool } from './utils/matrixAndBoundsPool.mjs';
|
||||
|
||||
"use strict";
|
||||
const tempMatrix = new Matrix();
|
||||
function getFastGlobalBounds(target, bounds) {
|
||||
bounds.clear();
|
||||
_getGlobalBoundsRecursive(target, bounds);
|
||||
if (!bounds.isValid) {
|
||||
bounds.set(0, 0, 0, 0);
|
||||
}
|
||||
if (!target.renderGroup) {
|
||||
bounds.applyMatrix(target.parentRenderGroup.worldTransform);
|
||||
} else {
|
||||
bounds.applyMatrix(target.renderGroup.localTransform);
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
function _getGlobalBoundsRecursive(target, bounds) {
|
||||
if (target.localDisplayStatus !== 7 || !target.measurable) {
|
||||
return;
|
||||
}
|
||||
const manageEffects = !!target.effects.length;
|
||||
let localBounds = bounds;
|
||||
if (target.renderGroup || manageEffects) {
|
||||
localBounds = boundsPool.get().clear();
|
||||
}
|
||||
if (target.boundsArea) {
|
||||
bounds.addRect(target.boundsArea, target.worldTransform);
|
||||
} else {
|
||||
if (target.renderPipeId) {
|
||||
const viewBounds = target.bounds;
|
||||
localBounds.addFrame(
|
||||
viewBounds.minX,
|
||||
viewBounds.minY,
|
||||
viewBounds.maxX,
|
||||
viewBounds.maxY,
|
||||
target.groupTransform
|
||||
);
|
||||
}
|
||||
const children = target.children;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
_getGlobalBoundsRecursive(children[i], localBounds);
|
||||
}
|
||||
}
|
||||
if (manageEffects) {
|
||||
let advanced = false;
|
||||
for (let i = 0; i < target.effects.length; i++) {
|
||||
if (target.effects[i].addBounds) {
|
||||
if (!advanced) {
|
||||
advanced = true;
|
||||
localBounds.applyMatrix(target.parentRenderGroup.worldTransform);
|
||||
}
|
||||
target.effects[i].addBounds(localBounds, true);
|
||||
}
|
||||
}
|
||||
if (advanced) {
|
||||
localBounds.applyMatrix(target.parentRenderGroup.worldTransform.copyTo(tempMatrix).invert());
|
||||
bounds.addBounds(localBounds, target.relativeGroupTransform);
|
||||
}
|
||||
bounds.addBounds(localBounds);
|
||||
boundsPool.return(localBounds);
|
||||
} else if (target.renderGroup) {
|
||||
bounds.addBounds(localBounds, target.relativeGroupTransform);
|
||||
boundsPool.return(localBounds);
|
||||
}
|
||||
}
|
||||
|
||||
export { _getGlobalBoundsRecursive, getFastGlobalBounds };
|
||||
//# sourceMappingURL=getFastGlobalBounds.mjs.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/getFastGlobalBounds.mjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
6
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.d.ts
generated
vendored
Normal file
6
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.d.ts
generated
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
import { Matrix } from '../../../maths/matrix/Matrix';
|
||||
import type { Container } from '../Container';
|
||||
import type { Bounds } from './Bounds';
|
||||
export declare function getGlobalBounds(target: Container, skipUpdateTransform: boolean, bounds: Bounds): Bounds;
|
||||
export declare function _getGlobalBounds(target: Container, bounds: Bounds, parentTransform: Matrix, skipUpdateTransform: boolean): void;
|
||||
export declare function updateTransformBackwards(target: Container, parentTransform: Matrix): Matrix;
|
81
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.js
generated
vendored
Normal file
81
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.js
generated
vendored
Normal file
@@ -0,0 +1,81 @@
|
||||
'use strict';
|
||||
|
||||
var Matrix = require('../../../maths/matrix/Matrix.js');
|
||||
