This commit is contained in:
Akko
2025-08-04 18:57:35 +02:00
parent 8cf6e78a79
commit 9495868c2e
5030 changed files with 518594 additions and 17609 deletions

View File

@@ -0,0 +1,4 @@
import type { GlUniformData } from '../../rendering/renderers/gl/shader/GlProgram';
import type { UniformsSyncCallback } from '../../rendering/renderers/shared/shader/types';
import type { UniformGroup } from '../../rendering/renderers/shared/shader/UniformGroup';
export declare function generateUniformsSyncPolyfill(group: UniformGroup, uniformData: Record<string, GlUniformData>): UniformsSyncCallback;

View File

@@ -0,0 +1,39 @@
'use strict';
var uniformParsers = require('../../rendering/renderers/shared/shader/utils/uniformParsers.js');
var uniformSyncFunctions = require('./uniformSyncFunctions.js');
"use strict";
function generateUniformsSyncPolyfill(group, uniformData) {
const functionMap = {};
for (const i in group.uniformStructures) {
if (!uniformData[i])
continue;
const uniform = group.uniformStructures[i];
let parsed = false;
for (let j = 0; j < uniformParsers.uniformParsers.length; j++) {
const parser = uniformParsers.uniformParsers[j];
if (uniform.type === parser.type && parser.test(uniform)) {
functionMap[i] = uniformSyncFunctions.uniformParserFunctions[j];
parsed = true;
break;
}
}
if (!parsed) {
const templateType = uniform.size === 1 ? uniformSyncFunctions.uniformSingleParserFunctions : uniformSyncFunctions.uniformArrayParserFunctions;
functionMap[i] = templateType[uniform.type];
}
}
return (ud, uv, renderer) => {
const gl = renderer.gl;
for (const i in functionMap) {
const v = uv[i];
const cu = ud[i];
const cv = ud[i].value;
functionMap[i](i, cu, cv, v, ud, uv, gl);
}
};
}
exports.generateUniformsSyncPolyfill = generateUniformsSyncPolyfill;
//# sourceMappingURL=generateUniformsSyncPolyfill.js.map

