sdfsdfs
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.d.ts
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.d.ts
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import { ExtensionType } from '../../../extensions/Extensions';
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import { Shader } from '../../../rendering/renderers/shared/shader/Shader';
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import type { Graphics } from '../shared/Graphics';
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import type { GraphicsAdaptor, GraphicsPipe } from '../shared/GraphicsPipe';
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/**
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* A GraphicsAdaptor that uses the GPU to render graphics.
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* @memberof rendering
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* @ignore
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*/
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export declare class GpuGraphicsAdaptor implements GraphicsAdaptor {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGPUPipesAdaptor];
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readonly name: "graphics";
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};
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shader: Shader;
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init(): void;
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execute(graphicsPipe: GraphicsPipe, renderable: Graphics): void;
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destroy(): void;
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}
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.js
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.js
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'use strict';
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var Extensions = require('../../../extensions/Extensions.js');
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var Matrix = require('../../../maths/matrix/Matrix.js');
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var maxRecommendedTextures = require('../../../rendering/batcher/gl/utils/maxRecommendedTextures.js');
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var getTextureBatchBindGroup = require('../../../rendering/batcher/gpu/getTextureBatchBindGroup.js');
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var compileHighShaderToProgram = require('../../../rendering/high-shader/compileHighShaderToProgram.js');
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var colorBit = require('../../../rendering/high-shader/shader-bits/colorBit.js');
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var generateTextureBatchBit = require('../../../rendering/high-shader/shader-bits/generateTextureBatchBit.js');
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var localUniformBit = require('../../../rendering/high-shader/shader-bits/localUniformBit.js');
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var roundPixelsBit = require('../../../rendering/high-shader/shader-bits/roundPixelsBit.js');
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var Shader = require('../../../rendering/renderers/shared/shader/Shader.js');
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var UniformGroup = require('../../../rendering/renderers/shared/shader/UniformGroup.js');
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"use strict";
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class GpuGraphicsAdaptor {
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init() {
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const localUniforms = new UniformGroup.UniformGroup({
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uTransformMatrix: { value: new Matrix.Matrix(), type: "mat3x3<f32>" },
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uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
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uRound: { value: 0, type: "f32" }
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});
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const gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({
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name: "graphics",
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bits: [
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colorBit.colorBit,
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generateTextureBatchBit.generateTextureBatchBit(maxRecommendedTextures.getMaxTexturesPerBatch()),
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localUniformBit.localUniformBitGroup2,
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roundPixelsBit.roundPixelsBit
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]
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});
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this.shader = new Shader.Shader({
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gpuProgram,
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resources: {
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// added on the fly!
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localUniforms
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}
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});
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}
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execute(graphicsPipe, renderable) {
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const context = renderable.context;
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const shader = context.customShader || this.shader;
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const renderer = graphicsPipe.renderer;
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const contextSystem = renderer.graphicsContext;
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const {
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batcher,
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instructions
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} = contextSystem.getContextRenderData(context);
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const encoder = renderer.encoder;
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encoder.setPipelineFromGeometryProgramAndState(
