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90
node_modules/pixi.js/lib/scene/mesh/shared/MeshGeometry.mjs
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90
node_modules/pixi.js/lib/scene/mesh/shared/MeshGeometry.mjs
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import { Buffer } from '../../../rendering/renderers/shared/buffer/Buffer.mjs';
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import { BufferUsage } from '../../../rendering/renderers/shared/buffer/const.mjs';
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import { Geometry } from '../../../rendering/renderers/shared/geometry/Geometry.mjs';
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import { deprecation, v8_0_0 } from '../../../utils/logging/deprecation.mjs';
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"use strict";
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const _MeshGeometry = class _MeshGeometry extends Geometry {
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constructor(...args) {
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let options = args[0] ?? {};
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if (options instanceof Float32Array) {
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deprecation(v8_0_0, "use new MeshGeometry({ positions, uvs, indices }) instead");
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options = {
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positions: options,
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uvs: args[1],
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indices: args[2]
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};
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}
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options = { ..._MeshGeometry.defaultOptions, ...options };
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const positions = options.positions || new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);
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const uvs = options.uvs || new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);
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const indices = options.indices || new Uint32Array([0, 1, 2, 0, 2, 3]);
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const shrinkToFit = options.shrinkBuffersToFit;
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const positionBuffer = new Buffer({
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data: positions,
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label: "attribute-mesh-positions",
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shrinkToFit,
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usage: BufferUsage.VERTEX | BufferUsage.COPY_DST
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});
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const uvBuffer = new Buffer({
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data: uvs,
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label: "attribute-mesh-uvs",
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shrinkToFit,
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usage: BufferUsage.VERTEX | BufferUsage.COPY_DST
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});
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const indexBuffer = new Buffer({
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data: indices,
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label: "index-mesh-buffer",
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shrinkToFit,
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usage: BufferUsage.INDEX | BufferUsage.COPY_DST
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});
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super({
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attributes: {
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aPosition: {
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buffer: positionBuffer,
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format: "float32x2",
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stride: 2 * 4,
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offset: 0
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},
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aUV: {
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buffer: uvBuffer,
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format: "float32x2",
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stride: 2 * 4,
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offset: 0
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}
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},
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indexBuffer,
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topology: options.topology
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});
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this.batchMode = "auto";
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}
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/** The positions of the mesh. */
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get positions() {
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return this.attributes.aPosition.buffer.data;
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}
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set positions(value) {
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this.attributes.aPosition.buffer.data = value;
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}
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/** The UVs of the mesh. */
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get uvs() {
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return this.attributes.aUV.buffer.data;
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}
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set uvs(value) {
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this.attributes.aUV.buffer.data = value;
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}
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/** The indices of the mesh. */
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get indices() {
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return this.indexBuffer.data;
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}
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set indices(value) {
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this.indexBuffer.data = value;
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}
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};
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_MeshGeometry.defaultOptions = {
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topology: "triangle-list",
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shrinkBuffersToFit: false
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};
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let MeshGeometry = _MeshGeometry;
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export { MeshGeometry };
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//# sourceMappingURL=MeshGeometry.mjs.map
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