View File

@@ -0,0 +1 @@
{"version":3,"file":"generateUniformsSyncPolyfill.js","sources":["../../../src/unsafe-eval/uniforms/generateUniformsSyncPolyfill.ts"],"sourcesContent":["import { uniformParsers } from '../../rendering/renderers/shared/shader/utils/uniformParsers';\nimport { uniformArrayParserFunctions, uniformParserFunctions, uniformSingleParserFunctions } from './uniformSyncFunctions';\n\nimport type { GlUniformData } from '../../rendering/renderers/gl/shader/GlProgram';\nimport type { WebGLRenderer } from '../../rendering/renderers/gl/WebGLRenderer';\nimport type { UniformsSyncCallback } from '../../rendering/renderers/shared/shader/types';\nimport type { UniformGroup } from '../../rendering/renderers/shared/shader/UniformGroup';\nimport type { UniformUploadFunction } from './uniformSyncFunctions';\n\nexport function generateUniformsSyncPolyfill(\n group: UniformGroup,\n uniformData: Record<string, GlUniformData>\n): UniformsSyncCallback\n{\n // loop through all the uniforms..\n const functionMap: Record<string, UniformUploadFunction> = {};\n\n for (const i in group.uniformStructures)\n {\n if (!uniformData[i]) continue;\n\n const uniform = group.uniformStructures[i];\n\n let parsed = false;\n\n for (let j = 0; j < uniformParsers.length; j++)\n {\n const parser = uniformParsers[j];\n\n if (uniform.type === parser.type && parser.test(uniform))\n {\n functionMap[i] = uniformParserFunctions[j];\n\n parsed = true;\n\n break;\n }\n }\n\n // if not parsed...\n\n if (!parsed)\n {\n const templateType = uniform.size === 1 ? uniformSingleParserFunctions : uniformArrayParserFunctions;\n\n functionMap[i] = templateType[uniform.type];\n }\n }\n\n return (\n ud: Record<string, any>,\n uv: Record<string, any>,\n renderer: WebGLRenderer) =>\n {\n const gl = renderer.gl;\n\n for (const i in functionMap)\n {\n const v = uv[i];\n const cu = ud[i];\n const cv = ud[i].value;\n\n functionMap[i](i, cu, cv, v, ud, uv, gl);\n }\n };\n}\n"],"names":["uniformParsers","uniformParserFunctions","uniformSingleParserFunctions","uniformArrayParserFunctions"],"mappings":";;;;;;AASgB,SAAA,4BAAA,CACZ,OACA,WAEJ,EAAA;AAEI,EAAA,MAAM,cAAqD,EAAC,CAAA;AAE5D,EAAW,KAAA,MAAA,CAAA,IAAK,MAAM,iBACtB,EAAA;AACI,IAAI,IAAA,CAAC,YAAY,CAAC,CAAA;AAAG,MAAA,SAAA;AAErB,IAAM,MAAA,OAAA,GAAU,KAAM,CAAA,iBAAA,CAAkB,CAAC,CAAA,CAAA;AAEzC,IAAA,IAAI,MAAS,GAAA,KAAA,CAAA;AAEb,IAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAAA,6BAAA,CAAe,QAAQ,CAC3C,EAAA,EAAA;AACI,MAAM,MAAA,MAAA,GAASA,8BAAe,CAAC,CAAA,CAAA;AAE/B,MAAA,IAAI,QAAQ,IAAS,KAAA,MAAA,CAAO,QAAQ,MAAO,CAAA,IAAA,CAAK,OAAO,CACvD,EAAA;AACI,QAAY,WAAA,CAAA,CAAC,CAAI,GAAAC,2CAAA,CAAuB,CAAC,CAAA,CAAA;AAEzC,QAAS,MAAA,GAAA,IAAA,CAAA;AAET,QAAA,MAAA;AAAA,OACJ;AAAA,KACJ;AAIA,IAAA,IAAI,CAAC,MACL,EAAA;AACI,MAAA,MAAM,YAAe,GAAA,OAAA,CAAQ,IAAS,KAAA,CAAA,GAAIC,iDAA+B,GAAAC,gDAAA,CAAA;AAEzE,MAAA,WAAA,CAAY,CAAC,CAAA,GAAI,YAAa,CAAA,OAAA,CAAQ,IAAI,CAAA,CAAA;AAAA,KAC9C;AAAA,GACJ;AAEA,EAAO,OAAA,CACH,EACA,EAAA,EAAA,EACA,QACJ,KAAA;AACI,IAAA,MAAM,KAAK,QAAS,CAAA,EAAA,CAAA;AAEpB,IAAA,KAAA,MAAW,KAAK,WAChB,EAAA;AACI,MAAM,MAAA,CAAA,GAAI,GAAG,CAAC,CAAA,CAAA;AACd,MAAM,MAAA,EAAA,GAAK,GAAG,CAAC,CAAA,CAAA;AACf,MAAM,MAAA,EAAA,GAAK,EAAG,CAAA,CAAC,CAAE,CAAA,KAAA,CAAA;AAEjB,MAAY,WAAA,CAAA,CAAC,EAAE,CAAG,EAAA,EAAA,EAAI,IAAI,CAAG,EAAA,EAAA,EAAI,IAAI,EAAE,CAAA,CAAA;AAAA,KAC3C;AAAA,GACJ,CAAA;AACJ;;;;"}

View File

@@ -0,0 +1,37 @@
import { uniformParsers } from '../../rendering/renderers/shared/shader/utils/uniformParsers.mjs';
import { uniformParserFunctions, uniformSingleParserFunctions, uniformArrayParserFunctions } from './uniformSyncFunctions.mjs';
"use strict";
function generateUniformsSyncPolyfill(group, uniformData) {
const functionMap = {};
for (const i in group.uniformStructures) {
if (!uniformData[i])
continue;
const uniform = group.uniformStructures[i];
let parsed = false;
for (let j = 0; j < uniformParsers.length; j++) {
const parser = uniformParsers[j];
if (uniform.type === parser.type && parser.test(uniform)) {
functionMap[i] = uniformParserFunctions[j];
parsed = true;
break;
}
}
if (!parsed) {
const templateType = uniform.size === 1 ? uniformSingleParserFunctions : uniformArrayParserFunctions;
functionMap[i] = templateType[uniform.type];
}
}
return (ud, uv, renderer) => {
const gl = renderer.gl;
for (const i in functionMap) {
const v = uv[i];
const cu = ud[i];
const cv = ud[i].value;
functionMap[i](i, cu, cv, v, ud, uv, gl);
}
};
}
export { generateUniformsSyncPolyfill };
//# sourceMappingURL=generateUniformsSyncPolyfill.mjs.map