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batcher.geometry,
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shader.gpuProgram,
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graphicsPipe.state
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);
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encoder.setGeometry(batcher.geometry, shader.gpuProgram);
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const globalUniformsBindGroup = renderer.globalUniforms.bindGroup;
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encoder.setBindGroup(0, globalUniformsBindGroup, shader.gpuProgram);
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const localBindGroup = renderer.renderPipes.uniformBatch.getUniformBindGroup(shader.resources.localUniforms, true);
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encoder.setBindGroup(2, localBindGroup, shader.gpuProgram);
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const batches = instructions.instructions;
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for (let i = 0; i < instructions.instructionSize; i++) {
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const batch = batches[i];
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shader.groups[1] = batch.bindGroup;
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if (!batch.gpuBindGroup) {
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const textureBatch = batch.textures;
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batch.bindGroup = getTextureBatchBindGroup.getTextureBatchBindGroup(textureBatch.textures, textureBatch.count);
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batch.gpuBindGroup = renderer.bindGroup.getBindGroup(
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batch.bindGroup,
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shader.gpuProgram,
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1
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);
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}
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encoder.setBindGroup(1, batch.bindGroup, shader.gpuProgram);
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encoder.renderPassEncoder.drawIndexed(batch.size, 1, batch.start);
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}
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}
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destroy() {
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this.shader.destroy(true);
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this.shader = null;
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}
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}
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/** @ignore */
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GpuGraphicsAdaptor.extension = {
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type: [
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Extensions.ExtensionType.WebGPUPipesAdaptor
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],
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name: "graphics"
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};
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exports.GpuGraphicsAdaptor = GpuGraphicsAdaptor;
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//# sourceMappingURL=GpuGraphicsAdaptor.js.map
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.js.map
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.js.map
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.mjs
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.mjs
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import { ExtensionType } from '../../../extensions/Extensions.mjs';
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import { Matrix } from '../../../maths/matrix/Matrix.mjs';
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import { getMaxTexturesPerBatch } from '../../../rendering/batcher/gl/utils/maxRecommendedTextures.mjs';
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import { getTextureBatchBindGroup } from '../../../rendering/batcher/gpu/getTextureBatchBindGroup.mjs';
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import { compileHighShaderGpuProgram } from '../../../rendering/high-shader/compileHighShaderToProgram.mjs';
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import { colorBit } from '../../../rendering/high-shader/shader-bits/colorBit.mjs';
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import { generateTextureBatchBit } from '../../../rendering/high-shader/shader-bits/generateTextureBatchBit.mjs';
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import { localUniformBitGroup2 } from '../../../rendering/high-shader/shader-bits/localUniformBit.mjs';
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import { roundPixelsBit } from '../../../rendering/high-shader/shader-bits/roundPixelsBit.mjs';
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import { Shader } from '../../../rendering/renderers/shared/shader/Shader.mjs';
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import { UniformGroup } from '../../../rendering/renderers/shared/shader/UniformGroup.mjs';
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"use strict";
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class GpuGraphicsAdaptor {
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init() {
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const localUniforms = new UniformGroup({
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uTransformMatrix: { value: new Matrix(), type: "mat3x3<f32>" },
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uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
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uRound: { value: 0, type: "f32" }
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});
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const gpuProgram = compileHighShaderGpuProgram({
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name: "graphics",
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bits: [
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colorBit,
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generateTextureBatchBit(getMaxTexturesPerBatch()),