var matrixAndBoundsPool = require('./utils/matrixAndBoundsPool.js');
|
||||
|
||||
"use strict";
|
||||
function getGlobalBounds(target, skipUpdateTransform, bounds) {
|
||||
bounds.clear();
|
||||
let parentTransform;
|
||||
let pooledMatrix;
|
||||
if (target.parent) {
|
||||
if (!skipUpdateTransform) {
|
||||
pooledMatrix = matrixAndBoundsPool.matrixPool.get().identity();
|
||||
parentTransform = updateTransformBackwards(target, pooledMatrix);
|
||||
} else {
|
||||
parentTransform = target.parent.worldTransform;
|
||||
}
|
||||
} else {
|
||||
parentTransform = Matrix.Matrix.IDENTITY;
|
||||
}
|
||||
_getGlobalBounds(target, bounds, parentTransform, skipUpdateTransform);
|
||||
if (pooledMatrix) {
|
||||
matrixAndBoundsPool.matrixPool.return(pooledMatrix);
|
||||
}
|
||||
if (!bounds.isValid) {
|
||||
bounds.set(0, 0, 0, 0);
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
function _getGlobalBounds(target, bounds, parentTransform, skipUpdateTransform) {
|
||||
if (!target.visible || !target.measurable)
|
||||
return;
|
||||
let worldTransform;
|
||||
if (!skipUpdateTransform) {
|
||||
target.updateLocalTransform();
|
||||
worldTransform = matrixAndBoundsPool.matrixPool.get();
|
||||
worldTransform.appendFrom(target.localTransform, parentTransform);
|
||||
} else {
|
||||
worldTransform = target.worldTransform;
|
||||
}
|
||||
const parentBounds = bounds;
|
||||
const preserveBounds = !!target.effects.length;
|
||||
if (preserveBounds) {
|
||||
bounds = matrixAndBoundsPool.boundsPool.get().clear();
|
||||
}
|
||||
if (target.boundsArea) {
|
||||
bounds.addRect(target.boundsArea, worldTransform);
|
||||
} else {
|
||||
if (target.addBounds) {
|
||||
bounds.matrix = worldTransform;
|
||||
target.addBounds(bounds);
|
||||
}
|
||||
for (let i = 0; i < target.children.length; i++) {
|
||||
_getGlobalBounds(target.children[i], bounds, worldTransform, skipUpdateTransform);
|
||||
}
|
||||
}
|
||||
if (preserveBounds) {
|
||||
for (let i = 0; i < target.effects.length; i++) {
|
||||
target.effects[i].addBounds?.(bounds);
|
||||
}
|
||||
parentBounds.addBounds(bounds, Matrix.Matrix.IDENTITY);
|
||||
matrixAndBoundsPool.boundsPool.return(bounds);
|
||||
}
|
||||
if (!skipUpdateTransform) {
|
||||
matrixAndBoundsPool.matrixPool.return(worldTransform);
|
||||
}
|
||||
}
|
||||
function updateTransformBackwards(target, parentTransform) {
|
||||
const parent = target.parent;
|
||||
if (parent) {
|
||||
updateTransformBackwards(parent, parentTransform);
|
||||
parent.updateLocalTransform();
|
||||
parentTransform.append(parent.localTransform);
|
||||
}
|
||||
return parentTransform;
|
||||
}
|
||||
|
||||
exports._getGlobalBounds = _getGlobalBounds;
|
||||
exports.getGlobalBounds = getGlobalBounds;
|
||||
exports.updateTransformBackwards = updateTransformBackwards;
|
||||
//# sourceMappingURL=getGlobalBounds.js.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
77
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.mjs
generated
vendored
Normal file
77
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.mjs
generated
vendored
Normal file
@@ -0,0 +1,77 @@
|
||||
import { Matrix } from '../../../maths/matrix/Matrix.mjs';
|
||||
import { matrixPool, boundsPool } from './utils/matrixAndBoundsPool.mjs';
|
||||
|
||||
"use strict";
|
||||
function getGlobalBounds(target, skipUpdateTransform, bounds) {
|
||||
bounds.clear();
|
||||
let parentTransform;
|
||||
let pooledMatrix;
|
||||
if (target.parent) {
|
||||
if (!skipUpdateTransform) {
|
||||
pooledMatrix = matrixPool.get().identity();
|
||||
