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145
node_modules/pixi.js/lib/scene/container/bounds/Bounds.d.ts
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145
node_modules/pixi.js/lib/scene/container/bounds/Bounds.d.ts
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import { Matrix } from '../../../maths/matrix/Matrix';
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import { Rectangle } from '../../../maths/shapes/Rectangle';
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/**
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* Simple bounds implementation instead of more ambiguous [number, number, number, number]
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* @memberof rendering
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*/
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export interface BoundsData {
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minX: number;
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minY: number;
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maxX: number;
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maxY: number;
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}
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/**
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* A representation of an AABB bounding box.
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* @memberof rendering
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*/
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export declare class Bounds {
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/** @default Infinity */
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minX: number;
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/** @default Infinity */
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minY: number;
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/** @default -Infinity */
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maxX: number;
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/** @default -Infinity */
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maxY: number;
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matrix: Matrix;
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private _rectangle;
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constructor(minX?: number, minY?: number, maxX?: number, maxY?: number);
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/**
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* Checks if bounds are empty.
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* @returns - True if empty.
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*/
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isEmpty(): boolean;
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/** The bounding rectangle of the bounds. */
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get rectangle(): Rectangle;
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/** Clears the bounds and resets. */
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clear(): this;
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/**
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* Sets the bounds.
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* @param x0 - left X of frame
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* @param y0 - top Y of frame
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* @param x1 - right X of frame
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* @param y1 - bottom Y of frame
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*/
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set(x0: number, y0: number, x1: number, y1: number): void;
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/**
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* Adds sprite frame
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* @param x0 - left X of frame
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* @param y0 - top Y of frame
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* @param x1 - right X of frame
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* @param y1 - bottom Y of frame
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* @param matrix
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*/
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addFrame(x0: number, y0: number, x1: number, y1: number, matrix?: Matrix): void;
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/**
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* Adds a rectangle to the bounds.
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* @param rect - The rectangle to be added.
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* @param matrix - The matrix to apply to the bounds.
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*/
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addRect(rect: Rectangle, matrix?: Matrix): void;
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/**
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* Adds other {@link Bounds}.
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* @param bounds - The Bounds to be added
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* @param matrix
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*/
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addBounds(bounds: BoundsData, matrix?: Matrix): void;
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/**
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* Adds other Bounds, masked with Bounds.
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* @param mask - The Bounds to be added.
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*/
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addBoundsMask(mask: Bounds): void;
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/**
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* Adds other Bounds, multiplied with matrix.
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* @param matrix - The matrix to apply to the bounds.
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*/
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applyMatrix(matrix: Matrix): void;
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/**
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* Resizes the bounds object to include the given rectangle.
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* @param rect - The rectangle to be included.
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*/
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fit(rect: Rectangle): this;
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/**
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* Resizes the bounds object to include the given bounds.
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* @param left - The left value of the bounds.
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* @param right - The right value of the bounds.
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* @param top - The top value of the bounds.
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* @param bottom - The bottom value of the bounds.
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*/
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fitBounds(left: number, right: number, top: number, bottom: number): this;
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/**
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* Pads bounds object, making it grow in all directions.
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* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
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* @param paddingX - The horizontal padding amount.
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* @param paddingY - The vertical padding amount.
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*/
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pad(paddingX: number, paddingY?: number): this;
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/** Ceils the bounds. */
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ceil(): this;
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/** Clones the bounds. */
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clone(): Bounds;
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/**
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* Scales the bounds by the given values
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* @param x - The X value to scale by.
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* @param y - The Y value to scale by.
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*/
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scale(x: number, y?: number): this;
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/** the x value of the bounds. */
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get x(): number;
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set x(value: number);
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/** the y value of the bounds. */
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get y(): number;
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set y(value: number);
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/** the width value of the bounds. */
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get width(): number;
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set width(value: number);
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/** the height value of the bounds. */
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get height(): number;
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set height(value: number);
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/** the left value of the bounds. */
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get left(): number;
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/** the right value of the bounds. */
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get right(): number;
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/** the top value of the bounds. */
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get top(): number;
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/** the bottom value of the bounds. */
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get bottom(): number;
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/** Is the bounds positive. */
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get isPositive(): boolean;
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get isValid(): boolean;
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/**
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* Adds screen vertices from array
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* @param vertexData - calculated vertices
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* @param beginOffset - begin offset
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* @param endOffset - end offset, excluded
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* @param matrix
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*/
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addVertexData(vertexData: Float32Array, beginOffset: number, endOffset: number, matrix?: Matrix): void;
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/**
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* Checks if the point is contained within the bounds.
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* @param x - x coordinate
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* @param y - y coordinate
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*/
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containsPoint(x: number, y: number): boolean;
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toString(): string;
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}
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