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localUniformBitGroup2,
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roundPixelsBit
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]
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});
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this.shader = new Shader({
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gpuProgram,
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resources: {
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// added on the fly!
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localUniforms
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}
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});
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}
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execute(graphicsPipe, renderable) {
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const context = renderable.context;
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const shader = context.customShader || this.shader;
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const renderer = graphicsPipe.renderer;
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const contextSystem = renderer.graphicsContext;
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const {
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batcher,
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instructions
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} = contextSystem.getContextRenderData(context);
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const encoder = renderer.encoder;
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encoder.setPipelineFromGeometryProgramAndState(
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batcher.geometry,
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shader.gpuProgram,
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graphicsPipe.state
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);
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encoder.setGeometry(batcher.geometry, shader.gpuProgram);
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const globalUniformsBindGroup = renderer.globalUniforms.bindGroup;
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encoder.setBindGroup(0, globalUniformsBindGroup, shader.gpuProgram);
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const localBindGroup = renderer.renderPipes.uniformBatch.getUniformBindGroup(shader.resources.localUniforms, true);
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encoder.setBindGroup(2, localBindGroup, shader.gpuProgram);
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const batches = instructions.instructions;
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for (let i = 0; i < instructions.instructionSize; i++) {
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const batch = batches[i];
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shader.groups[1] = batch.bindGroup;
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if (!batch.gpuBindGroup) {
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const textureBatch = batch.textures;
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batch.bindGroup = getTextureBatchBindGroup(textureBatch.textures, textureBatch.count);
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batch.gpuBindGroup = renderer.bindGroup.getBindGroup(
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batch.bindGroup,
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shader.gpuProgram,
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1
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);
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}
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encoder.setBindGroup(1, batch.bindGroup, shader.gpuProgram);
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encoder.renderPassEncoder.drawIndexed(batch.size, 1, batch.start);
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}
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}
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destroy() {
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this.shader.destroy(true);
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this.shader = null;
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}
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}
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/** @ignore */
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GpuGraphicsAdaptor.extension = {
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type: [
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ExtensionType.WebGPUPipesAdaptor
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],
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name: "graphics"
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};
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export { GpuGraphicsAdaptor };
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//# sourceMappingURL=GpuGraphicsAdaptor.mjs.map
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.mjs.map
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node_modules/pixi.js/lib/scene/graphics/gpu/GpuGraphicsAdaptor.mjs.map
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.d.ts
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.d.ts
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export declare function colorToUniform(rgb: number, alpha: number, out: Float32Array, offset: number): void;
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export declare function color32BitToUniform(abgr: number, out: Float32Array, offset: number): void;
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.js
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.js
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'use strict';
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"use strict";
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function colorToUniform(rgb, alpha, out, offset) {
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out[offset++] = (rgb >> 16 & 255) / 255;
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out[offset++] = (rgb >> 8 & 255) / 255;
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out[offset++] = (rgb & 255) / 255;
