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node_modules/pixi.js/lib/scene/graphics/shared/utils/buildGeometryFromPath.mjs
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68
node_modules/pixi.js/lib/scene/graphics/shared/utils/buildGeometryFromPath.mjs
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import { buildUvs, buildSimpleUvs } from '../../../../rendering/renderers/shared/geometry/utils/buildUvs.mjs';
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import { transformVertices } from '../../../../rendering/renderers/shared/geometry/utils/transformVertices.mjs';
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import { MeshGeometry } from '../../../mesh/shared/MeshGeometry.mjs';
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import { buildCircle } from '../buildCommands/buildCircle.mjs';
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import { buildPolygon } from '../buildCommands/buildPolygon.mjs';
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import { buildRectangle } from '../buildCommands/buildRectangle.mjs';
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import { buildTriangle } from '../buildCommands/buildTriangle.mjs';
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import { GraphicsPath } from '../path/GraphicsPath.mjs';
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"use strict";
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const buildMap = {
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rectangle: buildRectangle,
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polygon: buildPolygon,
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triangle: buildTriangle,
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circle: buildCircle,
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ellipse: buildCircle,
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roundedRectangle: buildCircle
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};
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function buildGeometryFromPath(options) {
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if (options instanceof GraphicsPath) {
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options = {
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path: options,
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textureMatrix: null,
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out: null
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};
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}
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const vertices = [];
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const uvs = [];
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const indices = [];
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const shapePath = options.path.shapePath;
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const textureMatrix = options.textureMatrix;
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shapePath.shapePrimitives.forEach(({ shape, transform: matrix }) => {
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const indexOffset = indices.length;
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const vertOffset = vertices.length / 2;
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const points = [];
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const build = buildMap[shape.type];
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build.build(shape, points);
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if (matrix) {
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transformVertices(points, matrix);
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}
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build.triangulate(points, vertices, 2, vertOffset, indices, indexOffset);
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const uvsOffset = uvs.length / 2;
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if (textureMatrix) {
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if (matrix) {
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textureMatrix.append(matrix.clone().invert());
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}
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buildUvs(vertices, 2, vertOffset, uvs, uvsOffset, 2, vertices.length / 2 - vertOffset, textureMatrix);
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} else {
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buildSimpleUvs(uvs, uvsOffset, 2, vertices.length / 2 - vertOffset);
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}
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});
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const out = options.out;
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if (out) {
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out.positions = new Float32Array(vertices);
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out.uvs = new Float32Array(uvs);
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out.indices = new Uint32Array(indices);
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return out;
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}
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const geometry = new MeshGeometry({
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positions: new Float32Array(vertices),
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uvs: new Float32Array(uvs),
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indices: new Uint32Array(indices)
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});
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return geometry;
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}
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export { buildGeometryFromPath };
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//# sourceMappingURL=buildGeometryFromPath.mjs.map
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