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51
node_modules/pixi.js/lib/scene/mesh/shared/MeshPipe.d.ts
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51
node_modules/pixi.js/lib/scene/mesh/shared/MeshPipe.d.ts
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import { ExtensionType } from '../../../extensions/Extensions';
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import { Matrix } from '../../../maths/matrix/Matrix';
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import { BindGroup } from '../../../rendering/renderers/gpu/shader/BindGroup';
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import { UniformGroup } from '../../../rendering/renderers/shared/shader/UniformGroup';
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import type { InstructionSet } from '../../../rendering/renderers/shared/instructions/InstructionSet';
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import type { InstructionPipe, RenderPipe } from '../../../rendering/renderers/shared/instructions/RenderPipe';
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import type { Renderer } from '../../../rendering/renderers/types';
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import type { Mesh } from './Mesh';
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export interface MeshAdaptor {
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init(): void;
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execute(meshPipe: MeshPipe, mesh: Mesh): void;
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destroy(): void;
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}
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export declare class MeshPipe implements RenderPipe<Mesh>, InstructionPipe<Mesh> {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes];
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readonly name: "mesh";
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};
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localUniforms: UniformGroup<{
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uTransformMatrix: {
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value: Matrix;
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type: "mat3x3<f32>";
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};
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uColor: {
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value: Float32Array;
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type: "vec4<f32>";
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};
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uRound: {
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value: number;
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type: "f32";
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};
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}>;
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localUniformsBindGroup: BindGroup;
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renderer: Renderer;
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private _meshDataHash;
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private _gpuBatchableMeshHash;
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private _adaptor;
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private readonly _destroyRenderableBound;
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constructor(renderer: Renderer, adaptor: MeshAdaptor);
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validateRenderable(mesh: Mesh): boolean;
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addRenderable(mesh: Mesh, instructionSet: InstructionSet): void;
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updateRenderable(mesh: Mesh): void;
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destroyRenderable(mesh: Mesh): void;
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execute(mesh: Mesh): void;
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private _getMeshData;
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private _initMeshData;
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private _getBatchableMesh;
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private _initBatchableMesh;
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destroy(): void;
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}
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