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4
node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.d.ts
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.d.ts
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import { MeshGeometry } from '../../mesh/shared/MeshGeometry';
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export declare class QuadGeometry extends MeshGeometry {
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constructor();
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}
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.js
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.js
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'use strict';
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var MeshGeometry = require('../../mesh/shared/MeshGeometry.js');
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"use strict";
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class QuadGeometry extends MeshGeometry.MeshGeometry {
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constructor() {
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super({
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positions: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
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uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
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indices: new Uint32Array([0, 1, 2, 0, 2, 3])
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});
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}
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}
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exports.QuadGeometry = QuadGeometry;
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//# sourceMappingURL=QuadGeometry.js.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.js.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.js.map
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{"version":3,"file":"QuadGeometry.js","sources":["../../../../src/scene/sprite-tiling/utils/QuadGeometry.ts"],"sourcesContent":["import { MeshGeometry } from '../../mesh/shared/MeshGeometry';\n\nexport class QuadGeometry extends MeshGeometry\n{\n constructor()\n {\n super({\n positions: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n indices: new Uint32Array([0, 1, 2, 0, 2, 3]),\n });\n }\n}\n"],"names":["MeshGeometry"],"mappings":";;;;;AAEO,MAAM,qBAAqBA,yBAClC,CAAA;AAAA,EACI,WACA,GAAA;AACI,IAAM,KAAA,CAAA;AAAA,MACF,SAAW,EAAA,IAAI,YAAa,CAAA,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,MACpD,GAAK,EAAA,IAAI,YAAa,CAAA,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,MAC9C,OAAA,EAAS,IAAI,WAAA,CAAY,CAAC,CAAA,EAAG,GAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,KAC9C,CAAA,CAAA;AAAA,GACL;AACJ;;;;"}
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.mjs
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.mjs
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import { MeshGeometry } from '../../mesh/shared/MeshGeometry.mjs';
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"use strict";
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class QuadGeometry extends MeshGeometry {
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constructor() {
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super({
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positions: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
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uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
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indices: new Uint32Array([0, 1, 2, 0, 2, 3])
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});
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}
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}
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export { QuadGeometry };
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//# sourceMappingURL=QuadGeometry.mjs.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.mjs.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/QuadGeometry.mjs.map
