sdfsdfs
This commit is contained in:
243
node_modules/pixi.js/lib/scene/sprite-animated/AnimatedSprite.mjs
generated
vendored
Normal file
243
node_modules/pixi.js/lib/scene/sprite-animated/AnimatedSprite.mjs
generated
vendored
Normal file
@@ -0,0 +1,243 @@
|
||||
import { Texture } from '../../rendering/renderers/shared/texture/Texture.mjs';
|
||||
import { UPDATE_PRIORITY } from '../../ticker/const.mjs';
|
||||
import { Ticker } from '../../ticker/Ticker.mjs';
|
||||
import { Sprite } from '../sprite/Sprite.mjs';
|
||||
|
||||
"use strict";
|
||||
class AnimatedSprite extends Sprite {
|
||||
/** @ignore */
|
||||
constructor(...args) {
|
||||
let options = args[0];
|
||||
if (Array.isArray(args[0])) {
|
||||
options = {
|
||||
textures: args[0],
|
||||
autoUpdate: args[1]
|
||||
};
|
||||
}
|
||||
const { textures, autoUpdate, ...rest } = options;
|
||||
const [firstFrame] = textures;
|
||||
super({
|
||||
...rest,
|
||||
texture: firstFrame instanceof Texture ? firstFrame : firstFrame.texture
|
||||
});
|
||||
this._textures = null;
|
||||
this._durations = null;
|
||||
this._autoUpdate = autoUpdate ?? true;
|
||||
this._isConnectedToTicker = false;
|
||||
this.animationSpeed = 1;
|
||||
this.loop = true;
|
||||
this.updateAnchor = false;
|
||||
this.onComplete = null;
|
||||
this.onFrameChange = null;
|
||||
this.onLoop = null;
|
||||
this._currentTime = 0;
|
||||
this._playing = false;
|
||||
this._previousFrame = null;
|
||||
this.textures = textures;
|
||||
}
|
||||
/** Stops the AnimatedSprite. */
|
||||
stop() {
|
||||
if (!this._playing) {
|
||||
return;
|
||||
}
|
||||
this._playing = false;
|
||||
if (this._autoUpdate && this._isConnectedToTicker) {
|
||||
Ticker.shared.remove(this.update, this);
|
||||
this._isConnectedToTicker = false;
|
||||
}
|
||||
}
|
||||
/** Plays the AnimatedSprite. */
|
||||
play() {
|
||||
if (this._playing) {
|
||||
return;
|
||||
}
|
||||
this._playing = true;
|
||||
if (this._autoUpdate && !this._isConnectedToTicker) {
|
||||
Ticker.shared.add(this.update, this, UPDATE_PRIORITY.HIGH);
|
||||
this._isConnectedToTicker = true;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Stops the AnimatedSprite and goes to a specific frame.
|
||||
* @param frameNumber - Frame index to stop at.
|
||||
*/
|
||||
gotoAndStop(frameNumber) {
|
||||
this.stop();
|
||||
this.currentFrame = frameNumber;
|
||||
}
|
||||
/**
|
||||
* Goes to a specific frame and begins playing the AnimatedSprite.
|
||||
* @param frameNumber - Frame index to start at.
|
||||
*/
|
||||
gotoAndPlay(frameNumber) {
|
||||
this.currentFrame = frameNumber;
|
||||
this.play();
|
||||
}
|
||||
/**
|
||||
* Updates the object transform for rendering.
|
||||
* @param ticker - the ticker to use to update the object.
|
||||
*/
|
||||
update(ticker) {
|
||||
if (!this._playing) {
|
||||
return;
|
||||
}
|
||||
const deltaTime = ticker.deltaTime;
|
||||
const elapsed = this.animationSpeed * deltaTime;
|
||||
const previousFrame = this.currentFrame;
|
||||
if (this._durations !== null) {
|
||||
let lag = this._currentTime % 1 * this._durations[this.currentFrame];
|
||||
lag += elapsed / 60 * 1e3;
|
||||
while (lag < 0) {
|
||||
this._currentTime--;
|
||||
lag += this._durations[this.currentFrame];
|
||||
}
|
||||
const sign = Math.sign(this.animationSpeed * deltaTime);
|
||||
this._currentTime = Math.floor(this._currentTime);
|
||||
while (lag >= this._durations[this.currentFrame]) {
|
||||
lag -= this._durations[this.currentFrame] * sign;
|
||||
this._currentTime += sign;
|
||||
}
|
||||
this._currentTime += lag / this._durations[this.currentFrame];
|
||||
} else {
|
||||
this._currentTime += elapsed;
|
||||
}
|
||||
if (this._currentTime < 0 && !this.loop) {
|
||||
this.gotoAndStop(0);
|
||||
if (this.onComplete) {
|
||||
this.onComplete();
|
||||
}
|
||||
} else if (this._currentTime >= this._textures.length && !this.loop) {
|
||||
this.gotoAndStop(this._textures.length - 1);
|
||||
if (this.onComplete) {
|
||||
this.onComplete();
|
||||
}
|
||||
} else if (previousFrame !== this.currentFrame) {
|
||||
if (this.loop && this.onLoop) {
|
||||
if (this.animationSpeed > 0 && this.currentFrame < previousFrame || this.animationSpeed < 0 && this.currentFrame > previousFrame) {
|
||||
this.onLoop();
|
||||
}
|
||||
}
|
||||
this._updateTexture();
|
||||
}
|
||||
}
|
||||
/** Updates the displayed texture to match the current frame index. */
|
||||
_updateTexture() {
|
||||
const currentFrame = this.currentFrame;
|
||||
if (this._previousFrame === currentFrame) {
|
||||
return;
|
||||
}
|
||||
this._previousFrame = currentFrame;
|
||||
this.texture = this._textures[currentFrame];
|
||||
if (this.updateAnchor) {
|
||||
this.anchor.copyFrom(this.texture.defaultAnchor);
|
||||
}
|
||||
if (this.onFrameChange) {
|
||||
this.onFrameChange(this.currentFrame);
|
||||
}
|
||||
}
|
||||
/** Stops the AnimatedSprite and destroys it. */
|
||||
destroy() {
|
||||
this.stop();
|
||||
super.destroy();
|
||||
this.onComplete = null;
|
||||
this.onFrameChange = null;
|
||||
this.onLoop = null;
|
||||
}
|
||||
/**
|
||||
* A short hand way of creating an AnimatedSprite from an array of frame ids.
