import { ExtensionType } from '../../../../extensions/Extensions'; import type { VideoSourceOptions } from '../../../../rendering/renderers/shared/texture/sources/VideoSource'; import type { Texture } from '../../../../rendering/renderers/shared/texture/Texture'; import type { ResolvedAsset } from '../../../types'; import type { Loader } from '../../Loader'; /** * Set cross origin based detecting the url and the crossorigin * @param element - Element to apply crossOrigin * @param url - URL to check * @param crossorigin - Cross origin value to use * @memberof assets */ export declare function crossOrigin(element: HTMLImageElement | HTMLVideoElement, url: string, crossorigin?: boolean | string): void; /** * Preload a video element * @param element - Video element to preload */ export declare function preloadVideo(element: HTMLVideoElement): Promise; /** * Sets the `crossOrigin` property for this resource based on if the url * for this resource is cross-origin. If crossOrigin was manually set, this * function does nothing. * Nipped from the resource loader! * @ignore * @param url - The url to test. * @param {object} [loc=window.location] - The location object to test against. * @returns The crossOrigin value to use (or empty string for none). * @memberof assets */ export declare function determineCrossOrigin(url: string, loc?: Location): string; /** * A simple plugin to load video textures. * * You can pass VideoSource options to the loader via the .data property of the asset descriptor * when using Asset.load(). * ```js * // Set the data * const texture = await Assets.load({ * src: './assets/city.mp4', * data: { * preload: true, * autoPlay: true, * }, * }); * ``` * @memberof assets */ export declare const loadVideoTextures: { name: string; extension: { type: ExtensionType.LoadParser; name: string; }; test(url: string): boolean; load(url: string, asset: ResolvedAsset, loader: Loader): Promise; unload(texture: Texture): void; };