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{"version":3,"file":"QuadGeometry.mjs","sources":["../../../../src/scene/sprite-tiling/utils/QuadGeometry.ts"],"sourcesContent":["import { MeshGeometry } from '../../mesh/shared/MeshGeometry';\n\nexport class QuadGeometry extends MeshGeometry\n{\n constructor()\n {\n super({\n positions: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n indices: new Uint32Array([0, 1, 2, 0, 2, 3]),\n });\n }\n}\n"],"names":[],"mappings":";;;AAEO,MAAM,qBAAqB,YAClC,CAAA;AAAA,EACI,WACA,GAAA;AACI,IAAM,KAAA,CAAA;AAAA,MACF,SAAW,EAAA,IAAI,YAAa,CAAA,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,MACpD,GAAK,EAAA,IAAI,YAAa,CAAA,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,MAC9C,OAAA,EAAS,IAAI,WAAA,CAAY,CAAC,CAAA,EAAG,GAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,KAC9C,CAAA,CAAA;AAAA,GACL;AACJ;;;;"}
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.d.ts
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.d.ts
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import type { Matrix } from '../../../maths/matrix/Matrix';
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import type { TypedArray } from '../../../rendering/renderers/shared/buffer/Buffer';
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export declare function applyMatrix(array: TypedArray, stride: number, offset: number, matrix: Matrix): void;
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.js
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.js
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'use strict';
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"use strict";
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function applyMatrix(array, stride, offset, matrix) {
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let index = 0;
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const size = array.length / (stride || 2);
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const a = matrix.a;
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const b = matrix.b;
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const c = matrix.c;
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const d = matrix.d;
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const tx = matrix.tx;
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const ty = matrix.ty;
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offset *= stride;
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while (index < size) {
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const x = array[offset];
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const y = array[offset + 1];
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array[offset] = a * x + c * y + tx;
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array[offset + 1] = b * x + d * y + ty;
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offset += stride;
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index++;
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}
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}
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exports.applyMatrix = applyMatrix;
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//# sourceMappingURL=applyMatrix.js.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.js.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.js.map
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{"version":3,"file":"applyMatrix.js","sources":["../../../../src/scene/sprite-tiling/utils/applyMatrix.ts"],"sourcesContent":["import type { Matrix } from '../../../maths/matrix/Matrix';\nimport type { TypedArray } from '../../../rendering/renderers/shared/buffer/Buffer';\n\nexport function applyMatrix(array: TypedArray, stride: number, offset: number, matrix: Matrix)\n{\n let index = 0;\n const size = array.length / (stride || 2);\n\n const a = matrix.a;\n const b = matrix.b;\n const c = matrix.c;\n const d = matrix.d;\n const tx = matrix.tx;\n const ty = matrix.ty;\n\n offset *= stride;\n\n while (index < size)\n {\n const x = array[offset];\n const y = array[offset + 1];\n\n array[offset] = (a * x) + (c * y) + tx;\n array[offset + 1] = (b * x) + (d * y) + ty;\n\n offset += stride;\n\n index++;\n }\n}\n"],"names":[],"mappings":";;;AAGO,SAAS,WAAY,CAAA,KAAA,EAAmB,MAAgB,EAAA,MAAA,EAAgB,MAC/E,EAAA;AACI,EAAA,IAAI,KAAQ,GAAA,CAAA,CAAA;AACZ,EAAM,MAAA,IAAA,GAAO,KAAM,CAAA,MAAA,IAAU,MAAU,IAAA,CAAA,CAAA,CAAA;AAEvC,EAAA,MAAM,IAAI,MAAO,CAAA,CAAA,CAAA;AACjB,EAAA,MAAM,IAAI,MAAO,CAAA,CAAA,CAAA;AACjB,EAAA,MAAM,IAAI,MAAO,CAAA,CAAA,CAAA;AACjB,EAAA,MAAM,IAAI,MAAO,CAAA,CAAA,CAAA;AACjB,EAAA,MAAM,KAAK,MAAO,CAAA,EAAA,CAAA;AAClB,EAAA,MAAM,KAAK,MAAO,CAAA,EAAA,CAAA;AAElB,EAAU,MAAA,IAAA,MAAA,CAAA;AAEV,EAAA,OAAO,QAAQ,IACf,EAAA;AACI,IAAM,MAAA,CAAA,GAAI,MAAM,MAAM,CAAA,CAAA;AACtB,IAAM,MAAA,CAAA,GAAI,KAAM,CAAA,MAAA,GAAS,CAAC,CAAA,CAAA;AAE1B,IAAA,KAAA,CAAM,MAAM,CAAA,GAAK,CAAI,GAAA,CAAA,GAAM,IAAI,CAAK,GAAA,EAAA,CAAA;AACpC,IAAA,KAAA,CAAM,SAAS,CAAC,CAAA,GAAK,CAAI,GAAA,CAAA,GAAM,IAAI,CAAK,GAAA,EAAA,CAAA;AAExC,IAAU,MAAA,IAAA,MAAA,CAAA;AAEV,IAAA,KAAA,EAAA,CAAA;AAAA,GACJ;AACJ;;;;"}
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.mjs
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.mjs
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"use strict";
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function applyMatrix(array, stride, offset, matrix) {
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let index = 0;
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const size = array.length / (stride || 2);
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const a = matrix.a;
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const b = matrix.b;
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const c = matrix.c;
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const d = matrix.d;
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const tx = matrix.tx;
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const ty = matrix.ty;
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offset *= stride;
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while (index < size) {
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const x = array[offset];
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const y = array[offset + 1];
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array[offset] = a * x + c * y + tx;
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array[offset + 1] = b * x + d * y + ty;
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offset += stride;
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index++;
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}
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}
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export { applyMatrix };
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//# sourceMappingURL=applyMatrix.mjs.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.mjs.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/applyMatrix.mjs.map
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{"version":3,"file":"applyMatrix.mjs","sources":["../../../../src/scene/sprite-tiling/utils/applyMatrix.ts"],"sourcesContent":["import type { Matrix } from '../../../maths/matrix/Matrix';\nimport type { TypedArray } from '../../../rendering/renderers/shared/buffer/Buffer';\n\nexport function applyMatrix(array: TypedArray, stride: number, offset: number, matrix: Matrix)\n{\n let index = 0;\n const size = array.length / (stride || 2);\n\n const a = matrix.a;\n const b = matrix.b;\n const c = matrix.c;\n const d = matrix.d;\n const tx = matrix.tx;\n const ty = matrix.ty;\n\n offset *= stride;\n\n while (index < size)\n {\n const x = array[offset];\n const y = array[offset + 1];\n\n array[offset] = (a * x) + (c * y) + tx;\n array[offset + 1] = (b * x) + (d * y) + ty;\n\n offset += stride;\n\n index++;\n }\n}\n"],"names":[],"mappings":";AAGO,SAAS,WAAY,CAAA,KAAA,EAAmB,MAAgB,EAAA,MAAA,EAAgB,MAC/E,EAAA;AACI,EAAA,IAAI,KAAQ,GAAA,CAAA,CAAA;AACZ,EAAM,MAAA,IAAA,GAAO,KAAM,CAAA,MAAA,IAAU,MAAU,IAAA,CAAA,CAAA,CAAA;AAEvC,EAAA,MAAM,IAAI,MAAO,CAAA,CAAA,CAAA;AACjB,EAAA,MAAM,IAAI,MAAO,CAAA,CAAA,CAAA;AACjB,EAAA,MAAM,IAAI,MAAO,CAAA,CAAA,CAAA;AACjB,EAAA,MAAM,IAAI,MAAO,CAAA,CAAA,CAAA;AACjB,EAAA,MAAM,KAAK,MAAO,CAAA,EAAA,CAAA;AAClB,EAAA,MAAM,KAAK,MAAO,CAAA,EAAA,CAAA;AAElB,EAAU,MAAA,IAAA,MAAA,CAAA;AAEV,EAAA,OAAO,QAAQ,IACf,EAAA;AACI,IAAM,MAAA,CAAA,GAAI,MAAM,MAAM,CAAA,CAAA;AACtB,IAAM,MAAA,CAAA,GAAI,KAAM,CAAA,MAAA,GAAS,CAAC,CAAA,CAAA;AAE1B,IAAA,KAAA,CAAM,MAAM,CAAA,GAAK,CAAI,GAAA,CAAA,GAAM,IAAI,CAAK,GAAA,EAAA,CAAA;AACpC,IAAA,KAAA,CAAM,SAAS,CAAC,CAAA,GAAK,CAAI,GAAA,CAAA,GAAM,IAAI,CAAK,GAAA,EAAA,CAAA;AAExC,IAAU,MAAA,IAAA,MAAA,CAAA;AAEV,IAAA,KAAA,EAAA,CAAA;AAAA,GACJ;AACJ;;;;"}