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out[offset++] = alpha;
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}
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function color32BitToUniform(abgr, out, offset) {
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const alpha = (abgr >> 24 & 255) / 255;
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out[offset++] = (abgr & 255) / 255 * alpha;
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out[offset++] = (abgr >> 8 & 255) / 255 * alpha;
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out[offset++] = (abgr >> 16 & 255) / 255 * alpha;
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out[offset++] = alpha;
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}
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exports.color32BitToUniform = color32BitToUniform;
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exports.colorToUniform = colorToUniform;
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//# sourceMappingURL=colorToUniform.js.map
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.js.map
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.js.map
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{"version":3,"file":"colorToUniform.js","sources":["../../../../src/scene/graphics/gpu/colorToUniform.ts"],"sourcesContent":["export function colorToUniform(rgb: number, alpha: number, out: Float32Array, offset: number)\n{\n // TODO replace with Color..\n out[offset++] = ((rgb >> 16) & 0xFF) / 255;\n out[offset++] = ((rgb >> 8) & 0xFF) / 255;\n out[offset++] = (rgb & 0xFF) / 255;\n out[offset++] = alpha;\n}\n\nexport function color32BitToUniform(abgr: number, out: Float32Array, offset: number)\n{\n const alpha = ((abgr >> 24) & 0xFF) / 255;\n\n out[offset++] = ((abgr & 0xFF) / 255) * alpha;\n out[offset++] = (((abgr >> 8) & 0xFF) / 255) * alpha;\n out[offset++] = (((abgr >> 16) & 0xFF) / 255) * alpha;\n out[offset++] = alpha;\n}\n"],"names":[],"mappings":";;;AAAO,SAAS,cAAe,CAAA,GAAA,EAAa,KAAe,EAAA,GAAA,EAAmB,MAC9E,EAAA;AAEI,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAM,GAAO,IAAA,EAAA,GAAM,GAAQ,IAAA,GAAA,CAAA;AACvC,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAM,GAAO,IAAA,CAAA,GAAK,GAAQ,IAAA,GAAA,CAAA;AACtC,EAAI,GAAA,CAAA,MAAA,EAAQ,CAAK,GAAA,CAAA,GAAA,GAAM,GAAQ,IAAA,GAAA,CAAA;AAC/B,EAAA,GAAA,CAAI,QAAQ,CAAI,GAAA,KAAA,CAAA;AACpB,CAAA;AAEgB,SAAA,mBAAA,CAAoB,IAAc,EAAA,GAAA,EAAmB,MACrE,EAAA;AACI,EAAM,MAAA,KAAA,GAAA,CAAU,IAAQ,IAAA,EAAA,GAAM,GAAQ,IAAA,GAAA,CAAA;AAEtC,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAM,IAAO,GAAA,GAAA,IAAQ,GAAO,GAAA,KAAA,CAAA;AACxC,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAO,IAAQ,IAAA,CAAA,GAAK,OAAQ,GAAO,GAAA,KAAA,CAAA;AAC/C,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAO,IAAQ,IAAA,EAAA,GAAM,OAAQ,GAAO,GAAA,KAAA,CAAA;AAChD,EAAA,GAAA,CAAI,QAAQ,CAAI,GAAA,KAAA,CAAA;AACpB;;;;;"}
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.mjs
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.mjs
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"use strict";
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function colorToUniform(rgb, alpha, out, offset) {
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out[offset++] = (rgb >> 16 & 255) / 255;
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out[offset++] = (rgb >> 8 & 255) / 255;
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out[offset++] = (rgb & 255) / 255;
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out[offset++] = alpha;
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}
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function color32BitToUniform(abgr, out, offset) {
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const alpha = (abgr >> 24 & 255) / 255;
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out[offset++] = (abgr & 255) / 255 * alpha;
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out[offset++] = (abgr >> 8 & 255) / 255 * alpha;
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out[offset++] = (abgr >> 16 & 255) / 255 * alpha;
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out[offset++] = alpha;
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}
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export { color32BitToUniform, colorToUniform };
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//# sourceMappingURL=colorToUniform.mjs.map
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.mjs.map
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node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.mjs.map
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{"version":3,"file":"colorToUniform.mjs","sources":["../../../../src/scene/graphics/gpu/colorToUniform.ts"],"sourcesContent":["export function colorToUniform(rgb: number, alpha: number, out: Float32Array, offset: number)\n{\n // TODO replace with Color..\n out[offset++] = ((rgb >> 16) & 0xFF) / 255;\n out[offset++] = ((rgb >> 8) & 0xFF) / 255;\n out[offset++] = (rgb & 0xFF) / 255;\n out[offset++] = alpha;\n}\n\nexport function color32BitToUniform(abgr: number, out: Float32Array, offset: number)\n{\n const alpha = ((abgr >> 24) & 0xFF) / 255;\n\n out[offset++] = ((abgr & 0xFF) / 255) * alpha;\n out[offset++] = (((abgr >> 8) & 0xFF) / 255) * alpha;\n out[offset++] = (((abgr >> 16) & 0xFF) / 255) * alpha;\n out[offset++] = alpha;\n}\n"],"names":[],"mappings":";AAAO,SAAS,cAAe,CAAA,GAAA,EAAa,KAAe,EAAA,GAAA,EAAmB,MAC9E,EAAA;AAEI,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAM,GAAO,IAAA,EAAA,GAAM,GAAQ,IAAA,GAAA,CAAA;AACvC,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAM,GAAO,IAAA,CAAA,GAAK,GAAQ,IAAA,GAAA,CAAA;AACtC,EAAI,GAAA,CAAA,MAAA,EAAQ,CAAK,GAAA,CAAA,GAAA,GAAM,GAAQ,IAAA,GAAA,CAAA;AAC/B,EAAA,GAAA,CAAI,QAAQ,CAAI,GAAA,KAAA,CAAA;AACpB,CAAA;AAEgB,SAAA,mBAAA,CAAoB,IAAc,EAAA,GAAA,EAAmB,MACrE,EAAA;AACI,EAAM,MAAA,KAAA,GAAA,CAAU,IAAQ,IAAA,EAAA,GAAM,GAAQ,IAAA,GAAA,CAAA;AAEtC,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAM,IAAO,GAAA,GAAA,IAAQ,GAAO,GAAA,KAAA,CAAA;AACxC,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAO,IAAQ,IAAA,CAAA,GAAK,OAAQ,GAAO,GAAA,KAAA,CAAA;AAC/C,EAAA,GAAA,CAAI,MAAQ,EAAA,CAAA,GAAA,CAAO,IAAQ,IAAA,EAAA,GAAM,OAAQ,GAAO,GAAA,KAAA,CAAA;AAChD,EAAA,GAAA,CAAI,QAAQ,CAAI,GAAA,KAAA,CAAA;AACpB;;;;"}
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