|
||||
* @param frames - The array of frames ids the AnimatedSprite will use as its texture frames.
|
||||
* @returns - The new animated sprite with the specified frames.
|
||||
*/
|
||||
static fromFrames(frames) {
|
||||
const textures = [];
|
||||
for (let i = 0; i < frames.length; ++i) {
|
||||
textures.push(Texture.from(frames[i]));
|
||||
}
|
||||
return new AnimatedSprite(textures);
|
||||
}
|
||||
/**
|
||||
* A short hand way of creating an AnimatedSprite from an array of image ids.
|
||||
* @param images - The array of image urls the AnimatedSprite will use as its texture frames.
|
||||
* @returns The new animate sprite with the specified images as frames.
|
||||
*/
|
||||
static fromImages(images) {
|
||||
const textures = [];
|
||||
for (let i = 0; i < images.length; ++i) {
|
||||
textures.push(Texture.from(images[i]));
|
||||
}
|
||||
return new AnimatedSprite(textures);
|
||||
}
|
||||
/**
|
||||
* The total number of frames in the AnimatedSprite. This is the same as number of textures
|
||||
* assigned to the AnimatedSprite.
|
||||
* @readonly
|
||||
* @default 0
|
||||
*/
|
||||
get totalFrames() {
|
||||
return this._textures.length;
|
||||
}
|
||||
/** The array of textures used for this AnimatedSprite. */
|
||||
get textures() {
|
||||
return this._textures;
|
||||
}
|
||||
set textures(value) {
|
||||
if (value[0] instanceof Texture) {
|
||||
this._textures = value;
|
||||
this._durations = null;
|
||||
} else {
|
||||
this._textures = [];
|
||||
this._durations = [];
|
||||
for (let i = 0; i < value.length; i++) {
|
||||
this._textures.push(value[i].texture);
|
||||
this._durations.push(value[i].time);
|
||||
}
|
||||
}
|
||||
this._previousFrame = null;
|
||||
this.gotoAndStop(0);
|
||||
this._updateTexture();
|
||||
}
|
||||
/** The AnimatedSprite's current frame index. */
|
||||
get currentFrame() {
|
||||
let currentFrame = Math.floor(this._currentTime) % this._textures.length;
|
||||
if (currentFrame < 0) {
|
||||
currentFrame += this._textures.length;
|
||||
}
|
||||
return currentFrame;
|
||||
}
|
||||
set currentFrame(value) {
|
||||
if (value < 0 || value > this.totalFrames - 1) {
|
||||
throw new Error(`[AnimatedSprite]: Invalid frame index value ${value}, expected to be between 0 and totalFrames ${this.totalFrames}.`);
|
||||
}
|
||||
const previousFrame = this.currentFrame;
|
||||
this._currentTime = value;
|
||||
if (previousFrame !== this.currentFrame) {
|
||||
this._updateTexture();
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Indicates if the AnimatedSprite is currently playing.
|
||||
* @readonly
|
||||
*/
|
||||
get playing() {
|
||||
return this._playing;
|
||||
}
|
||||
/** Whether to use Ticker.shared to auto update animation time. */
|
||||
get autoUpdate() {
|
||||
return this._autoUpdate;
|
||||
}
|
||||
set autoUpdate(value) {
|
||||
if (value !== this._autoUpdate) {
|
||||
this._autoUpdate = value;
|
||||
if (!this._autoUpdate && this._isConnectedToTicker) {
|
||||
Ticker.shared.remove(this.update, this);
|
||||
this._isConnectedToTicker = false;
|
||||
} else if (this._autoUpdate && !this._isConnectedToTicker && this._playing) {
|
||||
Ticker.shared.add(this.update, this);
|
||||
this._isConnectedToTicker = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { AnimatedSprite };
|
||||
//# sourceMappingURL=AnimatedSprite.mjs.map
|
Reference in New Issue
Block a user