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71
node_modules/pixi.js/lib/scene/mesh-simple/RopeGeometry.d.ts
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71
node_modules/pixi.js/lib/scene/mesh-simple/RopeGeometry.d.ts
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import { MeshGeometry } from '../mesh/shared/MeshGeometry';
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import type { PointData } from '../../maths/point/PointData';
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import type { MeshGeometryOptions } from '../mesh/shared/MeshGeometry';
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/**
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* Constructor options used for `RopeGeometry` instances.
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* ```js
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* const ropeGeometry = new RopeGeometry({
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* points: [new Point(0, 0), new Point(100, 0)],
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* width: 10,
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* textureScale: 0,
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* });
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* ```
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* @see {@link scene.RopeGeometry}
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* @memberof scene
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*/
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export interface RopeGeometryOptions {
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/** The width (i.e., thickness) of the rope. */
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width?: number;
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/** An array of points that determine the rope. */
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points?: PointData[];
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/**
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* Rope texture scale, if zero then the rope texture is stretched.
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* By default the rope texture will be stretched to match
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* rope length. If textureScale is positive this value will be treated as a scaling
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* factor and the texture will preserve its aspect ratio instead. To create a tiling rope
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* set baseTexture.wrapMode to 'repeat' and use a power of two texture,
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* then set textureScale=1 to keep the original texture pixel size.
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* In order to reduce alpha channel artifacts provide a larger texture and downsample -
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* i.e. set textureScale=0.5 to scale it down twice.
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*/
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textureScale?: number;
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}
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/**
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* RopeGeometry allows you to draw a geometry across several points and then manipulate these points.
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* @example
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* import { Point, RopeGeometry } from 'pixi.js';
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*
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* for (let i = 0; i < 20; i++) {
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* points.push(new Point(i * 50, 0));
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* };
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* const rope = new RopeGeometry(100, points);
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* @memberof scene
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*/
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export declare class RopeGeometry extends MeshGeometry {
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/** Default options for RopeGeometry constructor. */
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static defaultOptions: RopeGeometryOptions & MeshGeometryOptions;
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/** An array of points that determine the rope. */
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points: PointData[];
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/** Rope texture scale, if zero then the rope texture is stretched. */
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readonly textureScale: number;
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/**
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* The width (i.e., thickness) of the rope.
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* @readonly
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*/
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_width: number;
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/**
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* @param options - Options to be applied to rope geometry
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*/
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constructor(options: RopeGeometryOptions);
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/**
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* The width (i.e., thickness) of the rope.
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* @readonly
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*/
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get width(): number;
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/** Refreshes Rope indices and uvs */
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private _build;
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/** refreshes vertices of Rope mesh */
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updateVertices(): void;
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/** Refreshes Rope indices and uvs */
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update(): void;
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}
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