sdfsdfs
This commit is contained in:
57
node_modules/pixi.js/lib/scene/mesh-perspective/PerspectivePlaneGeometry.d.ts
generated
vendored
Normal file
57
node_modules/pixi.js/lib/scene/mesh-perspective/PerspectivePlaneGeometry.d.ts
generated
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
import { PlaneGeometry } from '../mesh-plane/PlaneGeometry';
|
||||
import type { PlaneGeometryOptions } from '../mesh-plane/PlaneGeometry';
|
||||
/**
|
||||
* Constructor options used for `PerspectivePlaneGeometry` instances.
|
||||
* @memberof scene
|
||||
*/
|
||||
export interface PerspectivePlaneGeometryOptions extends PlaneGeometryOptions {
|
||||
/** The width of the plane */
|
||||
width: number;
|
||||
/** The height of the plane */
|
||||
height: number;
|
||||
}
|
||||
/**
|
||||
* A PerspectivePlaneGeometry allows you to draw a 2d plane with perspective. Where ever you move the corners
|
||||
* the texture will be projected to look like it is in 3d space. Great for mapping a 2D mesh into a 3D scene.
|
||||
*
|
||||
* IMPORTANT: This is not a full 3D mesh, it is a 2D mesh with a perspective projection applied to it :)
|
||||
*
|
||||
* ```js
|
||||
* const perspectivePlaneGeometry = new PerspectivePlaneGeometry({
|
||||
* width: 100,
|
||||
* height: 100,
|
||||
* verticesX: 10,
|
||||
* verticesY: 10,
|
||||
* });
|
||||
* ```
|
||||
* @see {@link scene.PerspectivePlaneGeometry}
|
||||
* @memberof scene
|
||||
*/
|
||||
export declare class PerspectivePlaneGeometry extends PlaneGeometry {
|
||||
/** The corner points of the quad you can modify these directly, if you do make sure to call `updateProjection` */
|
||||
corners: [number, number, number, number, number, number, number, number];
|
||||
private readonly _projectionMatrix;
|
||||
/**
|
||||
* @param options - Options to be applied to MeshPlane
|
||||
* @param options.width - The width of the plane
|
||||
* @param options.height - The height of the plane
|
||||
* @param options.verticesX - The amount of vertices on the x axis
|
||||
* @param options.verticesY - The amount of vertices on the y axis
|
||||
*/
|
||||
constructor(options: PerspectivePlaneGeometryOptions);
|
||||
/**
|
||||
* Will set the corners of the quad to the given coordinates
|
||||
* Calculating the perspective so it looks correct!
|
||||
* @param x0 - x coordinate of the first corner
|
||||
* @param y0 - y coordinate of the first corner
|
||||
* @param x1 - x coordinate of the second corner
|
||||
* @param y1 - y coordinate of the second corner
|
||||
* @param x2 - x coordinate of the third corner
|
||||
* @param y2 - y coordinate of the third corner
|
||||
* @param x3 - x coordinate of the fourth corner
|
||||
* @param y3 - y coordinate of the fourth corner
|
||||
*/
|
||||
setCorners(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): void;
|
||||
/** Update the projection matrix based on the corners */
|
||||
updateProjection(): void;
|
||||
}
|
Reference in New Issue
Block a user