View File

@@ -0,0 +1 @@
{"version":3,"file":"generateUniformsSyncPolyfill.mjs","sources":["../../../src/unsafe-eval/uniforms/generateUniformsSyncPolyfill.ts"],"sourcesContent":["import { uniformParsers } from '../../rendering/renderers/shared/shader/utils/uniformParsers';\nimport { uniformArrayParserFunctions, uniformParserFunctions, uniformSingleParserFunctions } from './uniformSyncFunctions';\n\nimport type { GlUniformData } from '../../rendering/renderers/gl/shader/GlProgram';\nimport type { WebGLRenderer } from '../../rendering/renderers/gl/WebGLRenderer';\nimport type { UniformsSyncCallback } from '../../rendering/renderers/shared/shader/types';\nimport type { UniformGroup } from '../../rendering/renderers/shared/shader/UniformGroup';\nimport type { UniformUploadFunction } from './uniformSyncFunctions';\n\nexport function generateUniformsSyncPolyfill(\n group: UniformGroup,\n uniformData: Record<string, GlUniformData>\n): UniformsSyncCallback\n{\n // loop through all the uniforms..\n const functionMap: Record<string, UniformUploadFunction> = {};\n\n for (const i in group.uniformStructures)\n {\n if (!uniformData[i]) continue;\n\n const uniform = group.uniformStructures[i];\n\n let parsed = false;\n\n for (let j = 0; j < uniformParsers.length; j++)\n {\n const parser = uniformParsers[j];\n\n if (uniform.type === parser.type && parser.test(uniform))\n {\n functionMap[i] = uniformParserFunctions[j];\n\n parsed = true;\n\n break;\n }\n }\n\n // if not parsed...\n\n if (!parsed)\n {\n const templateType = uniform.size === 1 ? uniformSingleParserFunctions : uniformArrayParserFunctions;\n\n functionMap[i] = templateType[uniform.type];\n }\n }\n\n return (\n ud: Record<string, any>,\n uv: Record<string, any>,\n renderer: WebGLRenderer) =>\n {\n const gl = renderer.gl;\n\n for (const i in functionMap)\n {\n const v = uv[i];\n const cu = ud[i];\n const cv = ud[i].value;\n\n functionMap[i](i, cu, cv, v, ud, uv, gl);\n }\n };\n}\n"],"names":[],"mappings":";;;;AASgB,SAAA,4BAAA,CACZ,OACA,WAEJ,EAAA;AAEI,EAAA,MAAM,cAAqD,EAAC,CAAA;AAE5D,EAAW,KAAA,MAAA,CAAA,IAAK,MAAM,iBACtB,EAAA;AACI,IAAI,IAAA,CAAC,YAAY,CAAC,CAAA;AAAG,MAAA,SAAA;AAErB,IAAM,MAAA,OAAA,GAAU,KAAM,CAAA,iBAAA,CAAkB,CAAC,CAAA,CAAA;AAEzC,IAAA,IAAI,MAAS,GAAA,KAAA,CAAA;AAEb,IAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAA,cAAA,CAAe,QAAQ,CAC3C,EAAA,EAAA;AACI,MAAM,MAAA,MAAA,GAAS,eAAe,CAAC,CAAA,CAAA;AAE/B,MAAA,IAAI,QAAQ,IAAS,KAAA,MAAA,CAAO,QAAQ,MAAO,CAAA,IAAA,CAAK,OAAO,CACvD,EAAA;AACI,QAAY,WAAA,CAAA,CAAC,CAAI,GAAA,sBAAA,CAAuB,CAAC,CAAA,CAAA;AAEzC,QAAS,MAAA,GAAA,IAAA,CAAA;AAET,QAAA,MAAA;AAAA,OACJ;AAAA,KACJ;AAIA,IAAA,IAAI,CAAC,MACL,EAAA;AACI,MAAA,MAAM,YAAe,GAAA,OAAA,CAAQ,IAAS,KAAA,CAAA,GAAI,4BAA+B,GAAA,2BAAA,CAAA;AAEzE,MAAA,WAAA,CAAY,CAAC,CAAA,GAAI,YAAa,CAAA,OAAA,CAAQ,IAAI,CAAA,CAAA;AAAA,KAC9C;AAAA,GACJ;AAEA,EAAO,OAAA,CACH,EACA,EAAA,EAAA,EACA,QACJ,KAAA;AACI,IAAA,MAAM,KAAK,QAAS,CAAA,EAAA,CAAA;AAEpB,IAAA,KAAA,MAAW,KAAK,WAChB,EAAA;AACI,MAAM,MAAA,CAAA,GAAI,GAAG,CAAC,CAAA,CAAA;AACd,MAAM,MAAA,EAAA,GAAK,GAAG,CAAC,CAAA,CAAA;AACf,MAAM,MAAA,EAAA,GAAK,EAAG,CAAA,CAAC,CAAE,CAAA,KAAA,CAAA;AAEjB,MAAY,WAAA,CAAA,CAAC,EAAE,CAAG,EAAA,EAAA,EAAI,IAAI,CAAG,EAAA,EAAA,EAAI,IAAI,EAAE,CAAA,CAAA;AAAA,KAC3C;AAAA,GACJ,CAAA;AACJ;;;;"}

