sdfsdfs
This commit is contained in:
71
node_modules/pixi.js/lib/spritesheet/spritesheetAsset.d.ts
generated
vendored
Normal file
71
node_modules/pixi.js/lib/spritesheet/spritesheetAsset.d.ts
generated
vendored
Normal file
@@ -0,0 +1,71 @@
|
||||
import { LoaderParserPriority } from '../assets/loader/parsers/LoaderParser';
|
||||
import { ExtensionType } from '../extensions/Extensions';
|
||||
import { Texture } from '../rendering/renderers/shared/texture/Texture';
|
||||
import { Spritesheet } from './Spritesheet';
|
||||
import type { Loader } from '../assets/loader/Loader';
|
||||
import type { ResolvedAsset } from '../assets/types';
|
||||
import type { SpritesheetData } from './Spritesheet';
|
||||
export interface SpriteSheetJson extends SpritesheetData {
|
||||
meta: {
|
||||
image: string;
|
||||
scale: string;
|
||||
related_multi_packs?: string[];
|
||||
};
|
||||
}
|
||||
/**
|
||||
* Asset extension for loading spritesheets
|
||||
* @example
|
||||
* import { Assets } from 'pixi.js';
|
||||
*
|
||||
* Assets.load({
|
||||
* alias: 'spritesheet',
|
||||
* src: 'path/to/spritesheet.json',
|
||||
* data: {
|
||||
* ignoreMultiPack: true,
|
||||
* }
|
||||
* })
|
||||
* @type {AssetExtension}
|
||||
* @memberof assets
|
||||
*/
|
||||
export declare const spritesheetAsset: {
|
||||
extension: ExtensionType.Asset;
|
||||
/** Handle the caching of the related Spritesheet Textures */
|
||||
cache: {
|
||||
test: (asset: Spritesheet) => boolean;
|
||||
getCacheableAssets: (keys: string[], asset: Spritesheet) => Record<string, any>;
|
||||
};
|
||||
/** Resolve the resolution of the asset. */
|
||||
resolver: {
|
||||
extension: {
|
||||
type: ExtensionType.ResolveParser;
|
||||
name: string;
|
||||
};
|
||||
test: (value: string) => boolean;
|
||||
parse: (value: string) => {
|
||||
resolution: number;
|
||||
format: string;
|
||||
src: string;
|
||||
};
|
||||
};
|
||||
/**
|
||||
* Loader plugin that parses sprite sheets!
|
||||
* once the JSON has been loaded this checks to see if the JSON is spritesheet data.
|
||||
* If it is, we load the spritesheets image and parse the data into Spritesheet
|
||||
* All textures in the sprite sheet are then added to the cache
|
||||
*/
|
||||
loader: {
|
||||
name: string;
|
||||
extension: {
|
||||
type: ExtensionType.LoadParser;
|
||||
priority: LoaderParserPriority;
|
||||
name: string;
|
||||
};
|
||||
testParse(asset: SpriteSheetJson, options: ResolvedAsset): Promise<boolean>;
|
||||
parse<T>(asset: SpriteSheetJson, options: ResolvedAsset<{
|
||||
texture?: Texture;
|
||||
imageFilename?: string;
|
||||
ignoreMultiPack?: boolean;
|
||||
}>, loader?: Loader): Promise<Spritesheet>;
|
||||
unload(spritesheet: Spritesheet, _resolvedAsset: ResolvedAsset<any>, loader: Loader): Promise<void>;
|
||||
};
|
||||
};
|
Reference in New Issue
Block a user