parentTransform = updateTransformBackwards(target, pooledMatrix);
|
||||
} else {
|
||||
parentTransform = target.parent.worldTransform;
|
||||
}
|
||||
} else {
|
||||
parentTransform = Matrix.IDENTITY;
|
||||
}
|
||||
_getGlobalBounds(target, bounds, parentTransform, skipUpdateTransform);
|
||||
if (pooledMatrix) {
|
||||
matrixPool.return(pooledMatrix);
|
||||
}
|
||||
if (!bounds.isValid) {
|
||||
bounds.set(0, 0, 0, 0);
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
function _getGlobalBounds(target, bounds, parentTransform, skipUpdateTransform) {
|
||||
if (!target.visible || !target.measurable)
|
||||
return;
|
||||
let worldTransform;
|
||||
if (!skipUpdateTransform) {
|
||||
target.updateLocalTransform();
|
||||
worldTransform = matrixPool.get();
|
||||
worldTransform.appendFrom(target.localTransform, parentTransform);
|
||||
} else {
|
||||
worldTransform = target.worldTransform;
|
||||
}
|
||||
const parentBounds = bounds;
|
||||
const preserveBounds = !!target.effects.length;
|
||||
if (preserveBounds) {
|
||||
bounds = boundsPool.get().clear();
|
||||
}
|
||||
if (target.boundsArea) {
|
||||
bounds.addRect(target.boundsArea, worldTransform);
|
||||
} else {
|
||||
if (target.addBounds) {
|
||||
bounds.matrix = worldTransform;
|
||||
target.addBounds(bounds);
|
||||
}
|
||||
for (let i = 0; i < target.children.length; i++) {
|
||||
_getGlobalBounds(target.children[i], bounds, worldTransform, skipUpdateTransform);
|
||||
}
|
||||
}
|
||||
if (preserveBounds) {
|
||||
for (let i = 0; i < target.effects.length; i++) {
|
||||
target.effects[i].addBounds?.(bounds);
|
||||
}
|
||||
parentBounds.addBounds(bounds, Matrix.IDENTITY);
|
||||
boundsPool.return(bounds);
|
||||
}
|
||||
if (!skipUpdateTransform) {
|
||||
matrixPool.return(worldTransform);
|
||||
}
|
||||
}
|
||||
function updateTransformBackwards(target, parentTransform) {
|
||||
const parent = target.parent;
|
||||
if (parent) {
|
||||
updateTransformBackwards(parent, parentTransform);
|
||||
parent.updateLocalTransform();
|
||||
parentTransform.append(parent.localTransform);
|
||||
}
|
||||
return parentTransform;
|
||||
}
|
||||
|
||||
export { _getGlobalBounds, getGlobalBounds, updateTransformBackwards };
|
||||
//# sourceMappingURL=getGlobalBounds.mjs.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/getGlobalBounds.mjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
5
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.d.ts
generated
vendored
Normal file
5
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.d.ts
generated
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
import { Matrix } from '../../../maths/matrix/Matrix';
|
||||
import type { Container } from '../Container';
|
||||
import type { Bounds } from './Bounds';
|
||||
export declare function getLocalBounds(target: Container, bounds: Bounds, relativeMatrix?: Matrix): Bounds;
|
||||
export declare function getParent(target: Container, root: Container, matrix: Matrix): void;
|
71
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.js
generated
vendored
Normal file
71
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.js
generated
vendored
Normal file
@@ -0,0 +1,71 @@
|
||||
'use strict';
|
||||
|
||||
var Matrix = require('../../../maths/matrix/Matrix.js');
|
||||
var warn = require('../../../utils/logging/warn.js');
|
||||
var matrixAndBoundsPool = require('./utils/matrixAndBoundsPool.js');
|
||||
|
||||
"use strict";
|
||||
function getLocalBounds(target, bounds, relativeMatrix) {
|
||||
bounds.clear();
|
||||