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.d.ts
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.d.ts
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import type { TilingSprite } from '../TilingSprite';
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export declare function setPositions(tilingSprite: TilingSprite, positions: Float32Array): void;
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.js
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.js
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'use strict';
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"use strict";
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function setPositions(tilingSprite, positions) {
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const anchorX = tilingSprite.anchor.x;
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const anchorY = tilingSprite.anchor.y;
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positions[0] = -anchorX * tilingSprite.width;
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positions[1] = -anchorY * tilingSprite.height;
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positions[2] = (1 - anchorX) * tilingSprite.width;
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positions[3] = -anchorY * tilingSprite.height;
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positions[4] = (1 - anchorX) * tilingSprite.width;
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positions[5] = (1 - anchorY) * tilingSprite.height;
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positions[6] = -anchorX * tilingSprite.width;
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positions[7] = (1 - anchorY) * tilingSprite.height;
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}
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exports.setPositions = setPositions;
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//# sourceMappingURL=setPositions.js.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.js.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.js.map
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{"version":3,"file":"setPositions.js","sources":["../../../../src/scene/sprite-tiling/utils/setPositions.ts"],"sourcesContent":["import type { TilingSprite } from '../TilingSprite';\n\nexport function setPositions(tilingSprite: TilingSprite, positions: Float32Array)\n{\n const anchorX = tilingSprite.anchor.x;\n const anchorY = tilingSprite.anchor.y;\n\n positions[0] = -anchorX * tilingSprite.width;\n positions[1] = -anchorY * tilingSprite.height;\n positions[2] = (1 - anchorX) * tilingSprite.width;\n positions[3] = -anchorY * tilingSprite.height;\n positions[4] = (1 - anchorX) * tilingSprite.width;\n positions[5] = (1 - anchorY) * tilingSprite.height;\n positions[6] = -anchorX * tilingSprite.width;\n positions[7] = (1 - anchorY) * tilingSprite.height;\n}\n"],"names":[],"mappings":";;;AAEgB,SAAA,YAAA,CAAa,cAA4B,SACzD,EAAA;AACI,EAAM,MAAA,OAAA,GAAU,aAAa,MAAO,CAAA,CAAA,CAAA;AACpC,EAAM,MAAA,OAAA,GAAU,aAAa,MAAO,CAAA,CAAA,CAAA;AAEpC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAI,CAAC,OAAA,GAAU,YAAa,CAAA,KAAA,CAAA;AACvC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAI,CAAC,OAAA,GAAU,YAAa,CAAA,MAAA,CAAA;AACvC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAA,CAAK,CAAI,GAAA,OAAA,IAAW,YAAa,CAAA,KAAA,CAAA;AAC5C,EAAA,SAAA,CAAU,CAAC,CAAA,GAAI,CAAC,OAAA,GAAU,YAAa,CAAA,MAAA,CAAA;AACvC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAA,CAAK,CAAI,GAAA,OAAA,IAAW,YAAa,CAAA,KAAA,CAAA;AAC5C,EAAA,SAAA,CAAU,CAAC,CAAA,GAAA,CAAK,CAAI,GAAA,OAAA,IAAW,YAAa,CAAA,MAAA,CAAA;AAC5C,EAAA,SAAA,CAAU,CAAC,CAAA,GAAI,CAAC,OAAA,GAAU,YAAa,CAAA,KAAA,CAAA;AACvC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAA,CAAK,CAAI,GAAA,OAAA,IAAW,YAAa,CAAA,MAAA,CAAA;AAChD;;;;"}
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.mjs
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.mjs
