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66
node_modules/pixi.js/lib/scene/mesh/shared/BatchableMesh.mjs
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66
node_modules/pixi.js/lib/scene/mesh/shared/BatchableMesh.mjs
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"use strict";
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class BatchableMesh {
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constructor() {
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this.batcherName = "default";
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this.packAsQuad = false;
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this.indexOffset = 0;
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this.attributeOffset = 0;
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this.roundPixels = 0;
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this._batcher = null;
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this._batch = null;
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this._uvUpdateId = -1;
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this._textureMatrixUpdateId = -1;
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}
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get blendMode() {
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return this.renderable.groupBlendMode;
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}
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reset() {
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this.renderable = null;
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this.texture = null;
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this._batcher = null;
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this._batch = null;
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this.geometry = null;
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this._uvUpdateId = -1;
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this._textureMatrixUpdateId = -1;
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}
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get uvs() {
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const geometry = this.geometry;
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const uvBuffer = geometry.getBuffer("aUV");
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const uvs = uvBuffer.data;
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let transformedUvs = uvs;
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const textureMatrix = this.texture.textureMatrix;
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if (!textureMatrix.isSimple) {
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transformedUvs = this._transformedUvs;
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if (this._textureMatrixUpdateId !== textureMatrix._updateID || this._uvUpdateId !== uvBuffer._updateID) {
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if (!transformedUvs || transformedUvs.length < uvs.length) {
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transformedUvs = this._transformedUvs = new Float32Array(uvs.length);
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}
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this._textureMatrixUpdateId = textureMatrix._updateID;
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this._uvUpdateId = uvBuffer._updateID;
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textureMatrix.multiplyUvs(uvs, transformedUvs);
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}
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}
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return transformedUvs;
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}
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get positions() {
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return this.geometry.positions;
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}
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get indices() {
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return this.geometry.indices;
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}
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get color() {
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return this.renderable.groupColorAlpha;
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}
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get groupTransform() {
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return this.renderable.groupTransform;
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}
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get attributeSize() {
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return this.geometry.positions.length / 2;
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}
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get indexSize() {
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return this.geometry.indices.length;
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}
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}
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export { BatchableMesh };
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//# sourceMappingURL=BatchableMesh.mjs.map
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