relativeMatrix || (relativeMatrix = Matrix.Matrix.IDENTITY);
|
||||
_getLocalBounds(target, bounds, relativeMatrix, target, true);
|
||||
if (!bounds.isValid) {
|
||||
bounds.set(0, 0, 0, 0);
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
function _getLocalBounds(target, bounds, parentTransform, rootContainer, isRoot) {
|
||||
let relativeTransform;
|
||||
if (!isRoot) {
|
||||
if (!target.visible || !target.measurable)
|
||||
return;
|
||||
target.updateLocalTransform();
|
||||
const localTransform = target.localTransform;
|
||||
relativeTransform = matrixAndBoundsPool.matrixPool.get();
|
||||
relativeTransform.appendFrom(localTransform, parentTransform);
|
||||
} else {
|
||||
relativeTransform = matrixAndBoundsPool.matrixPool.get();
|
||||
relativeTransform = parentTransform.copyTo(relativeTransform);
|
||||
}
|
||||
const parentBounds = bounds;
|
||||
const preserveBounds = !!target.effects.length;
|
||||
if (preserveBounds) {
|
||||
bounds = matrixAndBoundsPool.boundsPool.get().clear();
|
||||
}
|
||||
if (target.boundsArea) {
|
||||
bounds.addRect(target.boundsArea, relativeTransform);
|
||||
} else {
|
||||
if (target.renderPipeId) {
|
||||
bounds.matrix = relativeTransform;
|
||||
target.addBounds(bounds);
|
||||
}
|
||||
const children = target.children;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
_getLocalBounds(children[i], bounds, relativeTransform, rootContainer, false);
|
||||
}
|
||||
}
|
||||
if (preserveBounds) {
|
||||
for (let i = 0; i < target.effects.length; i++) {
|
||||
target.effects[i].addLocalBounds?.(bounds, rootContainer);
|
||||
}
|
||||
parentBounds.addBounds(bounds, Matrix.Matrix.IDENTITY);
|
||||
matrixAndBoundsPool.boundsPool.return(bounds);
|
||||
}
|
||||
matrixAndBoundsPool.matrixPool.return(relativeTransform);
|
||||
}
|
||||
function getParent(target, root, matrix) {
|
||||
const parent = target.parent;
|
||||
if (!parent) {
|
||||
warn.warn("Item is not inside the root container");
|
||||
return;
|
||||
}
|
||||
if (parent !== root) {
|
||||
getParent(parent, root, matrix);
|
||||
parent.updateLocalTransform();
|
||||
matrix.append(parent.localTransform);
|
||||
}
|
||||
}
|
||||
|
||||
exports.getLocalBounds = getLocalBounds;
|
||||
exports.getParent = getParent;
|
||||
//# sourceMappingURL=getLocalBounds.js.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
68
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.mjs
generated
vendored
Normal file
68
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.mjs
generated
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
import { Matrix } from '../../../maths/matrix/Matrix.mjs';
|
||||
import { warn } from '../../../utils/logging/warn.mjs';
|
||||
import { matrixPool, boundsPool } from './utils/matrixAndBoundsPool.mjs';
|
||||
|
||||
"use strict";
|
||||
function getLocalBounds(target, bounds, relativeMatrix) {
|
||||
bounds.clear();
|
||||
relativeMatrix || (relativeMatrix = Matrix.IDENTITY);
|
||||
_getLocalBounds(target, bounds, relativeMatrix, target, true);
|
||||
if (!bounds.isValid) {
|
||||
bounds.set(0, 0, 0, 0);
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
function _getLocalBounds(target, bounds, parentTransform, rootContainer, isRoot) {
|
||||
let relativeTransform;
|
||||
if (!isRoot) {
|
||||
if (!target.visible || !target.measurable)
|
||||
return;
|
||||
target.updateLocalTransform();
|
||||
const localTransform = target.localTransform;
|
||||
relativeTransform = matrixPool.get();
|
||||
relativeTransform.appendFrom(localTransform, parentTransform);
|
||||
} else {
|
||||