View File

@@ -0,0 +1,9 @@
/**
* This file is auto generated by scripts/utils/autoGenerateUnsafeEvalFunctions.ts
* Do not edit manually - or you will be sad.
*/
import type { UNIFORM_TYPES } from '../../rendering/renderers/shared/shader/types';
export type UniformUploadFunction = (name: string, cu: any, cv: any, v: any, ud: any, uv: any, gl: any) => void;
export declare const uniformSingleParserFunctions: Record<UNIFORM_TYPES | string, UniformUploadFunction>;
export declare const uniformArrayParserFunctions: Record<UNIFORM_TYPES | string, UniformUploadFunction>;
export declare const uniformParserFunctions: UniformUploadFunction[];

View File

@@ -0,0 +1,244 @@
'use strict';
"use strict";
const uniformSingleParserFunctions = {
f32(name, cu, cv, v, ud, _uv, gl) {
if (cv !== v) {
cu.value = v;
gl.uniform1f(ud[name].location, v);
}
},
"vec2<f32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1]) {
cv[0] = v[0];
cv[1] = v[1];
gl.uniform2f(ud[name].location, v[0], v[1]);
}
},
"vec3<f32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
gl.uniform3f(ud[name].location, v[0], v[1], v[2]);
}
},
"vec4<f32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
cv[3] = v[3];
gl.uniform4f(ud[name].location, v[0], v[1], v[2], v[3]);
}
},
i32(name, cu, cv, v, ud, _uv, gl) {
if (cv !== v) {
cu.value = v;
gl.uniform1i(ud[name].location, v);
}
},
"vec2<i32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1]) {
cv[0] = v[0];
cv[1] = v[1];
gl.uniform2i(ud[name].location, v[0], v[1]);
}
},
"vec3<i32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
gl.uniform3i(ud[name].location, v[0], v[1], v[2]);
}
},
"vec4<i32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
cv[3] = v[3];
gl.uniform4i(ud[name].location, v[0], v[1], v[2], v[3]);
}
},
u32(name, cu, cv, v, ud, _uv, gl) {
if (cv !== v) {
cu.value = v;
gl.uniform1ui(ud[name].location, v);
}
},
"vec2<u32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1]) {
cv[0] = v[0];
cv[1] = v[1];
gl.uniform2ui(ud[name].location, v[0], v[1]);
}
},
"vec3<u32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
gl.uniform3ui(ud[name].location, v[0], v[1], v[2]);
}
},
"vec4<u32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
cv[3] = v[3];
gl.uniform4ui(ud[name].location, v[0], v[1], v[2], v[3]);
}
},
bool(name, cu, cv, v, ud, _uv, gl) {
if (cv !== v) {
cu.value = v;
gl.uniform1i(ud[name].location, v);
}
},
"vec2<bool>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1]) {
cv[0] = v[0];
cv[1] = v[1];
gl.uniform2i(ud[name].location, v[0], v[1]);
}
},
"vec3<bool>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
gl.uniform3i(ud[name].location, v[0], v[1], v[2]);
}
},
"vec4<bool>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
cv[3] = v[3];
gl.uniform4i(ud[name].location, v[0], v[1], v[2], v[3]);
}
},
"mat2x2<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix2fv(ud[name].location, false, v);
},
"mat3x3<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix3fv(ud[name].location, false, v);
},
"mat4x4<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix4fv(ud[name].location, false, v);
}
};
const uniformArrayParserFunctions = {
f32(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform1fv(ud[name].location, v);
},
"vec2<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform2fv(ud[name].location, v);
},
"vec3<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform3fv(ud[name].location, v);
},
"vec4<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform4fv(ud[name].location, v);
},
"mat2x2<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix2fv(ud[name].location, false, v);
},
"mat3x3<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix3fv(ud[name].location, false, v);
},
"mat4x4<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix4fv(ud[name].location, false, v);
},
i32(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform1iv(ud[name].location, v);
},
"vec2<i32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform2iv(ud[name].location, v);
},
"vec3<i32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform3iv(ud[name].location, v);
},
"vec4<i32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform4iv(ud[name].location, v);
},
u32(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform1iv(ud[name].location, v);
},
"vec2<u32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform2iv(ud[name].location, v);
},
"vec3<u32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform3iv(ud[name].location, v);
},
"vec4<u32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform4iv(ud[name].location, v);
},
bool(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform1iv(ud[name].location, v);
},
"vec2<bool>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform2iv(ud[name].location, v);
},
"vec3<bool>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform3iv(ud[name].location, v);
},
"vec4<bool>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform4iv(ud[name].location, v);
}
};
const uniformParserFunctions = [
(name, _cu, _cv, _v, ud, uv, gl) => {
gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
},
(name, _cu, cv, v, ud, uv, gl) => {
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
cv[0] = v.x;
cv[1] = v.y;
cv[2] = v.width;
cv[3] = v.height;
gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
}
},
(name, _cu, cv, v, ud, uv, gl) => {
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.x || cv[1] !== v.y) {
cv[0] = v.x;
cv[1] = v.y;
gl.uniform2f(ud[name].location, v.x, v.y);
}
},
(name, _cu, cv, v, ud, uv, gl) => {
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
cv[0] = v.red;
cv[1] = v.green;
cv[2] = v.blue;
cv[3] = v.alpha;
gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
}
},
(name, _cu, cv, v, ud, uv, gl) => {
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {
cv[0] = v.red;
cv[1] = v.green;
cv[2] = v.blue;
gl.uniform3f(ud[name].location, v.red, v.green, v.blue);
}
}
];
exports.uniformArrayParserFunctions = uniformArrayParserFunctions;
exports.uniformParserFunctions = uniformParserFunctions;
exports.uniformSingleParserFunctions = uniformSingleParserFunctions;
//# sourceMappingURL=uniformSyncFunctions.js.map

