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node_modules/pixi.js/lib/ticker/Ticker.d.ts
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311
node_modules/pixi.js/lib/ticker/Ticker.d.ts
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/**
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* A callback which can be added to a ticker.
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* ```js
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* ticker.add(() => {
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* // do something every frame
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* });
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* ```
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* @memberof ticker
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*/
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export type TickerCallback<T> = (this: T, ticker: Ticker) => any;
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/**
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* {@link ticker.Ticker|Tickers} provide periodic callbacks based on the system clock.
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* Your game update logic will generally be run in response to a tick once per frame.
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* You can have multiple tickers in use at one time.
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* ```js
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* import { Ticker } from 'pixi.js';
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*
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* const callback = (ticker: Ticker) => {
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* // do something on the next animation frame
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* };
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*
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* // create a ticker
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* const ticker = new Ticker();
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*
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* // register the callback and start the ticker
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* ticker.add(callback);
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* ticker.start();
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* ```
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*
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* You can always use the {@link ticker.Ticker.shared|shared} ticker that Pixi renders with by default.
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* ```js
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* Ticker.shared.add(callback);
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* ```
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* @namespace ticker
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*/
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/**
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* A Ticker class that runs an update loop that other objects listen to.
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*
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* This class is composed around listeners meant for execution on the next requested animation frame.
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* Animation frames are requested only when necessary, e.g. When the ticker is started and the emitter has listeners.
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* @class
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* @memberof ticker
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*/
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export declare class Ticker {
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/**
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* Target frames per millisecond.
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* @static
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*/
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static targetFPMS: number;
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/** The private shared ticker instance */
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private static _shared;
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/** The private system ticker instance */
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private static _system;
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/**
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* Whether or not this ticker should invoke the method
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* {@link ticker.Ticker#start|start} automatically when a listener is added.
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*/
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autoStart: boolean;
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/**
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* Scalar time value from last frame to this frame.
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* This value is capped by setting {@link ticker.Ticker#minFPS|minFPS}
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* and is scaled with {@link ticker.Ticker#speed|speed}.
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* **Note:** The cap may be exceeded by scaling.
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*/
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deltaTime: number;
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/**
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* Scalar time elapsed in milliseconds from last frame to this frame.
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* This value is capped by setting {@link ticker.Ticker#minFPS|minFPS}
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* and is scaled with {@link ticker.Ticker#speed|speed}.
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* **Note:** The cap may be exceeded by scaling.
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* If the platform supports DOMHighResTimeStamp,
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* this value will have a precision of 1 µs.
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* Defaults to target frame time
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* @default 16.66
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*/
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deltaMS: number;
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/**
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* Time elapsed in milliseconds from last frame to this frame.
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* Opposed to what the scalar {@link ticker.Ticker#deltaTime|deltaTime}
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* is based, this value is neither capped nor scaled.
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* If the platform supports DOMHighResTimeStamp,
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* this value will have a precision of 1 µs.
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* Defaults to target frame time
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* @default 16.66
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*/
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elapsedMS: number;
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/**
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* The last time {@link ticker.Ticker#update|update} was invoked.
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* This value is also reset internally outside of invoking
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* update, but only when a new animation frame is requested.
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* If the platform supports DOMHighResTimeStamp,
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* this value will have a precision of 1 µs.
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*/
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lastTime: number;
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/**
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* Factor of current {@link ticker.Ticker#deltaTime|deltaTime}.
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* @example
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* // Scales ticker.deltaTime to what would be
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* // the equivalent of approximately 120 FPS
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* ticker.speed = 2;
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*/
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speed: number;
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/**
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* Whether or not this ticker has been started.
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* `true` if {@link ticker.Ticker#start|start} has been called.
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* `false` if {@link ticker.Ticker#stop|Stop} has been called.
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* While `false`, this value may change to `true` in the
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* event of {@link ticker.Ticker#autoStart|autoStart} being `true`
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* and a listener is added.
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*/
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started: boolean;
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/** The first listener. All new listeners added are chained on this. */
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private _head;
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/** Internal current frame request ID */
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private _requestId;
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/**
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* Internal value managed by minFPS property setter and getter.
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* This is the maximum allowed milliseconds between updates.
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*/
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private _maxElapsedMS;
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/**
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* Internal value managed by minFPS property setter and getter.
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* This is the minimum allowed milliseconds between updates.
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*/
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private _minElapsedMS;
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/** If enabled, deleting is disabled.*/
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private _protected;
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/** The last time keyframe was executed. Maintains a relatively fixed interval with the previous value. */
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private _lastFrame;
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/**
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* Internal tick method bound to ticker instance.
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* This is because in early 2015, Function.bind
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* is still 60% slower in high performance scenarios.
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* Also separating frame requests from update method
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* so listeners may be called at any time and with
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* any animation API, just invoke ticker.update(time).
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* @param time - Time since last tick.
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*/
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private readonly _tick;
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constructor();
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/**
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* Conditionally requests a new animation frame.
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* If a frame has not already been requested, and if the internal
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* emitter has listeners, a new frame is requested.
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* @private
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*/
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private _requestIfNeeded;
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/**
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* Conditionally cancels a pending animation frame.
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* @private
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*/
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private _cancelIfNeeded;
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/**
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* Conditionally requests a new animation frame.
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* If the ticker has been started it checks if a frame has not already
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* been requested, and if the internal emitter has listeners. If these
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* conditions are met, a new frame is requested. If the ticker has not
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* been started, but autoStart is `true`, then the ticker starts now,
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* and continues with the previous conditions to request a new frame.
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* @private
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*/
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private _startIfPossible;
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/**
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* Register a handler for tick events. Calls continuously unless
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* it is removed or the ticker is stopped.