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"use strict";
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function setPositions(tilingSprite, positions) {
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const anchorX = tilingSprite.anchor.x;
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const anchorY = tilingSprite.anchor.y;
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positions[0] = -anchorX * tilingSprite.width;
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positions[1] = -anchorY * tilingSprite.height;
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positions[2] = (1 - anchorX) * tilingSprite.width;
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positions[3] = -anchorY * tilingSprite.height;
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positions[4] = (1 - anchorX) * tilingSprite.width;
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positions[5] = (1 - anchorY) * tilingSprite.height;
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positions[6] = -anchorX * tilingSprite.width;
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positions[7] = (1 - anchorY) * tilingSprite.height;
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}
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export { setPositions };
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//# sourceMappingURL=setPositions.mjs.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.mjs.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setPositions.mjs.map
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{"version":3,"file":"setPositions.mjs","sources":["../../../../src/scene/sprite-tiling/utils/setPositions.ts"],"sourcesContent":["import type { TilingSprite } from '../TilingSprite';\n\nexport function setPositions(tilingSprite: TilingSprite, positions: Float32Array)\n{\n const anchorX = tilingSprite.anchor.x;\n const anchorY = tilingSprite.anchor.y;\n\n positions[0] = -anchorX * tilingSprite.width;\n positions[1] = -anchorY * tilingSprite.height;\n positions[2] = (1 - anchorX) * tilingSprite.width;\n positions[3] = -anchorY * tilingSprite.height;\n positions[4] = (1 - anchorX) * tilingSprite.width;\n positions[5] = (1 - anchorY) * tilingSprite.height;\n positions[6] = -anchorX * tilingSprite.width;\n positions[7] = (1 - anchorY) * tilingSprite.height;\n}\n"],"names":[],"mappings":";AAEgB,SAAA,YAAA,CAAa,cAA4B,SACzD,EAAA;AACI,EAAM,MAAA,OAAA,GAAU,aAAa,MAAO,CAAA,CAAA,CAAA;AACpC,EAAM,MAAA,OAAA,GAAU,aAAa,MAAO,CAAA,CAAA,CAAA;AAEpC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAI,CAAC,OAAA,GAAU,YAAa,CAAA,KAAA,CAAA;AACvC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAI,CAAC,OAAA,GAAU,YAAa,CAAA,MAAA,CAAA;AACvC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAA,CAAK,CAAI,GAAA,OAAA,IAAW,YAAa,CAAA,KAAA,CAAA;AAC5C,EAAA,SAAA,CAAU,CAAC,CAAA,GAAI,CAAC,OAAA,GAAU,YAAa,CAAA,MAAA,CAAA;AACvC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAA,CAAK,CAAI,GAAA,OAAA,IAAW,YAAa,CAAA,KAAA,CAAA;AAC5C,EAAA,SAAA,CAAU,CAAC,CAAA,GAAA,CAAK,CAAI,GAAA,OAAA,IAAW,YAAa,CAAA,MAAA,CAAA;AAC5C,EAAA,SAAA,CAAU,CAAC,CAAA,GAAI,CAAC,OAAA,GAAU,YAAa,CAAA,KAAA,CAAA;AACvC,EAAA,SAAA,CAAU,CAAC,CAAA,GAAA,CAAK,CAAI,GAAA,OAAA,IAAW,YAAa,CAAA,MAAA,CAAA;AAChD;;;;"}
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.d.ts
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.d.ts
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import type { TilingSprite } from '../TilingSprite';
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export declare function setUvs(tilingSprite: TilingSprite, uvs: Float32Array): void;
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.js
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.js
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'use strict';
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var Matrix = require('../../../maths/matrix/Matrix.js');
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var applyMatrix = require('./applyMatrix.js');
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"use strict";
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function setUvs(tilingSprite, uvs) {
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const texture = tilingSprite.texture;