relativeTransform = matrixPool.get();
|
||||
relativeTransform = parentTransform.copyTo(relativeTransform);
|
||||
}
|
||||
const parentBounds = bounds;
|
||||
const preserveBounds = !!target.effects.length;
|
||||
if (preserveBounds) {
|
||||
bounds = boundsPool.get().clear();
|
||||
}
|
||||
if (target.boundsArea) {
|
||||
bounds.addRect(target.boundsArea, relativeTransform);
|
||||
} else {
|
||||
if (target.renderPipeId) {
|
||||
bounds.matrix = relativeTransform;
|
||||
target.addBounds(bounds);
|
||||
}
|
||||
const children = target.children;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
_getLocalBounds(children[i], bounds, relativeTransform, rootContainer, false);
|
||||
}
|
||||
}
|
||||
if (preserveBounds) {
|
||||
for (let i = 0; i < target.effects.length; i++) {
|
||||
target.effects[i].addLocalBounds?.(bounds, rootContainer);
|
||||
}
|
||||
parentBounds.addBounds(bounds, Matrix.IDENTITY);
|
||||
boundsPool.return(bounds);
|
||||
}
|
||||
matrixPool.return(relativeTransform);
|
||||
}
|
||||
function getParent(target, root, matrix) {
|
||||
const parent = target.parent;
|
||||
if (!parent) {
|
||||
warn("Item is not inside the root container");
|
||||
return;
|
||||
}
|
||||
if (parent !== root) {
|
||||
getParent(parent, root, matrix);
|
||||
parent.updateLocalTransform();
|
||||
matrix.append(parent.localTransform);
|
||||
}
|
||||
}
|
||||
|
||||
export { getLocalBounds, getParent };
|
||||
//# sourceMappingURL=getLocalBounds.mjs.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/getLocalBounds.mjs.map
generated
vendored
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File diff suppressed because one or more lines are too long
3
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.d.ts
generated
vendored
Normal file
3
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.d.ts
generated
vendored
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@@ -0,0 +1,3 @@
|
||||
import type { Renderable } from '../../../rendering/renderers/shared/Renderable';
|
||||
import type { Bounds } from './Bounds';
|
||||
export declare function getGlobalRenderableBounds(renderables: Renderable[], bounds: Bounds): Bounds;
|
20
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.js
generated
vendored
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20
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.js
generated
vendored
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@@ -0,0 +1,20 @@
|
||||
'use strict';
|
||||
|
||||
"use strict";
|
||||
function getGlobalRenderableBounds(renderables, bounds) {
|
||||
bounds.clear();
|
||||
const tempMatrix = bounds.matrix;
|
||||
for (let i = 0; i < renderables.length; i++) {
|
||||
const renderable = renderables[i];
|
||||
if (renderable.globalDisplayStatus < 7) {
|
||||
continue;
|
||||
}
|
||||
bounds.matrix = renderable.worldTransform;
|
||||
renderable.addBounds(bounds);
|
||||
}
|
||||
bounds.matrix = tempMatrix;
|
||||
return bounds;
|
||||
}
|
||||
|
||||
exports.getGlobalRenderableBounds = getGlobalRenderableBounds;
|
||||
//# sourceMappingURL=getRenderableBounds.js.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.js.map
generated
vendored
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@@ -0,0 +1 @@
|
||||