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* @param fn - The listener function to be added for updates
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* @param context - The listener context
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* @param {number} [priority=UPDATE_PRIORITY.NORMAL] - The priority for emitting
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* @returns This instance of a ticker
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*/
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add<T = any>(fn: TickerCallback<T>, context?: T, priority?: number): this;
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/**
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* Add a handler for the tick event which is only execute once.
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* @param fn - The listener function to be added for one update
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* @param context - The listener context
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* @param {number} [priority=UPDATE_PRIORITY.NORMAL] - The priority for emitting
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* @returns This instance of a ticker
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*/
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addOnce<T = any>(fn: TickerCallback<T>, context?: T, priority?: number): this;
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/**
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* Internally adds the event handler so that it can be sorted by priority.
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* Priority allows certain handler (user, AnimatedSprite, Interaction) to be run
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* before the rendering.
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* @private
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* @param listener - Current listener being added.
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* @returns This instance of a ticker
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*/
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private _addListener;
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/**
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* Removes any handlers matching the function and context parameters.
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* If no handlers are left after removing, then it cancels the animation frame.
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* @param fn - The listener function to be removed
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* @param context - The listener context to be removed
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* @returns This instance of a ticker
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*/
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remove<T = any>(fn: TickerCallback<T>, context?: T): this;
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/**
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* The number of listeners on this ticker, calculated by walking through linked list
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* @readonly
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* @member {number}
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*/
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get count(): number;
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/** Starts the ticker. If the ticker has listeners a new animation frame is requested at this point. */
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start(): void;
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/** Stops the ticker. If the ticker has requested an animation frame it is canceled at this point. */
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stop(): void;
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/** Destroy the ticker and don't use after this. Calling this method removes all references to internal events. */
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destroy(): void;
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/**
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* Triggers an update. An update entails setting the
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* current {@link ticker.Ticker#elapsedMS|elapsedMS},
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* the current {@link ticker.Ticker#deltaTime|deltaTime},
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* invoking all listeners with current deltaTime,
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* and then finally setting {@link ticker.Ticker#lastTime|lastTime}
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* with the value of currentTime that was provided.
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* This method will be called automatically by animation
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* frame callbacks if the ticker instance has been started
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* and listeners are added.
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* @param {number} [currentTime=performance.now()] - the current time of execution
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*/
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update(currentTime?: number): void;
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/**
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* The frames per second at which this ticker is running.
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* The default is approximately 60 in most modern browsers.
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* **Note:** This does not factor in the value of
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* {@link ticker.Ticker#speed|speed}, which is specific
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* to scaling {@link ticker.Ticker#deltaTime|deltaTime}.
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* @member {number}
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* @readonly
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*/
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get FPS(): number;
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/**
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* Manages the maximum amount of milliseconds allowed to
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* elapse between invoking {@link ticker.Ticker#update|update}.
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* This value is used to cap {@link ticker.Ticker#deltaTime|deltaTime},
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* but does not effect the measured value of {@link ticker.Ticker#FPS|FPS}.
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* When setting this property it is clamped to a value between
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* `0` and `Ticker.targetFPMS * 1000`.
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* @member {number}
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* @default 10
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*/
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get minFPS(): number;
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set minFPS(fps: number);
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/**
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* Manages the minimum amount of milliseconds required to
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* elapse between invoking {@link ticker.Ticker#update|update}.
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* This will effect the measured value of {@link ticker.Ticker#FPS|FPS}.
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* If it is set to `0`, then there is no limit; PixiJS will render as many frames as it can.
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* Otherwise it will be at least `minFPS`
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* @member {number}
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* @default 0
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*/
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get maxFPS(): number;
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set maxFPS(fps: number);
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/**
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* The shared ticker instance used by {@link AnimatedSprite} and by
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* {@link VideoResource} to update animation frames / video textures.
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*
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* It may also be used by {@link Application} if created with the `sharedTicker` option property set to true.
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*
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* The property {@link ticker.Ticker#autoStart|autoStart} is set to `true` for this instance.
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* Please follow the examples for usage, including how to opt-out of auto-starting the shared ticker.
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* @example
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* import { Ticker } from 'pixi.js';
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*
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* const ticker = Ticker.shared;
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* // Set this to prevent starting this ticker when listeners are added.
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* // By default this is true only for the Ticker.shared instance.
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* ticker.autoStart = false;
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*
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* // FYI, call this to ensure the ticker is stopped. It should be stopped
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* // if you have not attempted to render anything yet.
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* ticker.stop();
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*
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* // Call this when you are ready for a running shared ticker.
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* ticker.start();
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* @example
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* import { autoDetectRenderer, Container } from 'pixi.js';
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*
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* // You may use the shared ticker to render...
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* const renderer = autoDetectRenderer();
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* const stage = new Container();
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* document.body.appendChild(renderer.view);
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* ticker.add((time) => renderer.render(stage));
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*
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* // Or you can just update it manually.
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* ticker.autoStart = false;
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* ticker.stop();
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* const animate = (time) => {
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* ticker.update(time);
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* renderer.render(stage);
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* requestAnimationFrame(animate);
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* };
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* animate(performance.now());
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* @member {ticker.Ticker}
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* @readonly
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* @static
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*/
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static get shared(): Ticker;
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/**
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* The system ticker instance used by {@link BasePrepare} for core timing
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* functionality that shouldn't usually need to be paused, unlike the `shared`
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* ticker which drives visual animations and rendering which may want to be paused.
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*
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* The property {@link ticker.Ticker#autoStart|autoStart} is set to `true` for this instance.
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* @member {ticker.Ticker}
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* @readonly
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* @static
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*/
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static get system(): Ticker;
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}
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