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node_modules/pixi.js/lib/scene/text/canvas/CanvasTextSystem.d.ts
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80
node_modules/pixi.js/lib/scene/text/canvas/CanvasTextSystem.d.ts
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import { ExtensionType } from '../../../extensions/Extensions';
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import { TextStyle } from '../TextStyle';
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import type { ICanvas } from '../../../environment/canvas/ICanvas';
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import type { ICanvasRenderingContext2D } from '../../../environment/canvas/ICanvasRenderingContext2D';
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import type { System } from '../../../rendering/renderers/shared/system/System';
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import type { Texture } from '../../../rendering/renderers/shared/texture/Texture';
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import type { Renderer } from '../../../rendering/renderers/types';
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import type { TextOptions } from '../AbstractText';
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import type { Text } from '../Text';
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interface CanvasAndContext {
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canvas: ICanvas;
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context: ICanvasRenderingContext2D;
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}
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/**
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* System plugin to the renderer to manage canvas text.
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* @memberof rendering
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*/
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export declare class CanvasTextSystem implements System {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem, ExtensionType.CanvasSystem];
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readonly name: "canvasText";
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};
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private _activeTextures;
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private readonly _renderer;
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constructor(_renderer: Renderer);
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getTextureSize(text: string, resolution: number, style: TextStyle): {
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width: number;
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height: number;
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};
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/**
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* This is a function that will create a texture from a text string, style and resolution.
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* Useful if you want to make a texture of your text and use if for various other pixi things!
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* @param options - The options of the text that will be used to generate the texture.
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* @param options.text - the text to render
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* @param options.style - the style of the text
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* @param options.resolution - the resolution of the texture
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* @returns the newly created texture
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*/
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/** @deprecated since 8.0.0 */
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getTexture(text: string, resolution: number, style: TextStyle, textKey: string): Texture;
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getTexture(options: TextOptions): Texture;
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createTextureAndCanvas(options: {
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text: string;
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style: TextStyle;
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resolution?: number;
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}): {
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texture: Texture<import("../../..").TextureSource<any>>;
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canvasAndContext: import("../../../rendering/renderers/shared/texture/CanvasPool").CanvasAndContext;
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};
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getManagedTexture(text: Text): Texture<import("../../..").TextureSource<any>>;
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private _increaseReferenceCount;
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decreaseReferenceCount(textKey: string): void;
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getReferenceCount(textKey: string): number;
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/**
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* Renders text to its canvas, and updates its texture.
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*
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* By default this is used internally to ensure the texture is correct before rendering,
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* but it can be used called externally, for example from this class to 'pre-generate' the texture from a piece of text,
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* and then shared across multiple Sprites.
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* @param text
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* @param style
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* @param resolution
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* @param canvasAndContext
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*/
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renderTextToCanvas(text: string, style: TextStyle, resolution: number, canvasAndContext: CanvasAndContext): void;
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/**
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* Render the text with letter-spacing.
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* @param text - The text to draw
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* @param style
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* @param canvasAndContext
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* @param x - Horizontal position to draw the text
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* @param y - Vertical position to draw the text
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* @param isStroke - Is this drawing for the outside stroke of the
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* text? If not, it's for the inside fill
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*/
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private _drawLetterSpacing;
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destroy(): void;
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}
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export {};
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