{"version":3,"file":"getRenderableBounds.js","sources":["../../../../src/scene/container/bounds/getRenderableBounds.ts"],"sourcesContent":["import type { Renderable } from '../../../rendering/renderers/shared/Renderable';\nimport type { Bounds } from './Bounds';\n\nexport function getGlobalRenderableBounds(renderables: Renderable[], bounds: Bounds): Bounds\n{\n bounds.clear();\n\n // instead of copying the matrix each time we are assigning it in bounds\n // this is a performance hack :D\n // so we need to restore the matrix after we are done\n\n const tempMatrix = bounds.matrix;\n\n for (let i = 0; i < renderables.length; i++)\n {\n const renderable = renderables[i];\n\n if (renderable.globalDisplayStatus < 0b111)\n {\n continue;\n }\n\n bounds.matrix = renderable.worldTransform;\n renderable.addBounds(bounds);\n }\n\n bounds.matrix = tempMatrix;\n\n return bounds;\n}\n"],"names":[],"mappings":";;;AAGgB,SAAA,yBAAA,CAA0B,aAA2B,MACrE,EAAA;AACI,EAAA,MAAA,CAAO,KAAM,EAAA,CAAA;AAMb,EAAA,MAAM,aAAa,MAAO,CAAA,MAAA,CAAA;AAE1B,EAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAA,WAAA,CAAY,QAAQ,CACxC,EAAA,EAAA;AACI,IAAM,MAAA,UAAA,GAAa,YAAY,CAAC,CAAA,CAAA;AAEhC,IAAI,IAAA,UAAA,CAAW,sBAAsB,CACrC,EAAA;AACI,MAAA,SAAA;AAAA,KACJ;AAEA,IAAA,MAAA,CAAO,SAAS,UAAW,CAAA,cAAA,CAAA;AAC3B,IAAA,UAAA,CAAW,UAAU,MAAM,CAAA,CAAA;AAAA,GAC/B;AAEA,EAAA,MAAA,CAAO,MAAS,GAAA,UAAA,CAAA;AAEhB,EAAO,OAAA,MAAA,CAAA;AACX;;;;"}
|
18
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.mjs
generated
vendored
Normal file
18
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.mjs
generated
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
"use strict";
|
||||
function getGlobalRenderableBounds(renderables, bounds) {
|
||||
bounds.clear();
|
||||
const tempMatrix = bounds.matrix;
|
||||
for (let i = 0; i < renderables.length; i++) {
|
||||
const renderable = renderables[i];
|
||||
if (renderable.globalDisplayStatus < 7) {
|
||||
continue;
|
||||
}
|
||||
bounds.matrix = renderable.worldTransform;
|
||||
renderable.addBounds(bounds);
|
||||
}
|
||||
bounds.matrix = tempMatrix;
|
||||
return bounds;
|
||||
}
|
||||
|
||||
export { getGlobalRenderableBounds };
|
||||
//# sourceMappingURL=getRenderableBounds.mjs.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"getRenderableBounds.mjs","sources":["../../../../src/scene/container/bounds/getRenderableBounds.ts"],"sourcesContent":["import type { Renderable } from '../../../rendering/renderers/shared/Renderable';\nimport type { Bounds } from './Bounds';\n\nexport function getGlobalRenderableBounds(renderables: Renderable[], bounds: Bounds): Bounds\n{\n bounds.clear();\n\n // instead of copying the matrix each time we are assigning it in bounds\n // this is a performance hack :D\n // so we need to restore the matrix after we are done\n\n const tempMatrix = bounds.matrix;\n\n for (let i = 0; i < renderables.length; i++)\n {\n const renderable = renderables[i];\n\n if (renderable.globalDisplayStatus < 0b111)\n {\n continue;\n }\n\n bounds.matrix = renderable.worldTransform;\n renderable.addBounds(bounds);\n }\n\n bounds.matrix = tempMatrix;\n\n return bounds;\n}\n"],"names":[],"mappings":";AAGgB,SAAA,yBAAA,CAA0B,aAA2B,MACrE,EAAA;AACI,EAAA,MAAA,CAAO,KAAM,EAAA,CAAA;AAMb,EAAA,MAAM,aAAa,MAAO,CAAA,MAAA,CAAA;AAE1B,EAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAA,WAAA,CAAY,QAAQ,CACxC,EAAA,EAAA;AACI,IAAM,MAAA,UAAA,GAAa,YAAY,CAAC,CAAA,CAAA;AAEhC,IAAI,IAAA,UAAA,CAAW,sBAAsB,CACrC,EAAA;AACI,MAAA,SAAA;AAAA,KACJ;AAEA,IAAA,MAAA,CAAO,SAAS,UAAW,CAAA,cAAA,CAAA;AAC3B,IAAA,UAAA,CAAW,UAAU,MAAM,CAAA,CAAA;AAAA,GAC/B;AAEA,EAAA,MAAA,CAAO,MAAS,GAAA,UAAA,CAAA;AAEhB,EAAO,OAAA,MAAA,CAAA;AACX;;;;"}
|
9
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.d.ts
generated
vendored
Normal file
9
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.d.ts
generated
