sdfsdfs
This commit is contained in:
59
node_modules/pixi.js/lib/scene/text/sdfShader/SdfShader.js
generated
vendored
Normal file
59
node_modules/pixi.js/lib/scene/text/sdfShader/SdfShader.js
generated
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
'use strict';
|
||||
|
||||
var Matrix = require('../../../maths/matrix/Matrix.js');
|
||||
var maxRecommendedTextures = require('../../../rendering/batcher/gl/utils/maxRecommendedTextures.js');
|
||||
var compileHighShaderToProgram = require('../../../rendering/high-shader/compileHighShaderToProgram.js');
|
||||
var colorBit = require('../../../rendering/high-shader/shader-bits/colorBit.js');
|
||||
var generateTextureBatchBit = require('../../../rendering/high-shader/shader-bits/generateTextureBatchBit.js');
|
||||
var roundPixelsBit = require('../../../rendering/high-shader/shader-bits/roundPixelsBit.js');
|
||||
var getBatchSamplersUniformGroup = require('../../../rendering/renderers/gl/shader/getBatchSamplersUniformGroup.js');
|
||||
var Shader = require('../../../rendering/renderers/shared/shader/Shader.js');
|
||||
var UniformGroup = require('../../../rendering/renderers/shared/shader/UniformGroup.js');
|
||||
var localUniformMSDFBit = require('./shader-bits/localUniformMSDFBit.js');
|
||||
var mSDFBit = require('./shader-bits/mSDFBit.js');
|
||||
|
||||
"use strict";
|
||||
let gpuProgram;
|
||||
let glProgram;
|
||||
class SdfShader extends Shader.Shader {
|
||||
constructor() {
|
||||
const uniforms = new UniformGroup.UniformGroup({
|
||||
uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
|
||||
uTransformMatrix: { value: new Matrix.Matrix(), type: "mat3x3<f32>" },
|
||||
uDistance: { value: 4, type: "f32" },
|
||||
uRound: { value: 0, type: "f32" }
|
||||
});
|
||||
const maxTextures = maxRecommendedTextures.getMaxTexturesPerBatch();
|
||||
gpuProgram ?? (gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({
|
||||
name: "sdf-shader",
|
||||
bits: [
|
||||
colorBit.colorBit,
|
||||
generateTextureBatchBit.generateTextureBatchBit(maxTextures),
|
||||
localUniformMSDFBit.localUniformMSDFBit,
|
||||
mSDFBit.mSDFBit,
|
||||
roundPixelsBit.roundPixelsBit
|
||||
]
|
||||
}));
|
||||
glProgram ?? (glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({
|
||||
name: "sdf-shader",
|
||||
bits: [
|
||||
colorBit.colorBitGl,
|
||||
generateTextureBatchBit.generateTextureBatchBitGl(maxTextures),
|
||||
localUniformMSDFBit.localUniformMSDFBitGl,
|
||||
mSDFBit.mSDFBitGl,
|
||||
roundPixelsBit.roundPixelsBitGl
|
||||
]
|
||||
}));
|
||||
super({
|
||||
glProgram,
|
||||
gpuProgram,
|
||||
resources: {
|
||||
localUniforms: uniforms,
|
||||
batchSamplers: getBatchSamplersUniformGroup.getBatchSamplersUniformGroup(maxTextures)
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
exports.SdfShader = SdfShader;
|
||||
//# sourceMappingURL=SdfShader.js.map
|
Reference in New Issue
Block a user