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const width = texture.frame.width;
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const height = texture.frame.height;
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let anchorX = 0;
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let anchorY = 0;
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if (tilingSprite._applyAnchorToTexture) {
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anchorX = tilingSprite.anchor.x;
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anchorY = tilingSprite.anchor.y;
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}
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uvs[0] = uvs[6] = -anchorX;
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uvs[2] = uvs[4] = 1 - anchorX;
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uvs[1] = uvs[3] = -anchorY;
|
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uvs[5] = uvs[7] = 1 - anchorY;
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const textureMatrix = Matrix.Matrix.shared;
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textureMatrix.copyFrom(tilingSprite._tileTransform.matrix);
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textureMatrix.tx /= tilingSprite.width;
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textureMatrix.ty /= tilingSprite.height;
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textureMatrix.invert();
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textureMatrix.scale(tilingSprite.width / width, tilingSprite.height / height);
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applyMatrix.applyMatrix(uvs, 2, 0, textureMatrix);
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}
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exports.setUvs = setUvs;
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//# sourceMappingURL=setUvs.js.map
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1
node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.js.map
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node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.js.map
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{"version":3,"file":"setUvs.js","sources":["../../../../src/scene/sprite-tiling/utils/setUvs.ts"],"sourcesContent":["import { Matrix } from '../../../maths/matrix/Matrix';\nimport { applyMatrix } from './applyMatrix';\n\nimport type { TilingSprite } from '../TilingSprite';\n\nexport function setUvs(tilingSprite: TilingSprite, uvs: Float32Array)\n{\n const texture = tilingSprite.texture;\n\n const width = texture.frame.width;\n const height = texture.frame.height;\n\n let anchorX = 0;\n let anchorY = 0;\n\n if (tilingSprite._applyAnchorToTexture)\n {\n anchorX = tilingSprite.anchor.x;\n anchorY = tilingSprite.anchor.y;\n }\n\n uvs[0] = uvs[6] = -anchorX;\n uvs[2] = uvs[4] = 1 - anchorX;\n uvs[1] = uvs[3] = -anchorY;\n uvs[5] = uvs[7] = 1 - anchorY;\n\n const textureMatrix = Matrix.shared;\n\n textureMatrix.copyFrom(tilingSprite._tileTransform.matrix);\n\n textureMatrix.tx /= tilingSprite.width;\n textureMatrix.ty /= tilingSprite.height;\n\n textureMatrix.invert();\n\n textureMatrix.scale(tilingSprite.width / width, tilingSprite.height / height);\n\n applyMatrix(uvs, 2, 0, textureMatrix);\n}\n"],"names":["Matrix","applyMatrix"],"mappings":";;;;;;AAKgB,SAAA,MAAA,CAAO,cAA4B,GACnD,EAAA;AACI,EAAA,MAAM,UAAU,YAAa,CAAA,OAAA,CAAA;AAE7B,EAAM,MAAA,KAAA,GAAQ,QAAQ,KAAM,CAAA,KAAA,CAAA;AAC5B,EAAM,MAAA,MAAA,GAAS,QAAQ,KAAM,CAAA,MAAA,CAAA;AAE7B,EAAA,IAAI,OAAU,GAAA,CAAA,CAAA;AACd,EAAA,IAAI,OAAU,GAAA,CAAA,CAAA;AAEd,EAAA,IAAI,aAAa,qBACjB,EAAA;AACI,IAAA,OAAA,GAAU,aAAa,MAAO,CAAA,CAAA,CAAA;AAC9B,IAAA,OAAA,GAAU,aAAa,MAAO,CAAA,CAAA,CAAA;AAAA,GAClC;AAEA,EAAA,GAAA,CAAI,CAAC,CAAA,GAAI,GAAI,CAAA,CAAC,IAAI,CAAC,OAAA,CAAA;AACnB,EAAA,GAAA,CAAI,CAAC,CAAA,GAAI,GAAI,CAAA,CAAC,IAAI,CAAI,GAAA,OAAA,CAAA;AACtB,EAAA,GAAA,CAAI,CAAC,CAAA,GAAI,GAAI,CAAA,CAAC,IAAI,CAAC,OAAA,CAAA;AACnB,EAAA,GAAA,CAAI,CAAC,CAAA,GAAI,GAAI,CAAA,CAAC,IAAI,CAAI,GAAA,OAAA,CAAA;AAEtB,EAAA,MAAM,gBAAgBA,aAAO,CAAA,MAAA,CAAA;AAE7B,EAAc,aAAA,CAAA,QAAA,CAAS,YAAa,CAAA,cAAA,CAAe,MAAM,CAAA,CAAA;AAEzD,EAAA,aAAA,CAAc,MAAM,YAAa,CAAA,KAAA,CAAA;AACjC,EAAA,aAAA,CAAc,MAAM,YAAa,CAAA,MAAA,CAAA;AAEjC,EAAA,aAAA,CAAc,MAAO,EAAA,CAAA;AAErB,EAAA,aAAA,CAAc,MAAM,YAAa,CAAA,KAAA,GAAQ,KAAO,EAAA,YAAA,CAAa,SAAS,MAAM,CAAA,CAAA;AAE5E,EAAYC,uBAAA,CAAA,GAAA,EAAK,CAAG,EAAA,CAAA,EAAG,aAAa,CAAA,CAAA;AACxC;;;;"}