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
import { Matrix } from '../../../../maths/matrix/Matrix';
|
||||
import { Pool } from '../../../../utils/pool/Pool';
|
||||
import { Bounds } from '../Bounds';
|
||||
import type { PoolItem } from '../../../../utils/pool/Pool';
|
||||
type MatrixPoolItem = Matrix & PoolItem;
|
||||
type BoundsPoolItem = Bounds & PoolItem;
|
||||
export declare const matrixPool: Pool<MatrixPoolItem>;
|
||||
export declare const boundsPool: Pool<BoundsPoolItem>;
|
||||
export {};
|
13
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.js
generated
vendored
Normal file
13
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.js
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
'use strict';
|
||||
|
||||
var Matrix = require('../../../../maths/matrix/Matrix.js');
|
||||
var Pool = require('../../../../utils/pool/Pool.js');
|
||||
var Bounds = require('../Bounds.js');
|
||||
|
||||
"use strict";
|
||||
const matrixPool = new Pool.Pool(Matrix.Matrix);
|
||||
const boundsPool = new Pool.Pool(Bounds.Bounds);
|
||||
|
||||
exports.boundsPool = boundsPool;
|
||||
exports.matrixPool = matrixPool;
|
||||
//# sourceMappingURL=matrixAndBoundsPool.js.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.js.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"matrixAndBoundsPool.js","sources":["../../../../../src/scene/container/bounds/utils/matrixAndBoundsPool.ts"],"sourcesContent":["import { Matrix } from '../../../../maths/matrix/Matrix';\nimport { Pool } from '../../../../utils/pool/Pool';\nimport { Bounds } from '../Bounds';\n\nimport type { PoolItem } from '../../../../utils/pool/Pool';\n\ntype MatrixPoolItem = Matrix & PoolItem;\ntype BoundsPoolItem = Bounds & PoolItem;\nexport const matrixPool = new Pool<MatrixPoolItem>(Matrix);\nexport const boundsPool = new Pool<BoundsPoolItem>(Bounds);\n"],"names":["Pool","Matrix","Bounds"],"mappings":";;;;;;;AAQa,MAAA,UAAA,GAAa,IAAIA,SAAA,CAAqBC,aAAM,EAAA;AAC5C,MAAA,UAAA,GAAa,IAAID,SAAA,CAAqBE,aAAM;;;;;"}
|
10
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.mjs
generated
vendored
Normal file
10
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.mjs
generated
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
import { Matrix } from '../../../../maths/matrix/Matrix.mjs';
|
||||
import { Pool } from '../../../../utils/pool/Pool.mjs';
|
||||
import { Bounds } from '../Bounds.mjs';
|
||||
|
||||
"use strict";
|
||||
const matrixPool = new Pool(Matrix);
|
||||
const boundsPool = new Pool(Bounds);
|
||||
|
||||
export { boundsPool, matrixPool };
|
||||
//# sourceMappingURL=matrixAndBoundsPool.mjs.map
|
1
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.mjs.map
generated
vendored
Normal file
1
node_modules/pixi.js/lib/scene/container/bounds/utils/matrixAndBoundsPool.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"matrixAndBoundsPool.mjs","sources":["../../../../../src/scene/container/bounds/utils/matrixAndBoundsPool.ts"],"sourcesContent":["import { Matrix } from '../../../../maths/matrix/Matrix';\nimport { Pool } from '../../../../utils/pool/Pool';\nimport { Bounds } from '../Bounds';\n\nimport type { PoolItem } from '../../../../utils/pool/Pool';\n\ntype MatrixPoolItem = Matrix & PoolItem;\ntype BoundsPoolItem = Bounds & PoolItem;\nexport const matrixPool = new Pool<MatrixPoolItem>(Matrix);\nexport const boundsPool = new Pool<BoundsPoolItem>(Bounds);\n"],"names":[],"mappings":";;;;;AAQa,MAAA,UAAA,GAAa,IAAI,IAAA,CAAqB,MAAM,EAAA;AAC5C,MAAA,UAAA,GAAa,IAAI,IAAA,CAAqB,MAAM;;;;"}
|
Reference in New Issue
Block a user