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node_modules/pixi.js/lib/scene/sprite-tiling/shader/tilingBit.js
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118
node_modules/pixi.js/lib/scene/sprite-tiling/shader/tilingBit.js
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'use strict';
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"use strict";
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const tilingBit = {
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name: "tiling-bit",
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vertex: {
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header: (
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/* wgsl */
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`
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struct TilingUniforms {
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uMapCoord:mat3x3<f32>,
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uClampFrame:vec4<f32>,
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uClampOffset:vec2<f32>,
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uTextureTransform:mat3x3<f32>,
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uSizeAnchor:vec4<f32>
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};
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@group(2) @binding(0) var<uniform> tilingUniforms: TilingUniforms;
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@group(2) @binding(1) var uTexture: texture_2d<f32>;
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@group(2) @binding(2) var uSampler: sampler;
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`
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),
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main: (
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/* wgsl */
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`
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uv = (tilingUniforms.uTextureTransform * vec3(uv, 1.0)).xy;
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position = (position - tilingUniforms.uSizeAnchor.zw) * tilingUniforms.uSizeAnchor.xy;
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`
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)
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},
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fragment: {
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header: (
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/* wgsl */
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`
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struct TilingUniforms {
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uMapCoord:mat3x3<f32>,
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uClampFrame:vec4<f32>,
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uClampOffset:vec2<f32>,
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uTextureTransform:mat3x3<f32>,
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uSizeAnchor:vec4<f32>
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};
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@group(2) @binding(0) var<uniform> tilingUniforms: TilingUniforms;
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@group(2) @binding(1) var uTexture: texture_2d<f32>;
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@group(2) @binding(2) var uSampler: sampler;
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`
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),
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main: (
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/* wgsl */
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`
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var coord = vUV + ceil(tilingUniforms.uClampOffset - vUV);
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coord = (tilingUniforms.uMapCoord * vec3(coord, 1.0)).xy;
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var unclamped = coord;
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coord = clamp(coord, tilingUniforms.uClampFrame.xy, tilingUniforms.uClampFrame.zw);
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var bias = 0.;
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if(unclamped.x == coord.x && unclamped.y == coord.y)
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{
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bias = -32.;
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}
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outColor = textureSampleBias(uTexture, uSampler, coord, bias);
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`
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)
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}
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};
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const tilingBitGl = {
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name: "tiling-bit",
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vertex: {
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header: (
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/* glsl */
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`
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uniform mat3 uTextureTransform;
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uniform vec4 uSizeAnchor;
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`
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),
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main: (
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/* glsl */
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`
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uv = (uTextureTransform * vec3(aUV, 1.0)).xy;
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position = (position - uSizeAnchor.zw) * uSizeAnchor.xy;
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`
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)
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},
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fragment: {
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header: (
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/* glsl */
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`
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uniform sampler2D uTexture;
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uniform mat3 uMapCoord;
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uniform vec4 uClampFrame;
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uniform vec2 uClampOffset;
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`
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),
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main: (
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/* glsl */
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`
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vec2 coord = vUV + ceil(uClampOffset - vUV);
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coord = (uMapCoord * vec3(coord, 1.0)).xy;
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vec2 unclamped = coord;
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coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
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outColor = texture(uTexture, coord, unclamped == coord ? 0.0 : -32.0);// lod-bias very negative to force lod 0
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`
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)
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}
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};
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exports.tilingBit = tilingBit;
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exports.tilingBitGl = tilingBitGl;
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//# sourceMappingURL=tilingBit.js.map
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