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,240 @@
"use strict";
const uniformSingleParserFunctions = {
f32(name, cu, cv, v, ud, _uv, gl) {
if (cv !== v) {
cu.value = v;
gl.uniform1f(ud[name].location, v);
}
},
"vec2<f32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1]) {
cv[0] = v[0];
cv[1] = v[1];
gl.uniform2f(ud[name].location, v[0], v[1]);
}
},
"vec3<f32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
gl.uniform3f(ud[name].location, v[0], v[1], v[2]);
}
},
"vec4<f32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
cv[3] = v[3];
gl.uniform4f(ud[name].location, v[0], v[1], v[2], v[3]);
}
},
i32(name, cu, cv, v, ud, _uv, gl) {
if (cv !== v) {
cu.value = v;
gl.uniform1i(ud[name].location, v);
}
},
"vec2<i32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1]) {
cv[0] = v[0];
cv[1] = v[1];
gl.uniform2i(ud[name].location, v[0], v[1]);
}
},
"vec3<i32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
gl.uniform3i(ud[name].location, v[0], v[1], v[2]);
}
},
"vec4<i32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
cv[3] = v[3];
gl.uniform4i(ud[name].location, v[0], v[1], v[2], v[3]);
}
},
u32(name, cu, cv, v, ud, _uv, gl) {
if (cv !== v) {
cu.value = v;
gl.uniform1ui(ud[name].location, v);
}
},
"vec2<u32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1]) {
cv[0] = v[0];
cv[1] = v[1];
gl.uniform2ui(ud[name].location, v[0], v[1]);
}
},
"vec3<u32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
gl.uniform3ui(ud[name].location, v[0], v[1], v[2]);
}
},
"vec4<u32>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
cv[3] = v[3];
gl.uniform4ui(ud[name].location, v[0], v[1], v[2], v[3]);
}
},
bool(name, cu, cv, v, ud, _uv, gl) {
if (cv !== v) {
cu.value = v;
gl.uniform1i(ud[name].location, v);
}
},
"vec2<bool>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1]) {
cv[0] = v[0];
cv[1] = v[1];
gl.uniform2i(ud[name].location, v[0], v[1]);
}
},
"vec3<bool>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
gl.uniform3i(ud[name].location, v[0], v[1], v[2]);
}
},
"vec4<bool>"(name, _cu, cv, v, ud, _uv, gl) {
if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {
cv[0] = v[0];
cv[1] = v[1];
cv[2] = v[2];
cv[3] = v[3];
gl.uniform4i(ud[name].location, v[0], v[1], v[2], v[3]);
}
},
"mat2x2<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix2fv(ud[name].location, false, v);
},
"mat3x3<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix3fv(ud[name].location, false, v);
},
"mat4x4<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix4fv(ud[name].location, false, v);
}
};
const uniformArrayParserFunctions = {
f32(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform1fv(ud[name].location, v);
},
"vec2<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform2fv(ud[name].location, v);
},
"vec3<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform3fv(ud[name].location, v);
},
"vec4<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform4fv(ud[name].location, v);
},
"mat2x2<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix2fv(ud[name].location, false, v);
},
"mat3x3<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix3fv(ud[name].location, false, v);
},
"mat4x4<f32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniformMatrix4fv(ud[name].location, false, v);
},
i32(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform1iv(ud[name].location, v);
},
"vec2<i32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform2iv(ud[name].location, v);
},
"vec3<i32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform3iv(ud[name].location, v);
},
"vec4<i32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform4iv(ud[name].location, v);
},
u32(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform1iv(ud[name].location, v);
},
"vec2<u32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform2iv(ud[name].location, v);
},
"vec3<u32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform3iv(ud[name].location, v);
},
"vec4<u32>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform4iv(ud[name].location, v);
},
bool(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform1iv(ud[name].location, v);
},
"vec2<bool>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform2iv(ud[name].location, v);
},
"vec3<bool>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform3iv(ud[name].location, v);
},
"vec4<bool>"(name, _cu, _cv, v, ud, _uv, gl) {
gl.uniform4iv(ud[name].location, v);
}
};
const uniformParserFunctions = [
(name, _cu, _cv, _v, ud, uv, gl) => {
gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
},
(name, _cu, cv, v, ud, uv, gl) => {
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
cv[0] = v.x;
cv[1] = v.y;
cv[2] = v.width;
cv[3] = v.height;
gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
}
},
(name, _cu, cv, v, ud, uv, gl) => {
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.x || cv[1] !== v.y) {
cv[0] = v.x;
cv[1] = v.y;
gl.uniform2f(ud[name].location, v.x, v.y);
}
},
(name, _cu, cv, v, ud, uv, gl) => {
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
cv[0] = v.red;
cv[1] = v.green;
cv[2] = v.blue;
cv[3] = v.alpha;
gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
}
},
(name, _cu, cv, v, ud, uv, gl) => {
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {
cv[0] = v.red;
cv[1] = v.green;
cv[2] = v.blue;
gl.uniform3f(ud[name].location, v.red, v.green, v.blue);
}
}
];
export { uniformArrayParserFunctions, uniformParserFunctions, uniformSingleParserFunctions };
//# sourceMappingURL=uniformSyncFunctions.mjs.map

File diff suppressed because one or more lines are too long