sdfsdfs
This commit is contained in:
69
node_modules/pixi.js/lib/scene/mesh/gl/GlMeshAdaptor.js
generated
vendored
Normal file
69
node_modules/pixi.js/lib/scene/mesh/gl/GlMeshAdaptor.js
generated
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
'use strict';
|
||||
|
||||
var Extensions = require('../../../extensions/Extensions.js');
|
||||
var Matrix = require('../../../maths/matrix/Matrix.js');
|
||||
var compileHighShaderToProgram = require('../../../rendering/high-shader/compileHighShaderToProgram.js');
|
||||
var localUniformBit = require('../../../rendering/high-shader/shader-bits/localUniformBit.js');
|
||||
var roundPixelsBit = require('../../../rendering/high-shader/shader-bits/roundPixelsBit.js');
|
||||
var textureBit = require('../../../rendering/high-shader/shader-bits/textureBit.js');
|
||||
var Shader = require('../../../rendering/renderers/shared/shader/Shader.js');
|
||||
var Texture = require('../../../rendering/renderers/shared/texture/Texture.js');
|
||||
var warn = require('../../../utils/logging/warn.js');
|
||||
|
||||
"use strict";
|
||||
class GlMeshAdaptor {
|
||||
init() {
|
||||
const glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({
|
||||
name: "mesh",
|
||||
bits: [
|
||||
localUniformBit.localUniformBitGl,
|
||||
textureBit.textureBitGl,
|
||||
roundPixelsBit.roundPixelsBitGl
|
||||
]
|
||||
});
|
||||
this._shader = new Shader.Shader({
|
||||
glProgram,
|
||||
resources: {
|
||||
uTexture: Texture.Texture.EMPTY.source,
|
||||
textureUniforms: {
|
||||
uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix.Matrix() }
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
execute(meshPipe, mesh) {
|
||||
const renderer = meshPipe.renderer;
|
||||
let shader = mesh._shader;
|
||||
if (!shader) {
|
||||
shader = this._shader;
|
||||
const texture = mesh.texture;
|
||||
const source = texture.source;
|
||||
shader.resources.uTexture = source;
|
||||
shader.resources.uSampler = source.style;
|
||||
shader.resources.textureUniforms.uniforms.uTextureMatrix = texture.textureMatrix.mapCoord;
|
||||
} else if (!shader.glProgram) {
|
||||
warn.warn("Mesh shader has no glProgram", mesh.shader);
|
||||
return;
|
||||
}
|
||||
shader.groups[100] = renderer.globalUniforms.bindGroup;
|
||||
shader.groups[101] = meshPipe.localUniformsBindGroup;
|
||||
renderer.encoder.draw({
|
||||
geometry: mesh._geometry,
|
||||
shader,
|
||||
state: mesh.state
|
||||
});
|
||||
}
|
||||
destroy() {
|
||||
this._shader.destroy(true);
|
||||
this._shader = null;
|
||||
}
|
||||
}
|
||||
GlMeshAdaptor.extension = {
|
||||
type: [
|
||||
Extensions.ExtensionType.WebGLPipesAdaptor
|
||||
],
|
||||
name: "mesh"
|
||||
};
|
||||
|
||||
exports.GlMeshAdaptor = GlMeshAdaptor;
|
||||
//# sourceMappingURL=GlMeshAdaptor.js.map
|
Reference in New Issue
Block a user