|
29
node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.mjs
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vendored
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29
node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.mjs
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||||
import { Matrix } from '../../../maths/matrix/Matrix.mjs';
|
||||
import { applyMatrix } from './applyMatrix.mjs';
|
||||
|
||||
"use strict";
|
||||
function setUvs(tilingSprite, uvs) {
|
||||
const texture = tilingSprite.texture;
|
||||
const width = texture.frame.width;
|
||||
const height = texture.frame.height;
|
||||
let anchorX = 0;
|
||||
let anchorY = 0;
|
||||
if (tilingSprite._applyAnchorToTexture) {
|
||||
anchorX = tilingSprite.anchor.x;
|
||||
anchorY = tilingSprite.anchor.y;
|
||||
}
|
||||
uvs[0] = uvs[6] = -anchorX;
|
||||
uvs[2] = uvs[4] = 1 - anchorX;
|
||||
uvs[1] = uvs[3] = -anchorY;
|
||||
uvs[5] = uvs[7] = 1 - anchorY;
|
||||
const textureMatrix = Matrix.shared;
|
||||
textureMatrix.copyFrom(tilingSprite._tileTransform.matrix);
|
||||
textureMatrix.tx /= tilingSprite.width;
|
||||
textureMatrix.ty /= tilingSprite.height;
|
||||
textureMatrix.invert();
|
||||
textureMatrix.scale(tilingSprite.width / width, tilingSprite.height / height);
|
||||
applyMatrix(uvs, 2, 0, textureMatrix);
|
||||
}
|
||||
|
||||
export { setUvs };
|
||||
//# sourceMappingURL=setUvs.mjs.map
|
1
node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.mjs.map
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1
node_modules/pixi.js/lib/scene/sprite-tiling/utils/setUvs.mjs.map
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|
||||
{"version":3,"file":"setUvs.mjs","sources":["../../../../src/scene/sprite-tiling/utils/setUvs.ts"],"sourcesContent":["import { Matrix } from '../../../maths/matrix/Matrix';\nimport { applyMatrix } from './applyMatrix';\n\nimport type { TilingSprite } from '../TilingSprite';\n\nexport function setUvs(tilingSprite: TilingSprite, uvs: Float32Array)\n{\n const texture = tilingSprite.texture;\n\n const width = texture.frame.width;\n const height = texture.frame.height;\n\n let anchorX = 0;\n let anchorY = 0;\n\n if (tilingSprite._applyAnchorToTexture)\n {\n anchorX = tilingSprite.anchor.x;\n anchorY = tilingSprite.anchor.y;\n }\n\n uvs[0] = uvs[6] = -anchorX;\n uvs[2] = uvs[4] = 1 - anchorX;\n uvs[1] = uvs[3] = -anchorY;\n uvs[5] = uvs[7] = 1 - anchorY;\n\n const textureMatrix = Matrix.shared;\n\n textureMatrix.copyFrom(tilingSprite._tileTransform.matrix);\n\n textureMatrix.tx /= tilingSprite.width;\n textureMatrix.ty /= tilingSprite.height;\n\n textureMatrix.invert();\n\n textureMatrix.scale(tilingSprite.width / width, tilingSprite.height / height);\n\n applyMatrix(uvs, 2, 0, textureMatrix);\n}\n"],"names":[],"mappings":";;;;AAKgB,SAAA,MAAA,CAAO,cAA4B,GACnD,EAAA;AACI,EAAA,MAAM,UAAU,YAAa,CAAA,OAAA,CAAA;AAE7B,EAAM,MAAA,KAAA,GAAQ,QAAQ,KAAM,CAAA,KAAA,CAAA;AAC5B,EAAM,MAAA,MAAA,GAAS,QAAQ,KAAM,CAAA,MAAA,CAAA;AAE7B,EAAA,IAAI,OAAU,GAAA,CAAA,CAAA;AACd,EAAA,IAAI,OAAU,GAAA,CAAA,CAAA;AAEd,EAAA,IAAI,aAAa,qBACjB,EAAA;AACI,IAAA,OAAA,GAAU,aAAa,MAAO,CAAA,CAAA,CAAA;AAC9B,IAAA,OAAA,GAAU,aAAa,MAAO,CAAA,CAAA,CAAA;AAAA,GAClC;AAEA,EAAA,GAAA,CAAI,CAAC,CAAA,GAAI,GAAI,CAAA,CAAC,IAAI,CAAC,OAAA,CAAA;AACnB,EAAA,GAAA,CAAI,CAAC,CAAA,GAAI,GAAI,CAAA,CAAC,IAAI,CAAI,GAAA,OAAA,CAAA;AACtB,EAAA,GAAA,CAAI,CAAC,CAAA,GAAI,GAAI,CAAA,CAAC,IAAI,CAAC,OAAA,CAAA;AACnB,EAAA,GAAA,CAAI,CAAC,CAAA,GAAI,GAAI,CAAA,CAAC,IAAI,CAAI,GAAA,OAAA,CAAA;AAEtB,EAAA,MAAM,gBAAgB,MAAO,CAAA,MAAA,CAAA;AAE7B,EAAc,aAAA,CAAA,QAAA,CAAS,YAAa,CAAA,cAAA,CAAe,MAAM,CAAA,CAAA;AAEzD,EAAA,aAAA,CAAc,MAAM,YAAa,CAAA,KAAA,CAAA;AACjC,EAAA,aAAA,CAAc,MAAM,YAAa,CAAA,MAAA,CAAA;AAEjC,EAAA,aAAA,CAAc,MAAO,EAAA,CAAA;AAErB,EAAA,aAAA,CAAc,MAAM,YAAa,CAAA,KAAA,GAAQ,KAAO,EAAA,YAAA,CAAa,SAAS,MAAM,CAAA,CAAA;AAE5E,EAAY,WAAA,CAAA,GAAA,EAAK,CAAG,EAAA,CAAA,EAAG,aAAa,CAAA,CAAA;AACxC;;;;"}
|
Reference in New Issue
Block a user